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genshinimpacatcalculatortranslate-user.js

Uploaded on Feb 04 2022 08:33 by ceris369

// ==UserScript==
// @name Genshin Impact Calculator Translate
// @version 0.1
// @description Genshin Impact Calculator 한국어 패치
// @author 코이부미
// @match https://genshin.aspirine.su/*
// @run-at document-start
// ==/UserScript==

(() => {
function changeLang() {
const lang_strings = {
artifact_error:{
no_main_stat:"메인 스탯 없음",
no_set:"성유물 세트옵션 없음",
not_full_substats:"부옵션 갯수가 강화 단계에 부합하지만 선택하지 않은 부옵션이 있습니다",
substat_count_mismatch:"부옵션 갯수 오류",
substat_duplicate:"부옵션이 중복되었습니다",
substat_equal_main:"부옵션이 주옵션과 같습니다",
substat_value_range:"부옵션 수치가 너무 큽니다",
substat_value_rolls:"부옵션 수치가 올바르지 않습니다",
too_low_upgrades:"부옵션 갯수가 강화 단계보다 적습니다",
too_much_upgrades:"부옵션 갯수가 강화 단계보다 많습니다"
},
artifact_pool:{
confirm_delete_artifact:"정말로 해당 성유물 세팅을 삭제하시겠습니까?",
confirm_overwrite_storage:"기존에 저장된 성유물 세팅이 있습니다. 덮어쓰시겠습니까?"
},
artifact_set:{
adventurer:"모험가",
archaic_petra:"유구한 반암",
berserker:"전쟁광",
blizzard_strayer:"얼음바람 속에서 길잃은 용사",
bloodstained_chivalry:"피에 물든 기사도",
brave_heart:"용사의 마음",
circlet:"이성의 왕관",
crimson_witch:"불타오르는 화염의 마녀",
defenders_will:"수호자의 마음",
emblem_of_severed_fate:"절연의 기치",
exile:"유배자",
flower:"생명의 꽃",
gambler:"노름꾼",
gladiator_finale:"검투사의 피날레",
goblet:"공간의 성배",
heart_of_depth:"몰락한 마음",
husk_of_opulent_dreams:"풍요로운 꿈의 껍데기",
instructor:"교관",
lavawalker:"불 위를 걷는 현인",
lucky_dog:"행운아",
maiden_beloved:"사랑받는 소녀",
martial_artist:"무인",
noblesse_oblige:"옛 왕실의 의식",
ocean_hued_clam:"바다에 물든 거대 조개",
pale_flame:"창백의 화염",
pieces_1:"1세트",
pieces_2:"2세트",
pieces_3:"3세트",
pieces_4:"4세트",
pieces_5:"5세트",
plume:"죽음의 깃털",
prayers_for_destiny:"물을 모시는 자",
prayers_for_illumination:"불을 모시는 자",
prayers_for_springtime:"얼음을 모시는 자",
prayers_for_wisdom:"뇌명을 모시는 자",
resolution_of_sojourner:"행자의 마음",
retracing_bolide:"날아오르는 유성",
sands:"시간의 모래",
scholar:"학사",
shimenawas_reminiscence:"추억의 시메카자리",
tenacity_of_millelith:"견고한 천암",
thundering_fury:"번개 같은 분노",
thundersoother:"뇌명을 평정한 존자",
tiny_miracle:"기적",
traveling_doctor:"떠돌이 의사",
viridescent_venerer:"청록색 그림자",
wanderer_troupe:"대지를 유랑하는 악단"
},
artifact_view:{
change_set:"세트 변경",
clear_artifacts:"초기화",
clear_confirm:"장착한 모든 성유물을 삭제하시겠습니까?",
random_artifacts:"랜덤",
scan:"스캔",
total_stats:"성유물 상세"
},
buff_group:{
artifacts:"파티원의 성유물",
elemental_resonance:"파티 설정",
weapons:"파티원의 무기"
},
buff_view:{
buff_char_load:"세팅 불러오기",
buff_no_char:"불러올 세팅이 없습니다"
},
buffs:{
party_elements:"현재 파티 캐릭터"
},
buffs_descr:{
resonance_anemo:"스태미나 소모량이 %{stamina_consume} 감소하고 name{이동속도}가 %{move_speed} 상승하며, 스킬 재사용 대기시간이 %{recovery} 감소한다.",
resonance_cryo:"번개 원소의 부착 지속 시간이 %{text_percent} 감소한다.",
resonance_cryo_status:"얼음 원소가 부착됐거나 빙결 상태인 적을 공격할 때 치명타 확률이 %{crit_rate_enemy} 증가한다.",
resonance_electro:"물 원소의 부착 지속 시간이 %{text_percent_1} 감소한다. 초전도, 과부하, 감전 반응을 일으키면 %{text_percent_2}의 확률로 번개 원소 입자가 1개 생성된다. 재사용 대기시간: 5초",
resonance_geo:"보호막 강화 효과가 %{shield} 증가하며 이외에도 보호막 존재 시 아래의 특성을 갖는다.",
resonance_geo_attack:"캐릭터가 적에게 피해를 주면 적의 바위 원소 내성이 %{text_percent} 감소한다. 지속 시간: 15초",
resonance_geo_shield:"가하는 피해가 %{dmg_all} 증가한다.",
resonance_hydro:"불 원소의 부착 지속 시간이 %{text_percent} 감소한다. 받는 치유 효과가 %{healing_recv} 증가한다.",
resonance_none:"모든 원소 내성과 물리 내성이 15% 증가한다.",
resonance_pyro:"얼음 원소의 부착 지속 시간이 %{text_percent} 감소한다. 공격력이 %{atk_percent} 증가한다."
},
buffs_name:{
resonance_anemo:"신속의 바람",
resonance_cryo:"분쇄의 얼음",
resonance_cryo_status:"얼음 원소의 영향을 받은 적",
resonance_electro:"고에너지의 번개",
resonance_geo:"부동의 바위",
resonance_geo_attack:"피해를 입은 적",
resonance_geo_shield:"보호막에 보호된 캐릭터",
resonance_hydro:"치유의 물",
resonance_none:"뒤엉킨 수호",
resonance_pyro:"열정의 불"
},
char_name:{
albedo:"알베도",
aloy:"에일로이",
amber:"엠버",
ayaka:"카미사토 아야카",
barbara:"바바라",
beidou:"북두",
bennett:"베넷",
chongyun:"중운",
diluc:"다이루크",
diona:"디오나",
eula:"유라",
fischl:"피슬",
ganyu:"감우",
gorou:"고로",
hutao:"호두",
itto:"아라타키 이토",
jean:"진",
kaeya:"케이아",
kazuha:"카에데하라 카즈하",
keqing:"각청",
klee:"클레",
kokomi:"산고노미야 코코미",
lisa:"리사",
mona:"모나",
ningguang:"응광",
no_char:"캐릭터 없음",
noelle:"노엘",
qiqi:"치치",
raiden_shogun:"라이덴 쇼군",
razor:"레이저",
rosaria:"로자리아",
sara:"쿠죠 사라",
sayu:"사유",
shenhe:"신학",
sucrose:"설탕",
tartaglia:"타르탈리아",
thoma:"토마",
traveler_anemo:"여행자",
traveler_electro:"여행자",
traveler_geo:"여행자",
venti:"벤티",
xiangling:"향릉",
xiao:"소",
xingqiu:"행추",
xinyan:"신염",
yanfei:"연비",
yoimiya:"요이미야",
yunjin:"운근",
zhongli:"종려"
},
char_talent:{
caption:"특성 상세",
level:"레벨",
unit_atk:"% ATK",
unit_cur_hp_per_second:"% Current HP Per Second",
unit_current_hp:"% Current HP",
unit_def:"% DEF",
unit_hp:"% Max HP",
unit_normal_atk:"% Normal Attack DMG",
unit_per_amulet:" per amulet",
unit_per_energy:"% Per Energy",
unit_per_paw:"s per paw",
unit_per_seal:"% Per Seal",
unit_per_sec:"/s",
unit_per_stack:"% per stack",
unit_percent_per_stack:"% per stack",
unit_sec:"s",
unit_unit:"‏"
},
compare_view:{
add:"추가",
add_placeholder:"이름을 정해주세요",
delete_set:"삭제",
load_set:"불러오기",
rotation_current:"현재 로테이션",
rotation_saved:"저장된 로테이션",
set_title:"빌드",
use_rotation:"로테이션 사용"
},
elements:{
anemo:"바람 원소",
cryo:"얼음 원소",
dendro:"풀 원소",
electro:"번개 원소",
geo:"바위 원소",
hydro:"물 원소",
pyro:"불 원소"
},
enemy_group:{
abyss:"심연교단",
automaton:"자동 장치",
bosses:"기억할만한 적(월드 보스)",
elemental:"원소 생물",
fatui:"우인단",
hilichurl:"츄츄족",
hydro_mimics:"환형 생물",
magical:"마력 생명체",
treasure_hoarders:"기타 인간형 몹"
},
enemy_name:{
abyss_herald:"심연 사도·격류",
abyss_lector:"심연 봉독자·자색 뇌전",
abyss_lector_pyro:"심연 봉독자·심연의 불꽃",
anemo_hypostasis:"무상의 바람",
anemo_slime:"바람 슬라임",
anemo_specter:"떠도는 바람의 정령",
azhdaha:"야타용왕",
bathysmal_vishap_cryo:"얼음을 짓씹는 심해 용 도마뱀 유체",
bathysmal_vishap_electro:"번개를 삼키는 심해 용 도마뱀 유체",
bathysmal_vishap_hydro:"심해 용 도마뱀 유체·원종",
childe:"타르탈리아",
cryo_abyss_mage:"얼음의 심연 메이지",
cryo_cicin:"얼음 치친",
cryo_hypostasis:"무상의 얼음",
cryo_regisvine:"얼음 나무",
cryo_slime:"얼음 슬라임",
cryo_specter:"떠도는 얼음의 정령",
cryo_whopperflower:"얼어붙은 구라구라꽃",
dendro_slime:"풀 슬라임",
electro_abyss_mage:"번개의 심연 메이지",
electro_cicin:"번개 치친",
electro_hypostasis:"무상의 뇌전",
electro_slime:"번개 슬라임",
electro_specter:"떠도는 번개의 정령",
electro_whopperflower:"전기 구라구라꽃",
eye_of_the_storm:"광풍의 핵",
fatui_anemoboxer_vanguard:"우인단 선발대·풍권 돌격대",
fatui_cryo_cicin_mage:"우인단·얼음 치친 술사",
fatui_cryogunner_legionnaire:"우인단 선발대·얼음총 중보병",
fatui_electro_cicin_mage:"우인단·번개 치친 술사",
fatui_electrohammer_vanguard:"우인단 선발대·번개 해머 돌격대",
fatui_geochanter_bracer:"우인단 선발대·바위 유격대",
fatui_hydrogunner_legionnaire:"우인단 선발대·물총 중보병",
fatui_mirror_maiden:"우인단·거울의 여인",
fatui_pyro_agent:"우인단·화염 채무 처리인",
fatui_pyroslinger_bracer:"우인단 선발대·화승총 유격대",
geo_hypostasis:"무상의 바위",
geo_slime:"바위 슬라임",
geo_specter:"떠도는 바위의 정령",
geovishap:"바위 용 도마뱀",
geovishap_hatchling:"새끼 바위 용 도마뱀",
golden_wolflord:"황금 늑대왕",
great_snowboar_king:"설산 멧돼지 왕",
hilichurl:"츄츄족",
hilichurl_berserker:"츄츄 돌격병",
hilichurl_fighter:"츄츄 싸움꾼",
hilichurl_grenadier_cryo:"빙탄 츄츄족",
hilichurl_grenadier_electro:"번개탄 츄츄족",
hilichurl_grenadier_pyro:"츄츄 척탄병",
hilichurl_guard_ice_shield:"얼음방패 츄츄",
hilichurl_guard_rock_shield:"돌방패 츄츄",
hilichurl_guard_wooden_shield:"나무방패 츄츄",
hilichurl_shooter:"츄츄 궁수",
hilichurl_shooter_cryo:"츄츄 얼음 궁수",
hilichurl_shooter_electro:"츄츄 번개 궁수",
hilichurl_shooter_pyro:"츄츄 화염 궁수",
hydro_abyss_mage:"물의 심연 메이지",
hydro_cicin:"물 치친",
hydro_hypostasis:"무상의 물",
hydro_mimic_boar:"환형 돼지·물",
hydro_mimic_crab:"환형 게·물",
hydro_mimic_crane:"환형 학·물",
hydro_mimic_ferret:"환형 다람쥐·물",
hydro_mimic_finch:"환형 참새·물",
hydro_mimic_frog:"환형 개구리·물",
hydro_mimic_mallard:"환형 물새·물",
hydro_mimic_raptor:"환형 솔개·물",
hydro_slime:"물 슬라임",
hydro_specter:"떠도는 물의 정령",
kairagi_dancing_thunder:"해란귀·뇌무",
kairagi_fiery_might:"해란귀·염위",
lawachurl_frostarm:"츄츄 서리왕",
lawachurl_stonehide:"츄츄 바위왕",
lawachurl_thunderhelm:"츄츄 번개왕",
lupus_boreas:"북풍의 왕랑, 울프의 영주",
maguu_kenki:"꼭두각시 검귀",
mitachurl_blazing_axe:"불도끼 츄츄 폭도",
mitachurl_crackling_axe:"번개도끼 츄츄 폭도",
mitachurl_ice_shieldwall:"얼음방패 츄츄 폭도",
mitachurl_rock_shieldwall:"돌방패 츄츄 폭도",
mitachurl_wooden_shieldwall:"나무방패 츄츄 폭도",
nobushi_hitsukeban:"「노부시·방화범」",
nobushi_jintouban:"「노부시·칼잡이」",
nobushi_kikouban:"「노부시·잔재주꾼」",
oceanid:"물의 정령",
perpetual_mechanical_array:"영구 장치 진영",
primo_geovishap:"고대 바위 용 도마뱀",
pyro_abyss_mage:"화염의 심연 메이지",
pyro_hypostasis:"무상의 불",
pyro_regisvine:"폭염 나무",
pyro_slime:"불 슬라임",
pyro_specter:"떠도는 불의 정령",
pyro_whopperflower:"뜨거운 구라구라꽃",
rockfond_rifthound:"기암·수계(獸界) 사냥개",
rockfond_rifthound_whelp:"기암·수계(獸界) 유견",
ruin_cruiser:"유적 순찰자",
ruin_defender:"유적 방어자",
ruin_destroyer:"유적 섬멸자",
ruin_grader:"파멸의 유적 가디언",
ruin_guard:"유적 가디언",
ruin_hunter:"유적 헌터",
ruin_scout:"유적 정찰자",
samachurl_anemo:"바람 츄츄 샤먼",
samachurl_cryo:"얼음 츄츄 샤먼",
samachurl_dendro:"풀 츄츄 샤먼",
samachurl_electro:"번개 츄츄 샤먼",
samachurl_geo:"바위 츄츄 샤먼",
samachurl_hydro:"물 츄츄 샤먼",
signora:"「시뇨라」",
stormterrorr:"열공의 마룡",
thunder_manifestation:"뇌음의 권현",
thundercraven_rifthound:"기뢰·수계(獸界) 사냥개",
thundercraven_rifthound_whelp:"기뢰·수계(獸界) 유견",
treasure_hoarder_crusher:"보물 사냥단·분쇄자",
treasure_hoarder_cryo_potioneer:"보물 사냥단·얼음의 약제사",
treasure_hoarder_electro_potioneer:"보물 사냥단·번개의 약제사",
treasure_hoarder_gravedigger:"보물 사냥단·무덤 도굴자",
treasure_hoarder_handyman:"보물 사냥단·허드레꾼",
treasure_hoarder_hydro_potioneer:"보물 사냥단·물의 약제사",
treasure_hoarder_marksman:"보물 사냥단·신궁",
treasure_hoarder_pugilist:"보물 사냥단·권술사",
treasure_hoarder_pyro_potioneer:"보물 사냥단·불의 약제사",
treasure_hoarder_scout:"보물 사냥단·척후병",
treasure_hoarder_seaman:"보물 사냥단·바다의 남아",
unusual_hilichurl:"이상한 츄츄족"
},
feature_attack:{
aimed:"조준 사격 피해",
beidou_stunning_revenge:"「별을 따라 찾은 고향의 땅」의 피해",
charged_aimed:"차지 조준 사격 피해",
charged_final:"강공격 종결 피해",
charged_hit:"강공격 피해",
charged_hit_1:"강공격 피해 (1)",
charged_hit_2:"강공격 피해 (2)",
charged_hit_total:"강공격 피해 ",
charged_spin:"강공격 순환 피해",
chongyoun_ice_unleashed:"얼음 칼날 피해",
fischl_stellar_predator:"「별을 삼킨 까마귀」의 피해",
ganyu_frostflake:"서리꽃 화살 피해",
ganyu_frostflake_bloom:"서리꽃 화살·피어나는 서리꽃 피해",
hits:"타",
itto_duration_strength:"난신의 괴력 지속 시간",
itto_kesagiri_combo_slash_dmg:"아라타키 케사기리 연속 참격 피해",
itto_kesagiri_final_slash_dmg:"아라타키 케사기리 종결 피해",
itto_saichimonji_slash_dmg:"사이치몬지 참격 피해",
itto_stamina_cost:"사이치몬지 참격 스태미나 소모",
kazuha_plunge:"낙하공격·폭풍 베기",
kazuha_plunge_cryo:"상문 검법 (얼음 원소)",
kazuha_plunge_electro:"상문 검법 (번개 원소)",
kazuha_plunge_high:"낙하공격·폭풍 베기 (고공)",
kazuha_plunge_hydro:"상문 검법 (물 원소)",
kazuha_plunge_low:"낙하공격·폭풍 베기 (저공)",
kazuha_plunge_pyro:"상문 검법 (불 원소)",
max_duration:"Max Duration",
ningguang_star_jade:"별 피해",
normal_hit:"일반 공격 피해",
normal_hit_1:"1단 공격 피해",
normal_hit_1_1:"1단 공격 피해 (1)",
normal_hit_1_2:"1단 공격 피해 (2)",
normal_hit_2:"2단 공격 피해",
normal_hit_2_1:"2단 공격 피해 (1)",
normal_hit_2_2:"2단 공격 피해 (2)",
normal_hit_3:"3단 공격 피해",
normal_hit_3_1:"3단 공격 피해 (1)",
normal_hit_3_2:"3단 공격 피해 (2)",
normal_hit_4:"4단 공격 피해",
normal_hit_4_1:"4단 공격 피해 (1)",
normal_hit_4_2:"4단 공격 피해 (2)",
normal_hit_5:"5단 공격 피해",
normal_hit_5_1:"5단 공격 피해 (1)",
normal_hit_5_2:"5단 공격 피해 (2)",
normal_hit_6:"6단 공격 피해",
normal_hit_6_1:"6단 공격 피해 (1)",
normal_hit_6_2:"6단 공격 피해 (2)",
normal_series:"일반 공격 콤보 합계",
party_heal_on_hit:"「바람과 함께」의 치유량",
plunge:"낙하 기간 피해",
plunge_high:"고공 추락 충격 피해",
plunge_low:"저공 추락 충격 피해",
razor_normal_hit_1:"늑대 영혼 피해 (1단)",
razor_normal_hit_2:"늑대 영혼 피해 (2단)",
razor_normal_hit_3:"늑대 영혼 피해 (3단)",
razor_normal_hit_4:"늑대 영혼 피해 (4단)",
second_aimed:"조준 사격 추가 화살 피해",
second_charged_aimed:"차지 조준 사격 추가 화살 피해",
stamina_cost:"강공격 스태미나 소모",
tartaglia_tide_burst:"단류·파 피해",
tartaglia_tide_duration:"단류 지속 시간",
tartaglia_tide_flash:"단류·섬 피해",
traveler_frenzied_rockslide:"「광란의 붕암」의 피해",
traveler_slitting_wind:"「열공의 바람」의 피해",
xiangling_oil_meets_fire:"「큰불에 기름 붓기」의 피해",
yanfei_blazing_eye:"법수의 눈 피해",
yanfei_charged_1:"강공격 피해 (단화인 1개)",
yanfei_charged_2:"강공격 피해 (단화인 2개)",
yanfei_charged_3:"강공격 피해 (단화인 3개)",
yanfei_charged_4:"강공격 피해 (단화인 4개)",
yanfei_seal_duration:"Scarlet Seal Duration",
yanfei_seal_stamina_decreasse:"Scarlet Seal Stamina Consumption Decrease",
yoimiya_kindling_arrow_dmg:"염초 화살 피해",
yoimiya_normal_hit_1:"염초 화살 추가타 피해 (1단)",
yoimiya_normal_hit_1_1:"염초 화살 추가타 피해 (1단-1)",
yoimiya_normal_hit_2:"염초 화살 추가타 피해 (2단)",
yoimiya_normal_hit_3:"염초 화살 추가타 피해 (3단)",
yoimiya_normal_hit_4:"염초 화살 추가타 피해 (4단)",
yoimiya_normal_hit_4_1:"염초 화살 추가타 피해 (4단-1)",
yoimiya_normal_hit_5:"염초 화살 추가타 피해 (5단)",
zhongli_additional_dmg:"「호의호식」의 피해"
},
feature_burst:{
additional_dmg:"부가 피해",
albedo_fatal_blossom:"생멸의 꽃 피해",
anemoskill_cryo_dmg:"얼음 원소 부가 피해",
anemoskill_dmg:"부가 원소 피해",
anemoskill_electro_dmg:"번개 원소 부가 피해",
anemoskill_elemental_dmg:"부가 원소 피해",
anemoskill_hydro_dmg:"물 원소 부가 피해",
anemoskill_pyro_dmg:"불 원소 부가 피해",
atk_bonus:"공격력 증가",
atk_ratio:"공격 보너스 비율",
ayaka_add_bladestorm_dmg:"「삼중 서리 관문」의 추가 만개 피해",
ayaka_add_slashing_dmg:"「삼중 서리 관문」의 추가 절단 피해",
ayaka_bladestorm_dmg:"만개 피해",
ayaka_slashing_dmg:"절단 피해",
baal_energy_recharge:"몽상의 일심 에너지 회복",
baal_musou_no_hitotachi_dmg:"몽상의 일태도 기본 피해",
baal_resolve_atk:"Resolve Bonus Attack",
baal_resolve_bonus:"DMG Bonus per Resolve Stack",
baal_resolve_burst:"Resolve Bonus Initial",
baal_resolve_gain:"Resolve Stacks Gained",
baal_resolve_stack:"Resolve Stacks Gained",
beidou_lightning_dmg:"체인 라이트닝 피해",
beidou_stormbreaker_shield:"「사방으로 잠긴 어룡」의 보호막 흡수량",
burst_dmg:"원소 폭발 피해",
cd:"재사용 대기시간",
charged_hit_total:"Charged Total",
dilic_burst_dot:"지속 피해",
diluc_burst_explosion:"폭렬 피해",
diluc_burst_slash:"참격 피해",
diluc_infusion_duration:"Infusion Duration",
dmg_reduction:"피해 감면",
dot_dmg:"지속 피해",
duration:"지속 시간",
energy_cost:"원소 에너지",
eula_lightfall_base_dmg:"빛의 검 기초 피해",
eula_lightfall_dmg:"빛의 검 피해",
eula_lightfall_stack_dmg:"에너지 1스택당 피해",
eula_lightsword_max_stacks:"에너지 스택 최대치",
eula_roiling_rime:"「소용돌이치는 서리」의 피해",
field_dmg:"영역 지속 피해",
fischl_her_pilgrimage_of_bleak:"「황녀의 환상 이야기」의 피해",
fischl_her_pilgrimage_of_bleak_heal:"「황녀의 환상 이야기」의 치유량",
gorou_crystal_collapse_dmg:"바위 결정 붕괴 피해",
heal:"치유량",
heal_dot:"지속 치유량",
hutao_burst_dmg_lowhp:"낮은 HP일 때 스킬 피해량",
hutao_heal_lowhp:"낮은 HP일 때 스킬 치유량",
itto_atk_bonus:"공격력 증가",
itto_atk_speed_bonus:"공격속도 증가",
kazuha_slashing_dmg:"참격 피해",
keqing_burst_initial:"Skill Dmg",
keqing_burst_last:"마지막 일격 피해",
keqing_burst_slash:"참격 피해",
keqing_burst_slash_total:"참격 피해 (합계)",
klee_chained_reactions:"「연쇄 폭발」의 피해",
klee_sparkly_explosion:"「일촉즉발」의 피해",
kokomi_burst_heal:"명중 치유량",
kokomi_charged_atk_bonus:"Charged Attack DMG Bonus",
kokomi_normal_atk_bonus:"Normal Attack DMG Bonus",
kokomi_skill_atk_bonus:"Bake-Kurage DMG Bonus",
mona_buble_dmg:"Illusory Bubble Explosion DMG",
mona_buble_duration:"Illusory Bubble Duration",
mona_dmg_bonus:"DMG Bonus",
mona_omen_duration:"Omen Duration",
ningguang_gem_dmg:"보석 피해",
noelle_atk_bonus:"공격력 증가",
normal_hit_1:"Normal hit-1",
normal_hit_2:"Normal hit-2",
normal_hit_3:"Normal hit-3",
normal_hit_4:"Normal hit-4",
normal_hit_5:"Normal hit-5",
plunge:"Plunge",
plunge_high:"Plunge High",
plunge_low:"Plunge Low",
razor_atk_speed_bonus:"Normal ATK SPD Bonus",
razor_companion_dmg:"Soul Companion DMG",
razor_res_bonus:"Electro RES Bonus",
rosaria_burst_lance_dmg:"얼음 창 피해 (2)",
rosaria_crit_dmg_buff:"치명타 확률 증가",
rosaria_ice_lance:"얼음 창 지속 피해",
rosaria_swing_dmg:"휘두르기 피해 (1)",
sara_stormcluster_dmg:"텐구 주뢰·번개 자갈 피해",
sara_titanbreaker_dmg:"텐구 주뢰·금강괴 피해",
sayu_burst_dmg:"스킬 발동 피해",
sayu_heal:"스킬 발동 치유량",
sayu_mujimuji_add_heal:"「사유는 일할 필요 없어」의 치유량",
sayu_mujimuji_dmg:"너구리 오뚝이 피해",
sayu_mujimuji_heal:"너구리 오뚝이 치유량",
shenhe_res_decrease:"RES Decrease",
shield:"보호막 흡수량",
skill_dmg:"스킬 피해",
stamina_cost:"강공격 스태미나 소모",
tartaglia_burst_dmg_melee:"Skill DMG: Melee",
tartaglia_burst_dmg_ranged:"Skill DMG: Ranged",
tartaglia_energy_return:"Energy Return (Ranged)",
tartaglia_riptide_blast_dmg:"단류·폭 피해",
thoma_burst_duration:"열화의 오오요로이 지속 시간",
thoma_fiery_collapse_dmg:"열화의 붕괴 피해",
thoma_shield_duration:"보호막 지속 시간",
total_dmg:"화살비 총 피해",
traveler_energy_gain:"원소 에너지 회복",
traveler_falling_thunder_bonus_dmg:"「세상을 뒤흔드는 신뢰(神雷)」의 피해",
traveler_falling_thunder_dmg:"위광의 낙뢰 피해",
traveler_shockwave:"지진파 1회 피해",
traveler_shockwave_duration:"돌벽 유지 시간",
traveler_tornado_dmg:"토네이도 피해",
wave_dmg:"화살비 단일 피해",
xiangling_pyronado:"화륜 피해",
xiangling_swing_hit_1:"1단 공격 피해",
xiangling_swing_hit_2:"2단 공격 피해",
xiangling_swing_hit_3:"3단 공격 피해",
xiao_burst_bonus:"Normal/Charged/Plunging Attack DMG Bonus",
xiao_life_drain:"Life Drain",
xingqiu_rain_sword:"검의 비 피해",
yanfei_charged_bonus:"Charged Attack DMG Bonus",
yanfei_seal_interval:"Scarlet Seal Grant Interval",
yoimiya_aurous_blaze_dmg:"유금화광 폭발 피해",
yunjin_dmg_bonus:"피해량 증가",
yunjin_quota:"Trigger Quota",
zhongli_additional_dmg:"추가 피해",
zhongli_petrification_duration:"석화 시간"
},
feature_heal:{
healing_recv:"받는 치유 보너스 적용 시"
},
feature_other:{
ayaka_infusion_duration:"마법 부여 지속 시간",
hydro_dmg_bonus:"물 원소 피해 보너스",
kaeya_shield:"「차가운 키스」의 보호막 흡수량",
kazuha_elemental_bonus:"「바람 속 시 낭송」의 원소 피해 보너스",
kokomi_swimming_fish_dmg:"「물의 흐름」의 피해",
noelle_devotion_shield:"전심전의 보호막 흡수량",
razor_lupus_fulguris:"「천랑」의 피해",
sayu_mujimuji_swirl_heal:"「더 나은 후보」의 치유량",
sea_dyed_foam_dmg:"「바다에 물든 거품」의 피해",
shield:"보호막",
sprint_activation_cost:"스태미나 소비량 활성화",
sprint_stamina_drain:"스태미나 소모",
sucrose_mastery_bonus:"원소 마스터리 보너스",
yanfei_shield:"단서금철권 보호막"
},
feature_reaction:{
burning:"연소",
crystalize:"결정화 보호막",
electrocharged:"감전",
melt:"융해",
none:"원소 반응 없음",
overloaded:"과부하",
shatter:"쇄빙",
superconduct:"초전도",
swirl_cryo:"얼음 확산",
swirl_electro:"번개 확산",
swirl_hydro:"물 확산",
swirl_pyro:"불 확산",
vaporize:"증발"
},
feature_rotation:{
anemo:"바람 원소 피해",
attack:"일반 공격",
burst:"원소 폭발",
cryo:"얼음 원소 피해",
dendro:"풀 원소 피해",
electro:"번개 원소 피해",
geo:"바위 원소 피해",
hydro:"물 원소 피해",
other:"그 외",
phys:"물리 피해",
pyro:"불 원소 피해",
reaction:"Transform. Reactions",
skill:"원소 스킬",
total:"총 피해량"
},
feature_section:{
attack:"일반 공격",
burst:"원소 폭발",
other:"기타",
reaction:"원소 반응",
rotation:"스킬 로테이션",
select_feature:"특성 선택",
skill:"원소 스킬",
stats:"특성",
weapon:"무기"
},
feature_shield:{
element_bonus:"원소 피해 흡수량",
strength_bonus:"보호막 자체 흡수량"
},
feature_skill:{
activation_dmg:"스킬 발동 피해",
albedo_blossom:"찰나의 꽃 피해",
aloy_atk_decrease:"공격력 감소",
aloy_atk_decrease_duration:"공격력 감소 지속 시간",
aloy_chillwater_bomblets:"냉각 폭탄 피해",
aloy_coil_bonus:"코일 일반 공격 피해 증가",
aloy_freeze_bomb_dmg:"빙결탄 피해",
aloy_rushing_ice_bonus:"얼음 질주 일반 공격 피해 증가",
aloy_rushing_ice_duration:"얼음 질주 지속 시간",
amber_baron_hp:"토끼 백작 HP 계승",
amber_explosion_dmg:"「일촉즉발」의 피해",
baal_burst_bonus:"원소 폭발 피해량 보너스",
baal_coordinated_atk_dmg:"협동 공격 피해",
barbara_droplet_dmg:"물방울 피해",
base_cd:"기본 재사용 대기시간",
beidou_damage_1_hit:"홀드 중 1회 피격 피해",
beidou_damage_2_hit:"홀드 중 2회 피격 피해",
beidou_skill_dmg_bonus:"피격 시 피해 증가",
bennet_unexpected_odyssey_dmg:"「사그러들지 않는 열정」의 피해",
cd:"재사용 대기시간",
cd_hold:"홀드 재사용 대기시간",
cd_press:"짧은 터치 재사용 대기시간",
charge_level_1:"1단 차지 피해",
charge_level_1_1:"1단 차지 피해 (1)",
charge_level_1_2:"1단 차지 피해 (2)",
charge_level_2:"2단 차지 피해",
charge_level_2_1:"2단 차지 피해 (1)",
charge_level_2_2:"2단 차지 피해 (2)",
charged_hit_total:"Charged Total",
chongyun_field_duration:"Field Duration",
chongyun_infusion_duration:"Infusion Duration",
diona_base_shield_dmg_absorption:"Base Shield DMG Absorption",
diona_claw5_dmg:"꽁꽁젤리 5개 피해",
diona_claw_dmg:"꽁꽁젤리 개당 피해",
dmg_reduction:"피해 감소 비율",
dot_dmg:"지속 피해",
duration:"지속 시간",
eula_cryo_res_decrease:"얼음 원소 내성 감소",
eula_def_bonus:"방어력 증가",
eula_heart_duration:"냉혹한 마음 지속 시간",
eula_icewhirl_brand:"얼음 소용돌이의 검 피해",
eula_phys_res_decrease:"물리 내성 감소",
eula_res_duration:"내성 감소 시간",
explosion_dmg:"폭렬 피해",
fischl_devourer_of_all_sins:"「신성한 판결의 그림자 깃털」의 피해",
fischl_evernight_raven:"「영야의 금수」의 피해",
fischl_gaze_of_the_deep:"「그윽한 까마귀 눈」의 피해",
fischl_oz_dmg:"오즈 공격 피해",
fischl_oz_duration:"오즈 존재 시간",
fischl_undone:"「단죄의 뇌영」의 피해",
ganyu_lotus_hp:"HP 계승",
gorou_def_bonus:"방어력 증가",
gorou_geo_bonus:"바위 원소 피해 보너스",
gorou_lapping_hound_heal:"「강아지 핥기·물처럼 부드럽게」의 회복량",
heal:"회복량",
heal_charged_atk:"강공격 명중 치유량",
heal_dot:"지속 치유량",
heal_normal_atk:"일반 공격 명중 치유량",
hold_dmg:"차지 스킬 피해",
hutao_atk_bonus:"공격력 보너스",
hutao_blood_blossom:"혈매향 피해",
hutao_blossom_duration:"혈매향 지속시간",
hutao_max_hp_bonus:"공격력 보너스의 최대치에 필요한 HP",
hutao_skill_cost:"스킬 소모",
itto_hurls_ushi_hp:"「우시」 HP 계승",
kaeya_coldblooded_strike:"「냉혈의 검」의 치유량",
keqing_skill_clap_dmg:"뇌폭 연속 참격 피해",
keqing_skill_clap_total_dmg:"총 뇌폭 연속 참격 피해",
keqing_skill_slash:"참격 피해",
keqing_skill_stiletto:"뇌설 피해",
keqing_thundering_might:"계뢰 피해",
klee_jumpy_dumpty:"통통 폭탄 피해",
klee_mine:"부비트랩 피해",
klee_mine_duration:"부비트랩 지속 시간",
kokomi_ripple_dmg:"물결 피해",
lisa_stack_1:"전기 전도: 1스택-차지 피해",
lisa_stack_2:"전기 전도: 2스택-차지 피해",
lisa_stack_3:"전기 전도: 3스택-차지 피해",
max_cd:"지속 시간 소진 재사용 대기시간",
max_duration:"최대 지속 시간",
mona_phantom_explosion_dmg:"「할망구, 나 잡아 봐라!」의 허영 폭렬 피해",
ningguang_jade_screen_hp:"「선기 병풍」 HP 계승",
noelle_heal_chance:"Healing Triggering Chance",
noelle_to_be_cleaned:"「나중에 청소할게요」의 피해",
normal_hit_1:"Normal hit-1",
normal_hit_2:"Normal hit-2",
normal_hit_3:"Normal hit-3",
normal_hit_4:"Normal hit-4",
normal_hit_5:"Normal hit-5",
normal_hit_6:"Normal hit-6",
party_heal_on_hit:"명중 치유량",
party_shield_hold:"파티 보호막 흡수량 (홀드)",
party_shield_press:"파티 보호막 흡수량 (짧은 터치)",
press_dmg:"짧은 터치 스킬 피해",
qiqi_herald_of_frost:"한병의 귀차 피해",
razor_enregy_per_sigil:"Energy Regenerated",
razor_recharge_bonus:"Energy Recharge Bonus",
razor_sigil_duration:"Electro Sigil duration",
rosaria_slash_dmg:"휘두르기 피해 (2)",
rosaria_stab_dmg:"찌르기 피해 (1)",
sara_ambush_dmg:"텐구 주뢰·매복 피해",
sara_atk_bonus:"공격력 증가",
sara_atk_bonus_duration:"공격 보너스 비율",
sara_dark_wings_dmg:"「까마귀의 깃털」의 피해",
sara_decorum:"「공의」의 원소 에너지 회복",
sayu_windwheel_dmg:"풍풍륜 피해",
sayu_windwheel_elemental_cryo_dmg:"풍풍륜 얼음 원소 부가 피해",
sayu_windwheel_elemental_dmg:"풍풍륜 부가 원소 피해",
sayu_windwheel_elemental_electro_dmg:"풍풍륜 번개 원소 부가 피해",
sayu_windwheel_elemental_hydro_dmg:"풍풍륜 물 원소 부가 피해",
sayu_windwheel_elemental_pyro_dmg:"풍풍륜 불 원소 부가 피해",
sayu_windwheel_kick_dmg:"풍풍륜 발차기 짧은 터치 피해",
sayu_windwheel_kick_elemental_cryo_dmg:"풍풍륜 발차기 차지 얼음 원소 부가 피해",
sayu_windwheel_kick_elemental_dmg:"풍풍륜 발차기 차지 부가 원소 피해",
sayu_windwheel_kick_elemental_electro_dmg:"풍풍륜 발차기 차지 번개 원소 부가 피해",
sayu_windwheel_kick_elemental_hydro_dmg:"풍풍륜 발차기 차지 물 원소 부가 피해",
sayu_windwheel_kick_elemental_pyro_dmg:"풍풍륜 발차기 차지 불 원소 부가 피해",
sayu_windwheel_kick_hold_dmg:"풍풍륜 발차기 차지 피해",
shenhe_dmg_bonus:"피해량 증가",
shenhe_duration:"Press/Hold Duration",
shenhe_stacks:"Press/Hold Stacks",
shield:"보호막 흡수량",
shield_absorption:"Shield DMG Absorption",
shield_hold:"보호막 흡수량 (홀드)",
shield_press:"보호막 흡수량 (짧은 터치)",
skill_dmg:"원소 스킬 피해",
skill_hit_1:"1단 공격 피해",
skill_hit_2:"2단 공격 피해",
skill_hit_3:"3단 공격 피해",
stamina_consume:"Stamina Consumption",
stamina_cost:"강공격 스태미나 소모",
swing_dmg:"휘두르기 피해",
tartaglia_cd:"재사용 대기시간",
tartaglia_slash_dmg:"단류·참 피해",
thoma_shield_duration:"보호막 지속 시간",
thoma_shield_max_absorption:"보호막 흡수량 최대치",
traveler_amulet_duration:"Abundance Amulet Duration",
traveler_amulet_increase:"Energy Recharge Increase",
traveler_amulet_recharge:"Energy Regeneration",
traveler_initial_cutting_dmg:"초기 절단 피해",
traveler_initial_storm_dmg:"초기 바람 폭발 피해",
traveler_max_cutting_dmg:"최대 절단 피해",
traveler_max_storm_dmg:"최대 바람 폭발 피해",
traveler_meteor_duration:"Meteorite Duration",
xingqiu_hydropathic:"「물 창조의 비결」의 치유량",
xingqiu_skill_1_dmg:"원소 스킬 피해 (1)",
xingqiu_skill_2_dmg:"원소 스킬 피해 (2)",
xinyan_duration:"보호막 지속 시간",
xinyan_shield_level_1:"1급 보호막 흡수량",
xinyan_shield_level_2:"2급 보호막 흡수량",
xinyan_shield_level_3:"3급 보호막 흡수량",
yoimiya_bonus_dmg:"Blazing Arrow DMG",
yunjin_charge_1_dmg:"1단 차지 피해",
yunjin_charge_2_dmg:"2단 차지 피해",
zhongli_additional_dmg:"「호의호식」의 피해",
zhongli_resonance_dmg:"공명 피해",
zhongli_shield_duration:"보호막 지속 시간",
zhongli_stele_dmg:"암주 피해"
},
feature_stats:{
atk:"공격력",
crit_dmg:"치명타 피해",
crit_rate:"치명타 확률",
crit_value:"치명 환산치",
def:"방어력",
hp:"HP 최대치",
mastery:"원소 마스터리",
recharge:"원소 충전 효율"
},
feature_weapon:{
aquila_favonia_aoe:"Falcon's Defiance DMG",
aquila_favonia_heal:"Falcon's Defiance Heal",
bell_shield:"시간의 검 보호막 흡수량",
black_sword_heal:"Heal on Crit",
debate_club_aoe:"Blunt Conclusion DMG",
everfrost:"Everfrost Icicle DMG",
eye_of_perception_bolt:"Bolt of Perception DMG",
flute_aoe:"Power of Music DMG",
halberd_dmg:"DMG on hit",
messenger_aimed_hit:"Archer's Message DMG",
prototype_archaic_aoe:"Crush DMG",
skyward_atlas_cloud:"Favor of the clouds",
skyward_blade_dmg:"Sky-Piercing Fang DMG",
skyward_harp_aoe:"Echoing Ballad DMG",
skyward_pride_vacuum_blade:"Vacuum blade DMG",
sword_of_descension_dmg:"Sword of Descension DMG",
titanic_tuna_dmg:"Titanic tuna DMG",
viridescent_hunt_whirl:"Cyclone DMG",
weapon_additional_dmg:"Additional DMG on hit"
},
food_name:{
adeptus_temptation:"Adeptus' Temptation",
adventurers_breakfast_sandwich:"Adventurer's Breakfast Sandwich",
almond_tofu:"Almond Tofu",
braised_meat:"Braised Meat",
butter_crab:"Butter Crab",
calla_lily_seafood_soup:"Calla Lily Seafood Soup",
chicken_tofu_pudding:"Chicken Tofu Pudding",
chili_mince_cornbread_buns:"Chili-Mince Cornbread Buns",
cold_cut_platter:"Cold Cut Platter",
come_and_get_it:"Come and Get It",
crab_roe_kourayaki:"Crab Roe Kourayaki",
cured_pork_dry_hotpot:"Cured Pork Dry Hotpot",
der_weisheit_letzter_schluss:"Der Weisheit Letzter Schluss (Life)",
die_heilige_sinfonie:"Die Heilige Sinfonie",
fish_flavored_toast:"Fish-Flavored Toast",
fishermans_toast:"Fisherman's Toast",
flaming_essential_oil:"Flaming Essential Oil",
fragrant_mashed_potatoes:"Fragrant Mashed Potatoes",
fried_radish_balls:"Fried Radish Balls",
frosting_essential_oil:"Frosting Essential Oil",
golden_crab:"Golden Crab",
golden_fried_chicken:"Golden Fried Chicken",
gushing_essential_oil:"Gushing Essential Oil",
imported_poultry:"Imported Poultry",
jade_parcels:"Jade Parcels",
jewelry_soup:"Jewelry Soup",
jueyun_chili_chicken:"Jueyun Chili Chicken",
jueyun_guoba:"Jueyun Guoba",
lotus_flower_crisp:"Lotus Flower Crisp",
mint_salad:"Mint Salad",
moon_pie:"Moon Pie",
more_and_more:"More-and-More",
no_tomorrow:"No Tomorrow",
not_selected:"선택되지 않음",
once_upon_a_time_in_mondstadt:'"Once Upon a Time in Mondstadt"',
pile_em_up:'"Pile \'Em Up"',
prize_catch:"A Prize Catch",
qingce_stir_fry:"Qingce Stir Fry",
radish_and_fish_stew:"Radish and Fish Stew",
rice_cake_soup:"Rice Cake Soup",
rockin_riffin_chicken:"Rockin' Riffin' Chicken!",
sakura_shrimp_crackers:"Sakura Shrimp Crackers",
sakura_tempura:"Sakura Tempura",
sashimi_platter:"Sashimi Platter",
satisfying_salad:"Satisfying Salad",
sauteed_matsutake:"Sautéed Matsutake",
shocking_essential_oil:"Shocking Essential Oil",
stir_fried_shrimp:"Stir-Fried Shrimp",
stone_harbor_delicacies:"Stone Harbor Delicacies",
stormcrest_pie:"Stormcrest Pie",
streaming_essential_oil:"Streaming Essential Oil",
sunshine_sprat:"Sunshine Sprat",
sweet_dream:'"Sweet Dream"',
tianshu_meat:"Tianshu Meat",
tri_flavored_skewer:"Tri-Flavored Skewer",
triple_layered_consomme:"Triple-Layered Consommé",
unagi_chazuke:"Unagi Chazuke",
unmoving_essential_oil:"Unmoving Essential Oil",
wakatakeni:"Wakatakeni",
woodland_dream:"Woodland Dream"
},
food_view:{
disclaimer:"* 서로 다른 효과를 주는 음식들만 목록에 표시됩니다",
quality_f_1:"이상한 품질",
quality_f_2:"일반 품질",
quality_f_3:"맛있는 품질",
quality_f_4:"특제 요리",
quality_m_1:"이상한 품질",
quality_m_2:"일반 품질",
quality_m_3:"맛있는 품질",
quality_m_4:"특제 요리",
quality_n_1:"이상한 품질",
quality_n_2:"일반 품질",
quality_n_3:"맛있는 품질",
quality_n_4:"특제 요리",
quality_z_1:"이상한 품질",
quality_z_2:"일반 품질",
quality_z_3:"맛있는 품질",
quality_z_4:"특제 요리",
type_attack:"공격류",
type_defence:"방어류",
type_potion:"포션류"
},
good_import:{
append_result:"추가",
disclaimer:"GOOD 형식의 파일을 지원하는 다른 성유물 스캐너를 통해 성유물을 불러올 수 있습니다.</p><p>(단, 해당 프로그램의 사용에 대한 책임은 전적으로 사용자에게 있습니다.)</p>",
export:"저장",
import_count:"성유물 수",
import_errors:"발생한 오류",
import_status:"상태",
open_window:"불러오기",
paste_text:"또는 텍스트를 여기에 입력",
replace_alert:"보유 성유물에 있는 모든 성유물이 삭제됩니다. 정말로 덮어쓰시겠습니까?",
replace_result:"덮어쓰기",
status_error:"오류",
status_success:"성공",
title:"GOOD 형식 파일"
},
layout:{
copyright:'<span class="copyright-item">| 개발자 ASPirine | 번역 아카라이브 코이부미 |</span> <span class="copyright-item">문의: <span class="gi-address"></span> | </span> <span class="copyright-item">모든 게임 리소스는 miHoYo의 재산입니다. | </span> <span class="copyright-item">버전 <span class="gi-version"></span> |</span>'
},
modal:{
confirm:"주의",
disclaimer:"Disclaimer",
disclaimer_text:"관련 작업이 계속 진행 중인 프리뷰 버전입니다.",
edit_char_name:"캐릭터 이름 저장",
edit_compare_name:"이름 변경"
},
modal_buttons:{
cancel:"취소",
confirm:"확인",
gotit:"확인",
reset:"초기화",
save:"저장"
},
modal_window:{
buff_select_char:"저장된 세팅 목록",
changelog:"변경점",
enemy_custom:"커스텀 몹 만들기",
good_import:"GOOD 형식의 파일에서 불러오기",
lock_artifact:"성유물 잠금",
rotation_condition:"상태",
rotation_feature:"특성",
rotation_storage:"저장된 로테이션 파일",
scanning_artifact:"성유물 스캔",
select_artifact_set:"성유물 세트 선택",
select_char:"캐릭터 선택",
select_enemy:"적 선택",
select_feature_list:"특성 선택",
select_weapon:"무기 선택",
setting_weapon:"무기 계산에 대한 설정",
suggest_artifact:"성유물 최적화",
suggest_no_artifact:"보유 중인 성유물이 없습니다."
},
object_view:{
beta_quest:"주의: 캐릭터는 퀘스트에는 등장하지만 아직 출시되지 않았습니다.<br>스탯과 특성은 변경될 수 있습니다.",
constellation:"운명의 자리",
level:"레벨",
skill_attack:"일반 공격",
skill_burst:"원소 폭발",
skill_elemental:"원소 스킬",
total_resistance:"원소 피해 내성과 그에 따른 피해 계수",
weapon_refine:"무기 재련 단계"
},
pool_stat:{
atk:"공격력",
atk_percent:"공격력%",
crit_dmg:"치명타 피해",
crit_rate:"치명타 확률",
def:"방어력",
def_percent:"방어력%",
dmg_anemo:"바람 원소 피해 보너스",
dmg_cryo:"얼음 원소 피해 보너스",
dmg_electro:"번개 원소 피해 보너스",
dmg_geo:"바위 원소 피해 보너스",
dmg_hydro:"물 원소 피해 보너스",
dmg_phys:"물리 피해 보너스",
dmg_pyro:"불 원소 피해 보너스",
healing:"치유 보너스",
hp:"HP",
hp_percent:"HP%",
mastery:"원소 마스터리",
recharge:"원소 충전 효율"
},
pool_view:{
all_sets:"전부",
artifact_pool_set_filter:"성유물 세트 옵션",
artifact_pool_slot_filter:"성유물 부위",
artifact_pool_stats:"속성 옵션",
hide_artifacts:"성유물 숨김",
lock_all_chars:"모두 잠금",
lock_all_equiped:"장착 중인 잠금",
lock_info:"잠긴 성유물은 성유물 최적화에서 제외됩니다.",
show_artifacts:"성유물 보기",
start:"확인",
type_average:"평균 피해량",
type_crit:"치명타",
type_normal:"일반",
unlock_all:"모두 잠금 해제",
upgrade_level:"레벨"
},
rotation_view:{
add_condition:"상태",
add_feature:"특성",
add_placeholder:"저장할 이름을 입력하세요",
clear:"초기화",
confirm_delete:"해당 항목을 삭제하시겠습니까?",
feature_count:"타격 횟수",
no_title:"제목없음",
save_load:"저장/불러오기",
save_rotation:"저장",
section_artifacts:"성유물",
section_buffs:"버프",
section_char:"캐릭터",
section_enemy:"적",
section_party:"파티",
section_weapon:"무기"
},
scanner:{
add_to_pool:"추가",
edit:"수정",
error:"성유물을 인식하지 못했습니다.",
instruction:'<div class="gi-scanner-text">왼쪽의 이미지는 스크린샷의 바른 예시입니다.</div><div class="gi-scanner-text">여기에는 성유물의 이름과 세트 효과 이름(초록색 글씨)이 반드시 포함되어야 합니다.</div><div class="gi-scanner-text">인식을 위해서 이미지는 PNG 형식, 인게임 해상도는 1920х1080을 추천합니다.</div><div class="gi-scanner-text">클립보드에서 이미지 붙여넣기: Ctrl+V</div><div class="gi-scanner-text">또는 tab{settings:GOOD 형식 파일}을 통해 성유물을 불러올 수도 있습니다.</div>',
no_similar:"유사한 성유물을 발견하지 못했습니다.",
paste:"파일을 업로드하거나, 클립보드의 스크린샷을 붙여넣기 해 주세요.",
scanned_artifact:"인식된 성유물",
storage_artifact:"보유 성유물로",
update_storage:"선택된 항목 업데이트",
use_similar:"업데이트"
},
set_bonus:{
adventurer_2:"모험가 (2세트)",
archaic_petra_2:"유구한 반암 (2세트)",
archaic_petra_4:"유구한 반암 (4세트)",
berserker_2:"전쟁광 (2세트)",
berserker_4:"전쟁광 (4세트)",
blizzard_strayer_2:"얼음바람 속에서 길잃은 용사 (2세트)",
blizzard_strayer_4:"얼음바람 속에서 길잃은 용사 (4세트)",
bloodstained_chivalry_2:"피에 물든 기사도 (2세트)",
bloodstained_chivalry_4:"피에 물든 기사도 (4세트)",
brave_heart_2:"용사의 마음 (2세트)",
brave_heart_4:"용사의 마음 (4세트)",
crimson_witch_2:"불타오르는 화염의 마녀 (2세트)",
crimson_witch_4:"불타오르는 화염의 마녀 (4세트)",
defenders_will_2:"수호자의 마음 (2세트)",
emblem_of_severed_fate_2:"절연의 기치 (2세트)",
emblem_of_severed_fate_4:"절연의 기치 (4세트)",
exile_2:"유배자 (2세트)",
gambler_2:"노름꾼 (2세트)",
gladiator_finale_2:"검투사의 피날레 (2세트)",
gladiator_finale_4:"검투사의 피날레 (4세트)",
heart_of_depth_2:"몰락한 마음 (2세트)",
heart_of_depth_4:"몰락한 마음 (4세트)",
husk_of_opulent_dreams_2:"풍요로운 꿈의 껍데기 (2세트)",
husk_of_opulent_dreams_4:"풍요로운 꿈의 껍데기 (4세트)",
husk_of_opulent_dreams_4_def:"「문답」효과 스택 (방어력)",
husk_of_opulent_dreams_4_geo:"「문답」효과 스택 (바위 원소 피해 보너스)",
instructor_2:"교관 (2세트)",
instructor_4:"교관 (4세트)",
lavawalker_2:"불 위를 걷는 현인 (2세트)",
lavawalker_4:"불 위를 걷는 현인 (4세트)",
lucky_dog_2:"행운아 (2세트)",
maiden_beloved_2:"사랑받는 소녀 (2세트)",
maiden_beloved_4:"사랑받는 소녀 (4세트)",
martial_artist_2:"무인 (2세트)",
martial_artist_4:"무인 (4세트)",
noblesse_oblige_2:"옛 왕실의 의식 (2세트)",
noblesse_oblige_4:"옛 왕실의 의식 (4세트)",
ocean_hued_clam_2:"바다에 물든 거대 조개 (2세트)",
ocean_hued_clam_4:"바다에 물든 거대 조개 (4세트)",
pale_flame_2:"창백의 화염 (2세트)",
pale_flame_4:"창백의 화염 (4세트)",
prayers_for_destiny:"물을 모시는 자 (1세트)",
prayers_for_illumination:"불을 모시는 자 (1세트)",
prayers_for_springtime:"얼음을 모시는 자 (1세트)",
prayers_for_wisdom:"뇌명을 모시는 자 (1세트)",
resolution_of_sojourner_2:"행자의 마음 (2세트)",
resolution_of_sojourner_4:"행자의 마음 (4세트)",
retracing_bolide_2:"날아오르는 유성 (2세트)",
retracing_bolide_4:"날아오르는 유성 (4세트)",
scholar_2:"학사 (2세트)",
shimenawas_reminiscence_2:"추억의 시메카자리 (2세트)",
shimenawas_reminiscence_4:"추억의 시메카자리 (4세트)",
tenacity_of_millelith_2:"견고한 천암 (2세트)",
tenacity_of_millelith_4:"견고한 천암 (4세트)",
thundering_fury_2:"번개 같은 분노 (2세트)",
thundering_fury_4:"번개 같은 분노 (4세트)",
thundersoother_2:"뇌명을 평정한 존자 (2세트)",
thundersoother_4:"뇌명을 평정한 존자 (4세트)",
tiny_miracle_2:"기적 (2세트)",
traveling_doctor_2:"떠돌이 의사 (2세트)",
viridescent_venerer_2:"청록색 그림자 (2세트)",
viridescent_venerer_4:"청록색 그림자 (4세트)",
wanderer_troupe_2:"대지를 유랑하는 악단 (2세트)",
wanderer_troupe_4:"대지를 유랑하는 악단 (4세트)"
},
set_descr:{
adventurer_2:"name{HP 최대치} +%{hp}pt",
archaic_petra_2:"geo{바위 원소 피해} 보너스를 %{dmg_geo} 획득한다",
archaic_petra_4:"geo{결정 반응}으로 만들어진 결정을 획득 시 파티 내 모든 캐릭터는 해당 원소 피해 보너스를 %{text_percent|35} 획득한다. 지속시간: 10초. 이러한 효과로 1가지의 원소 피해 보너스만 획득할 수 있다",
berserker_2:"name{치명타 확률} +%{crit_rate}.",
berserker_4:"name{HP} value{70%} 미만 시 name{치명타 확률}이 추가로 %{crit_rate} 증가한다",
blizzard_strayer_2:"cryo{얼음 원소 피해} 보너스 +%{dmg_cryo}.",
blizzard_strayer_4_1:"cryo{얼음 원소}의 영향을 받은 적을 공격 시 name{치명타 확률}이 %{crit_rate_enemy} 증가한다.",
blizzard_strayer_4_2:"만약 적이 cryo{빙결} 상태라면 name{치명타 확률}이 추가로 %{crit_rate_enemy} 증가한다",
bloodstained_chivalry_2:"가하는 name{물리 피해}가 %{dmg_phys} 증가한다",
bloodstained_chivalry_4:"적을 처치한 후 10초 동안 name{강공격} 사용 시 name{스태미나}를 소모하지 않고 강공격으로 name{가하는 피해}가 %{dmg_charged} 증가한다",
brave_heart_2:"name{공격력} +%{atk_percent}.",
brave_heart_4:"name{HP}가 value{50%}를 초과하는 적에게 name{가하는 피해}가 %{dmg_all} 증가한다",
crimson_witch_2:"pyro{불 원소 피해} +%{dmg_pyro}.",
crimson_witch_4_1:"pyro{과부하}, pyro{연소} 반응이 name{적에게 주는 피해}가 %{dmg_reaction_overload} 증가하고 name{증발}, name{융해} 반응의 name{보너스 계수}가 %{dmg_reaction_vaporize} 증가한다.",
crimson_witch_4_2:"name{원소전투 스킬} 발동 후 10초 동안 name{2세트의 효과}가 value{50%} 증가한다. 최대 중첩수: 3회",
defenders_will_2:"name{방어력} +%{def_percent}.",
emblem_of_severed_fate_2:"name{원소 충전 효율} +%{recharge}",
emblem_of_severed_fate_4:"name{원소 폭발}로 name{가하는 피해}가 name{원소 충전 효율}의 %{text_percent}만큼 증가한다. 해당 방식으로 최대 %{text_percent_max}까지 증가할 수 있다",
exile_2:"name{원소 충전 효율} +%{recharge}.",
gambler_2:"name{원소전투 스킬}로 name{주는 피해}가 %{dmg_skill} 증가한다",
gladiator_finale_2:"name{공격력} +%{atk_percent}.",
gladiator_finale_4:"해당 성유물 세트를 장착한 캐릭터가 name{한손검}, name{양손검}, name{장병기}를 사용 시 캐릭터의 name{일반 공격}으로 name{가하는 피해}가 %{dmg_normal} 증가한다",
heart_of_depth_2:"hydro{물 원소 피해} +%{dmg_hydro}.",
heart_of_depth_4:"name{원소전투 스킬} 발동 후 15초 동안 name{일반 공격}과 name{강공격}으로 name{가하는 피해}가 %{dmg_normal} 증가한다",
husk_of_opulent_dreams_2:"방어력 +%{def_percent}",
husk_of_opulent_dreams_4:"해당 성유물 세트를 장착한 캐릭터는 아래 상황에서 name{「문답」} 효과를 얻는다: 필드 위에서 geo{바위 원소 공격}으로 적 명중 시 1스택 획득, 0.3초마다 최대 1회 발동된다. 대기 상태일 때 3초마다 1스택 획득. name{문답} 효과는 최대 4스택까지 중첩 가능하고, 6초마다 name{문답} 효과를 획득하지 못할 경우, 1스택이 차감된다",
husk_of_opulent_dreams_4_def:"스택 당 %{def_percent}의 방어력을 제공한다.",
husk_of_opulent_dreams_4_geo:"스택 당 %{dmg_geo}의 geo{바위 원소 피해} 보너스를 제공한다.",
instructor_2:"name{원소 마스터리} +%{mastery}pt",
instructor_4:"name{원소 반응} 후 파티 내 모든 캐릭터의 name{원소 마스터리}가 %{mastery}pt 증가한다. 지속 시간: 8초",
lavawalker_2:"pyro{불 원소 내성} +%{res_pyro}",
lavawalker_4:"pyro{불 원소}의 영향을 받은 적에게 name{가하는 피해}가 %{dmg_all} 증가한다",
lucky_dog_2:"name{방어력} +%{def}pt",
maiden_beloved_2:"캐릭터가 주는 name{치유 효과} +%{healing}",
maiden_beloved_4:"name{원소전투 스킬} 또는 name{원소폭발} 발동 후 10초 동안 파티 내 모든 캐릭터가 name{받는 치유 효과}가 %{healing_recv} 증가한다",
martial_artist_2:"name{일반 공격}과 name{강공격}으로 name{주는 피해}가 %{dmg_normal} 증가한다",
martial_artist_4:"name{원소전투 스킬} 발동 후 8초 동안 name{일반 공격}과 name{강공격}으로 name{가하는 피해}가 %{dmg_normal} 증가한다",
noblesse_oblige_2:"name{원소 폭발}로 name{가하는 피해}가 %{dmg_burst} 증가한다",
noblesse_oblige_4:"name{원소폭발} 발동 후 파티 내 모든 캐릭터의 name{공격력}이 %{atk_percent} 증가한다. 지속 시간: 12초. 해당 효과는 중첩되지 않는다",
ocean_hued_clam_2:"치유 보너스 +%{healing}",
ocean_hued_clam_4:"해당 성유물 세트를 장착한 캐릭터가 파티 내 캐릭터를 치유하면, 3초간 지속되는 name{바다에 물든 거품}을 생성해 치유한 HP의 회복량을 기록한다(초과된 수치 포함). 지속 시간 종료 후 name{바다에 물든 거품}이 폭발해 주변의 적에게 누적 회복량의 %{text_percent_hp}에 해당하는 피해를 준다(해당 피해 계산 방식은 electro{감전}, cryo{초전도} 등 원소 반응의 방식과 같지만, name{원소 마스터리}, name{레벨} 또는 name{반응 피해} 보너스 효과의 영향을 받지 않는다). 3.5초마다 최대 1개의 name{바다에 물든 거품}이 생성되며, name{바다에 물든 거품}은 초과한 부분의 치유량을 포함해 최대 value{30,000}pt의 회복량을 기록할 수 있다. 자신의 파티에 name{바다에 물든 거품}은 동시에 1개만 존재할 수 있다. 해당 성유물 세트를 장착한 캐릭터가 대기 상태일 때도 해당 효과가 발동한다",
pale_flame_2:"name{가하는 물리 피해}가 %{dmg_phys} 증가한다",
pale_flame_4:"name{원소전투 스킬}로 적을 명중하면 name{공격력}이 %{atk_percent} 증가한다. 지속 시간: 7초, 최대 중첩수: 2회. 해당 효과는 0.3초마다 1회 발동되며, 2회 중첩 시 name{2세트의 효과}가 value{100%} 증가한다",
prayers_for_destiny:"받는 hydro{물 원소} 부착 효과 지속 시간이 %{text_percent} 감소한다",
prayers_for_illumination:"받는 pyro{불 원소} 부착 효과 지속 시간이 %{text_percent} 감소한다",
prayers_for_springtime:"받는 cryo{얼음 원소} 부착 효과 지속 시간이 %{text_percent} 감소한다",
prayers_for_wisdom:"받는 electro{번개 원소} 부착 효과 지속 시간이 %{text_percent} 감소한다",
resolution_of_sojourner_2:"name{공격력} +%{atk_percent}",
resolution_of_sojourner_4:"name{강공격}의 name{치명타 확률} +%{crit_rate_charged}",
retracing_bolide_2:"name{보호막 강화 효과} +%{shield}",
retracing_bolide_4:"name{보호막}이 존재 시 추가로 name{일반 공격}과 name{강공격} name{보너스}를 %{dmg_normal} 획득한다",
scholar_2:"name{원소 충전 효율} +%{recharge}",
shimenawas_reminiscence_2:"name{공격력} +%{atk_percent}",
shimenawas_reminiscence_4:"name{원소전투 스킬} 발동 후 캐릭터의 name{원소 에너지}가 value{15}pt 이상일 경우, value{15}pt의 name{원소 에너지}를 잃는다. 그 후 10초 동안 name{일반 공격}, name{강공격}, name{낙하 공격}으로 가하는 피해가 %{dmg_normal} 증가한다. 지속 기간 내에 해당 효과는 다시 발동하지 않는다",
tenacity_of_millelith_2:"name{HP}가 %{hp_percent} 증가한다",
tenacity_of_millelith_4:"name{원소전투 스킬}이 적을 명중하면 파티 내 주변 모든 캐릭터의 name{공격력}이 %{atk_percent} 증가하고, name{보호막 강화 효과}가 %{shield} 증가한다. 지속 시간: 3초.<br>해당 효과는 0.5초마다 최대 1회 발동되며, 해당 성유물을 장착한 캐릭터가 대기 상태일 때도 발동된다",
thundering_fury_2:"electro{번개 원소} 피해 +15%",
thundering_fury_4:"pyro{과부하}, electro{감전}, cryo{초전도} 반응이 name{주는 피해}가 %{dmg_reaction_overload} 증가한다.",
thundersoother_2:"electro{번개 원소 내성} +%{res_electro}",
thundersoother_4:"electro{번개 원소}의 영향을 받은 적에게 name{가하는 피해}가 %{dmg_all} 증가한다",
tiny_miracle_2:"name{모든 원소 내성} +%{res_pyro}",
traveling_doctor_2:"캐릭터가 name{받는 치유 효과} +%{healing_recv}",
viridescent_venerer_2:"anemo{바람 원소 피해} +%{dmg_anemo}",
viridescent_venerer_4:"name{확산} 반응이 name{가하는 피해}가 %{dmg_reaction_swirl} 증가한다.",
viridescent_venerer_4_res:"anemo{확산}되는 원소 타입에 따라 피해 범위 내 적의 해당 name{원소의 내성}이 %{text_percent|40} 감소한다. 지속 시간: 10초",
wanderer_troupe_2:"name{원소 마스터리} +%{mastery}pt",
wanderer_troupe_4:"해당 성유물 세트를 장착한 캐릭터가 name{법구} 또는 name{활}을 사용 시 캐릭터의 name{강공격}으로 name{가하는 피해}가 %{dmg_charged} 증가한다"
},
settings_view:{
backup:"백업",
common:"Common",
create_backup:"백업 파일 만들기",
create_backup_artifacts:"성유물 저장하기",
create_backup_button:"저장",
create_backup_chars:"캐릭터 저장하기",
create_backup_rotations:"스킬 로테이션 저장하기",
error:"오류",
error_text:"파일을 불러오는데 실패했습니다.",
load_backup:"백업 파일 불러오기",
load_backup_button:"불러오기",
restore_artifacts:"성유물",
restore_chars:"캐릭터",
restore_rotations:"스킬 로테이션",
restore_title:"백업 파일을 불러오면 작업한 데이터가 덮어씌워집니다. 덮어쓰지 않고 새롭게 추가하시려면 추가 할 항목을 다음 중에서 선택해주세요:",
success:"성공",
success_text:"백업 파일을 성공적으로 불러왔습니다."
},
share_view:{
confirm_delete:"저장된 데이터를 정말로 삭제하시겠습니까?",
confirm_load:"선택된 프로파일을 불러오면 저장되지 않은 작업은 소멸됩니다. 계속하시겠습니까?",
confirm_overwrite:"저장된 데이터에 덮어쓰시겠습니까?",
copy:"복사",
save_local:"저장",
save_placeholder:"이름을 정해주세요",
search:"검색",
share_text:"캐릭터 공유하기"
},
stat:{
atk:"공격력",
atk_percent:"공격력",
atk_speed_charged:"강공격 속도",
atk_speed_normal:"일반 공격 속도",
burst_energy_cost:"원소 폭발 요구 에너지",
charged_stamina_cost:"강공격 스태미나 소모량",
charged_stamina_cost_sec:"강공격 스태미나 소모량",
crit_dmg:"치명타 피해",
crit_dmg_anemo:"바람 원소 피해",
crit_dmg_charged:"강공격 피해",
crit_dmg_cryo:"얼음 원소 피해",
crit_dmg_electro:"번개 원소 피해",
crit_dmg_geo:"바위 원소 피해",
crit_dmg_hydro:"물 원소 피해",
crit_dmg_phys:"물리 피해",
crit_dmg_pyro:"불 원소 피해",
crit_rate:"치명타 확률",
crit_rate_burst:"원소 폭발",
crit_rate_charged:"강공격",
crit_rate_enemy:"적 공격 시 조건부",
crit_rate_ganyu:"서리꽃 화살과 피어나는 서리꽃",
crit_rate_normal:"일반 공격",
crit_rate_plunge:"낙하 공격",
crit_rate_skill:"원소 스킬",
crit_value_percent:'<span class="dotted" data-tooltip="치명타 확률의 2배와 치명타 피해의 합">치명 옵션 환산치</span>',
def:"방어력",
def_percent:"방어력",
dmg_all:"모든 피해 보너스",
dmg_anemo:"바람 원소 피해 보너스",
dmg_burst:"원소 폭발 피해 보너스",
dmg_charged:"강공격 피해 보너스",
dmg_cryo:"얼음 원소 피해 보너스",
dmg_dendro:"풀 원소 피해 보너스",
dmg_electro:"번개 원소 피해 보너스",
dmg_geo:"바위 원소 피해 보너스",
dmg_hydro:"물 원소 피해 보너스",
dmg_normal:"일반 공격 피해 보너스",
dmg_phys:"물리 피해 보너스",
dmg_plunge:"낙하 공격 피해 보너스",
dmg_pyro:"불 원소 피해 보너스",
dmg_skill:"원소 스킬 피해 보너스",
healing:"치유 보너스",
healing_recv:"받는 치유 보너스",
hp:"HP 최대치",
hp_percent:"HP",
mastery:"원소 마스터리",
move_speed:"이동 속도",
recharge:"원소 충전 효율",
recovery:"재사용 대기시간 감소",
res_anemo:"바람 원소 내성",
res_cryo:"얼음 원소 내성",
res_dendro:"풀 원소 내성",
res_electro:"번개 원소 내성",
res_geo:"바위 원소 내성",
res_hydro:"물 원소 내성",
res_phys:"물리 내성",
res_pyro:"불 원소 내성",
shield:"보호막 강화"
},
stat_artifact:{
atk:"atk",
atk_percent:"atk",
crit_dmg:"crit dmg",
crit_rate:"crit rate",
def:"def",
def_percent:"def",
dmg_anemo:"anemo dmg bonus",
dmg_cryo:"cryo dmg bonus",
dmg_dendro:"dendro dmg bonus",
dmg_electro:"electro dmg bonus",
dmg_geo:"geo dmg bonus",
dmg_hydro:"hydro dmg bonus",
dmg_phys:"physical dmg bonus",
dmg_pyro:"pyro dmg bonus",
healing:"healing bonus",
hp:"hp",
hp_percent:"hp",
mastery:"elemental mastery",
recharge:"energy recharge"
},
stat_main_mini:{
atk:"공격력",
crit_dmg:"치명타 피해",
crit_rate:"치명타 확률",
def:"방어력",
dmg_anemo:"바람",
dmg_cryo:"얼음",
dmg_electro:"번개",
dmg_geo:"바위",
dmg_hydro:"물",
dmg_phys:"물리",
dmg_pyro:"불",
healing:"치유",
hp:"HP",
mastery:"원소 마스터리",
recharge:"원소 충전 효율"
},
stat_mini:{
atk:"공",
crit_dmg:"치피",
crit_rate:"치확",
def:"방",
hp:"HP",
mastery:"원마",
recharge:"원충"
},
stat_short:{
atk:"공격력",
atk_percent:"공격력%",
crit_dmg:"치명타 피해",
crit_rate:"치명타 확률",
def:"방어력",
def_percent:"방어력%",
dmg_anemo:"바람 원소 피해",
dmg_cryo:"얼음 원소 피해",
dmg_electro:"번개 원소 피해",
dmg_geo:"바위 원소 피해",
dmg_hydro:"물 원소 피해",
dmg_phys:"물리 피해",
dmg_pyro:"불 원소 피해",
healing:"치유 보너스",
healing_recv:"받는 치유 보너스",
hp:"HP",
hp_percent:"HP%",
mastery:"원소 마스터리",
none:"스탯 없음",
recharge:"원소 충전 효율",
shield:"보호막"
},
stat_view:{
average:"평균",
average_roll:"부옵션 목록 (평균치)",
base:"기초값",
base_stats:"기초 속성",
bonus:"보너스",
crit:"치명타",
damage_bonus:"피해량 변수",
elemental_stats:"원소 속성",
normal:"일반",
other:"그 외",
secondary_stats:"진급 속성",
total:"합계"
},
suggester:{
main_stat_remark:"주의: 해당 기능은 모든 캐릭터의 통계를 기반으로 하며, 성유물의 주옵션과 부옵션의 충돌을 반영하지 않습니다.",
no_artifacts:"성유물 장착",
substat_roll:"부옵션 목록 (평균치)"
},
tab_header:{
artifact_pool:"보유 성유물",
artifact_pool_result:"추천 결과",
artifact_pool_suggest:"성유물 최적화",
artifacts:"성유물",
buff_view:"원소 공명",
char:"캐릭터",
compare:"비교",
enemy:"적",
features:"특성",
food:"음식",
rotation:"스킬 로테이션",
settings_view:"설정",
share_view:"세팅 저장 및 공유",
stat_view:"속성",
"suggest-artifact-set":"적합한 성유물 세트 탐색",
"suggest-artifact-stat":"적합한 성유물 주옵션 탐색",
"suggest-artifact-substat":"부옵션 별 피해량",
"suggest-weapon":"적합한 무기 탐색",
weapon:"무기"
},
talent_descr:{
albedo_calcite_might:"name{Transient Blossoms} generated by skill{skill:Abiogenesis: Solar Isotoma} deal %{dmg_skill_albedo} more name{DMG} to opponents whose name{HP} is below %{text_percent_hp}.",
albedo_descent_of_divinity:"Active party members within the skill{skill:Solar Isotoma} field have their name{Plunging Attack DMG} increased by %{dmg_plunge}.",
albedo_dust_of_purification:"Active party members within the skill{skill:Solar Isotoma} field who are name{protected by a shield} created by geo{Crystallize} have their name{DMG} increased by %{dmg_all}.",
albedo_flower_of_eden:"name{Transient Blossoms} generated by name{Albedo}'s skill{skill:Abiogenesis: Solar Isotoma} regenerate %{text_decimal_energy} name{Energy} for name{Albedo}.",
albedo_homuncular_nature:"Using skill{burst:Rite of Progeniture: Tectonic Tide} increases the name{Elemental Mastery} of nearby party members by %{mastery} for 10s.",
albedo_opening_of_phanerozoic:"name{Transient Blossoms} generated by skill{skill:Abiogenesis: Solar Isotoma} grant name{Albedo} name{Fatal Reckoning} for 30s:</br>• Unleashing skill{burst:Rite of Progeniture: Tectonic Tide} consumes all stacks of name{Fatal Reckoning}.</br>• Each stack of name{Fatal Reckoning} consumed increases the name{DMG} dealt by name{Fatal Blossoms} and skill{burst:Rite of Progeniture: Tectonic Tide}'s burst name{DMG} by %{burst_atk_def_percent} of name{Albedo}'s name{DEF}.</br>• This effect stacks up to 4 times.",
albedo_solar_isotoma:"<p>Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.</p><h2>Solar Isotoma</h2><p>has the following properties:<br>• When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE geo{Geo DMG}. DMG dealt scales off Albedo's DEF.<br>• Transient Blossoms can only be generated once every 2s.<br>• When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.<br>• Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.</p><p>Hold to designate the location of the skill.</p>",
albedo_tectonic_tide:"<p>Under Albedo's command, Geo crystals surge and burst forth, dealing AoE geo{Geo DMG} in front of him.</p><p>If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE geo{Geo DMG}.</p><p>Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms.</p>",
albedo_weiss:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
aloy_coils:"When a skill{skill:Freeze Bomb} or skill{skill:Chillwater Bomblet} hits an opponent, the opponent's name{ATK} is reduced and name{Aloy} receives 1 skill{skill:Coil} stack. name{Aloy} can gain up to 1 Coil stack every 0.1s.<br>• Each stack increases name{Aloy}'s name{Normal Attack} DMG.<br>• When name{Aloy} has 4 name{Coil} stacks, she gains name{Rushing Ice}, which converts her name{Normal Attack} DMG to cryo{Cryo DMG}.<br>While under the effect of name{Rushing Ice}, name{Aloy} cannot receive new name{Coil} stacks.<br>name{Coil} effects will be cleared 30s after name{Aloy} leaves the field.",
aloy_combat_override:"When name{Aloy} receives the name{Coil} effect of skill{skill:Frozen Wilds}, her name{ATK} is increased by %{text_percent_1}, while other party members' name{ATK} is increased by %{text_percent_2}. This effect lasts 10s.",
aloy_constellation:"The time has not yet come for this person's corner of the night sky to light up.",
aloy_frozen_wilds:"<p>Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing cryo{Cryo DMG}. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing cryo{Cryo DMG}.</p><p>When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.<br>Aloy can gain up to 1 Coil stack every 0.1s.</p><h2>Coil</h2><p>• Each stack increases Aloy's Normal Attack DMG.<br>• When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to cryo{Cryo DMG}.<p>While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.</p><p>Coil effects will be cleared 30s after Aloy leaves the field.</p>",
aloy_prophecies_of_dawn:"<p>Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE cryo{Cryo DMG}.</p>",
aloy_rapid_fire:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal cryo{Cryo DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
aloy_strong_strike:"When name{Aloy} is in the name{Rushing Ice} state conferred by skill{skill:Frozen Wilds}, her cryo{Cryo DMG} Bonus increases by %{dmg_cryo} every 1s. A maximum cryo{Cryo DMG} Bonus increase of value{35%} can be gained in this way.",
amber_bunny_triggered:"name{Baron Bunny}, new and improved! Hitting skill{skill:Baron Bunny}'s foot with a fully-charged name{Aimed Shot} manually detonates it.<br>Explosion via manual detonation deals %{text_percent_dmg} additional name{DMG}.",
amber_doll:"Decreases namne{Explosive Puppet}'s name{CD} by %{text_percent_cd}. Adds 1 additional charge.",
amber_every_arrow:"Increases the name{CRIT Rate} of skill{burst:Fiery Rain} by %{crit_rate_burst} and widens its AoE by %{text_percent_radius}.",
amber_explosive_puppet:"<p>The ever-reliable Baron Bunny takes the stage.</p><h2>Baron Bunny</h2><p>• Continuously taunts the enemy, drawing their fire.<br>• Baron Bunny's HP scales with Amber's Max HP.<br>• When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE pyro{Pyro DMG}.</p><h2>Hold</h2><p>Adjusts the throwing direction of Baron Bunny.<br>The longer the button is held, the further the throw.</p>",
amber_fiery_rain:"<p>Fires off a shower of arrows, dealing continuous AoE pyro{Pyro DMG}.</p>",
amber_one_arrow:"Fires 2 arrows per name{Aimed Shot}. The second arrow deals %{text_percent_dmg} of the first arrow's name{DMG}.",
amber_precise_shot:"name{Aimed Shot} hits on name{weak points} increase name{ATK} by %{atk_percent} for 10s.",
amber_sharpshooter:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal pyro{Pyro DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
amber_wildfire:"skill{burst:Fiery Rain} increases all party members' name{Movement SPD} by %{move_speed} and ATK by %{atk_percent} for 10s.",
automaton_stunned:"장치가 마비 상태에 진입 시 name{모든 원소 내성}이 %{enemy_res_phys} 감소합니다.",
ayaka_ai_suigetsu:"name{Kamisato Ayaka} gains name{Usurahi Butou} every 10s, increasing her name{Charged Attack} DMG by %{dmg_charged}. This buff will be cleared 0.5s after name{Ayaka}'s name{Charged ATK} hits an opponent, after which the timer for this ability will restart.",
ayaka_amatsumi_kunitsumi_ihahigoto:"After using skill{skill:Kamisato Art: Hyouka}, name{Kamisato Ayaka}'s name{Normal} and name{Charged Attacks} deal %{dmg_normal} increased name{DMG} for 6s.",
ayaka_eikyo_ryuuhan:"Opponents damaged by skill{burst:Kamisato Art: Soumetsu}'s name{Frostflake Seki no To} will have their name{DEF} decreased by %{enemy_def_bonus} for 6s.",
ayaka_hyouka:"<p>Summons blooming ice to launch nearby opponents, dealing AoE cryo{Cryo DMG}.</p>",
ayaka_kabuki:"<h2>Normal Attack</h2><p>Performs up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash a flurry of sword ki.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.</p>",
ayaka_kanten_senmyou_norito:"When the cryo{Cryo} application at the end of skill{other:Kamisato Art: Senho} hits an opponent, name{Kamisato Ayaka} gains the following effects:<br>• Restores 10 Stamina<br>• Gains %{dmg_cryo} cryo{Cryo DMG} Bonus for 10s.",
ayaka_mie_yuki:"When casting skill{burst:Kamisato Art: Soumetsu}, unleashes 2 smaller additional name{Frostflake Seki no To}, each dealing %{text_percent_dmg} of the original storm's DMG.",
ayaka_senho:"In skill{other:Senho} form, she moves at high speed on water.<br>When she reappears, the following effects occur:<br>• Unleashes frigid energies to apply cryo{Cryo} on nearby opponents.<br>• Cold congeals along name{Ayaka}'s blade, cryo{infusing her attacks a Cryo} for a brief period.",
ayaka_senho_talent:"<h2>Alternate Sprint</h2><p>Ayaka consumes Stamina and cloaks herself in a frozen fog that moves with her.<br>In Senho form, she moves swiftly upon water.</p><p>When she reappears, the following effects occur:<br>• Ayaka unleashes frigid energy to apply cryo{Cryo} on nearby opponents.<br>• Coldness condenses around Ayaka's blade, infusing her attacks with cryo{Cryo} for a brief period.</p>",
ayaka_soumetsu:"<p>Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.</p><h2>Frostflake Seki no To</h2><p>• A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing cryo{Cryo DMG}.<br>• The snowstorm explodes after its duration ends, dealing AoE cryo{Cryo DMG}.</p>",
ayaka_sousai_sumizome_sakura:"When name{Kamisato Ayaka}'s Normal or Charged Attacks deal cryo{Cryo DMG} to opponents, it has a %{text_percent_chance} chance of decreasing the name{CD} of skill{skill:Kamisato Art: Hyouka} by 0.3s. This effect can occur once every 0.1s.",
azhdaha_infusion_1:"해당 원소에 대한 name{내성}이 value{60%} 증가합니다.",
azhdaha_infusion_2:"해당 원소에 대한 name{내성}이 value{50%} 증가합니다.",
baal_enlightened_one:"name{라이덴 쇼군}은 name{원소 충전 효율}의 value{100%}를 초과한 수치에 따라 다음과 같은 효과를 획득한다:<br>• name{몽상의 일심} 상태에서 name{원소 에너지 회복}이 value{0.6%} 증가한다.<br>• electro{번개 원소 피해} 보너스가 value{0.4%} 증가한다.",
baal_eye_of_stormy_judgment:"skill{skill:뇌벌 악요의 눈}을 부여받은 캐릭터가 지속 시간 동안 가하는 name{원소폭발 피해}가 증가하며, 증가량은 원소폭발의 name{원소 에너지}에 영향을 받는다.",
baal_musou_isshin:"해당 상태에서 name{라이덴 쇼군}은 검으로 전투한다. name{일반 공격}, name{강공격} 및 name{낙하 공격}으로 가하는 피해는 다른 원소 부여 효과로 대체될 수 없는 electro{번개 원소 피해}로 전환되고, 해당 공격들로 적을 명중하면 근처에 있는 파티 내 모든 캐릭터의 name{원소 에너지}를 회복한다. 해당 방식으로 1초마다 원소 에너지를 최대 1회 회복할 수 있으며, 지속 시간 동안 최대 5회 발동한다.<br>해당 상태에서 name{라이덴 쇼군}의 name{경직 저항력}이 증가하고 electro{감전} 반응 피해에 면역된다.<br>name{몽상의 일심} 상태에서 name{라이덴 쇼군}이 name{일반 공격}, name{강공격}과 name{낙하 공격}으로 가하는 피해는 name{원소폭발} 피해로 간주한다.",
baal_ominous_inscription:"skill{burst:염원이 깃든 백안지륜}이 더욱 빠르게 name{원력}을 축적한다. 원소 타입이 electro{번개 원소}인 캐릭터가 name{원소폭발}을 발동하면, 축적되는 name{원력}이 %{text_percent_1} 증가하고, 기타 원소 타입의 캐릭터가 name{원소폭발}을 발동하면 축적되는 name{원력}이 %{text_percent_2} 증가한다.",
baal_pledge_of_propriety:"skill{burst:오의·몽상진설}이 부여하는 name{몽상의 일심} 상태가 끝난 후, 파티 내 모든 캐릭터(name{라이덴 쇼군} 자신을 포함하지 않음)의 name{공격력}이 value{30%} 증가한다. 지속 시간: 10초",
baal_resolve_stacks:"발동 시 소모한 name{염원이 깃든 백안지륜}의 name{원력 스택}에 따라 name{몽상의 일태도}와 name{몽상의 일심}으로 가하는 피해가 증가한다.",
baal_steelbreaker:"skill{burst:오의·몽상진설}의 name{몽상의 일태도}와 name{몽상의 일심} 상태에서 라이덴 쇼군의 공격은 적의 name{방어력} %{enemy_def_ignore_burst}를 무시한다.",
baal_wishbearer:"skill{burst:오의·몽상진설}이 부여하는 name{몽상의 일심} 상태에서 name{라이덴 쇼군}의 name{원소폭발}이 적을 명중하면, name{라이덴 쇼군}을 제외한 근처 파티 내 모든 캐릭터의 name{원소폭발} name{재사용 대기시간}이 1초 감소한다.<br>해당 효과는 1초마다 1회 발동하며, 지속 시간 동안 최대 5번 발동한다.",
baal_wishes_unnumbered:"근처에 있는 파티 내 캐릭터가 name{원소 구슬} 또는 name{원소 입자}를 획득하면 name{염원이 깃든 백안지륜}에 name{원력}이 2스택 쌓인다.<br>해당 효과는 3초마다 최대 1회 발동한다.",
barbara_attentiveness:"Every opponent name{Barbara} hits with her name{Charged Attack} regenerates 1 name{Energy} for her.<br>A maximum of 5 energy can be regenerated in this manner with any one name{Charged Attack}.",
barbara_dedicating_everything_to_you:"When name{Barbara} is in the party but not on the field, and one of your own party members falls:<br>• Automatically revives the fallen character.<br>• Fully restores the revived character's name{HP} to value{100%}.<br>This effect can only occur once every 15 mins.",
barbara_encode:"When your active character gains an name{Elemental Orb/Particle}, the duration of the name{Melody Loop} of skill{skill:Let the Show Begin♪} is extended by 1s. The maximum extension is 5s.",
barbara_gleeful_songs:"Barbara regenerates 1 name{Energy} every 10s.",
barbara_glorious_season:"The name{Stamina Consumption} of characters within Let the skill{skill:Show Begin♪}'s name{Melody Loop} is reduced by %{stamina_consume}.",
barbara_shining_miracle:"<p>Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP.</p>",
barbara_show_begin:"<p>Summons water droplets resembling musical notes that form a Melody Loop, dealing hydro{Hydro DMG} to surrounding opponents and applying the hydro{Wet} status to them.</p><h2>Melody Loop</h2><p>• On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.<br>• On hit, Barbara's Charged Attack generates 4 times the amount of healing.<br>• Periodically regenerates your own active character's HP.<br>• Applies the hydro{Wet} status to the character and to opponents who come in contact with them.</p>",
barbara_vitality_burst:"Decreases the name{CD} of skill{skill:Let the Show Begin♪} by %{text_percent_cd}.<br>During the ability's duration, your active character gains a %{dmg_hydro} hydro{Hydro DMG} Bonus.",
barbara_whisper_of_water:"<h2>Normal Attack</h2><p>Perform up to 4 water splash attacks that deal hydro{Hydro DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to deal AoE hydro{Hydro DMG} after a short casting time.</p><h2>Plunging Attack</h2><p>Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE hydro{Hydro DMG} upon impact with the ground.</p>",
beidou_bane_of_the_evil:"During the duration of skill{burst:Stormbreaker}, the electro{Electro RES} of surrounding opponents is decreased by %{enemy_res_electro}.",
beidou_lightning_storm:"Gain the following effects for 10s after unleashing skill{skill:Tidecaller} with its maximum DMG Bonus:<br>• name{DMG} dealt by name{Normal} and name{Charged Attacks} is increased by %{dmg_charged}. name{ATK SPD} of name{Normal} and name{Charged Attacks} is increased by %{atk_speed}.<br>• Greatly reduced delay before unleashing name{Charged Attacks}.",
beidou_oceanborne:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous slashes.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
beidou_retribution:"Counterattacking with skill{skill:Tidecaller} at the precise moment when the character is hit grants the maximum DMG Bonus.",
beidou_sea_beasts_scourge:"When skill{burst:Stormbreaker} is used:<br>• Creates a name{shield} that absorbs up to %{text_percent_shield} of name{Beidou}'s name{Max HP} for 15s.<br>• This shield absorbs electro{Electro DMG} value{250%} more effectively.",
beidou_stormbreaker:"<p>Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing electro{Electro DMG} to nearby opponents.<br><h2>Thunderbeast's Targe</h2><p>• When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing electro{Electro DMG}.<br>• Increases the character's resistance to interruption, and decreases DMG taken.<br><br>A maximum of 1 lightning discharge can be triggered per second.</p>",
beidou_stunning_revenge:"Within 10s of taking DMG, name{Beidou}'s name{Normal Attacks} gain %{text_percent_dmg} additional electro{Electro DMG}.",
beidou_tidecaller:"<p>Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.</p><h2>Press</h2><p>Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing electro{Electro DMG}.</p><h2>Hold</h2><p>Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.</p><p>Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing electro{Electro DMG}. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.</p><p>The shield possesses the following properties:<br>• Has 250% electro{Electro DMG} Absorption Efficiency.<br>• Applies the electro{Electro element} to Beidou upon activation.</p>",
beidou_upon_the_turbulent_sea:"skill{burst:Stormbreaker}'s arc lightning can jump to 2 additional targets.",
bennet_fantastic_voyage:"• If the health of a character within the AoE is equal to or falls below value{70%}, their health will continuously regenerate. The amount of name{HP} restored scales off name{Bennett}'s name{Max HP}.<br>• If the health of a character within the AoE is higher than value{70%}, they gain an name{ATK Bonus} that is based on name{Bennett}'s name{Base ATK}.<br>• Imbues characters within the AoE with pyro{Pyro}.",
bennet_fearnaught:"Within the area created by skill{burst:Fantastic Voyage}, skill{skill:Passion Overload} takes on the following effects:<br>• name{CD} is reduced by %{text_percent_cd}.<br>• name{Bennett} will not be launched by the effects of Charge Level 2.",
bennet_fire_ventures_with_me:"name{Sword}, name{Claymore}, or name{Polearm}-wielding characters inside skill{burst:Fantastic Voyage}'s radius gain a %{text_percent} pyro{Pyro DMG} Bonus and their weapons are infused with pyro{Pyro}.",
bennet_grand_expectation:"skill{burst:Fantastic Voyage}'s name{ATK} increase no longer has an HP restriction, and gains an additional %{bonus_bennet_atk} of name{Bennett}'s name{Base ATK}.",
bennet_impasse_conqueror:"When name{Bennett}'s name{HP} falls below %{text_percent_hp}, his name{Energy Recharge} is increased by %{recharge}.",
bennet_rekindle:"Decreases skill{skill:Passion Overload}'s name{CD} by %{text_percent_cd}.",
bennet_unexpected_odyssey:"Using a name{Normal Attack} when executing the second attack of skill{skill:Passion Overload}'s Charge Level 1 allows an additional attack to be performed. This additional attack does %{text_percent_dmg} of the second attack's DMG.",
bennett_fantastic_voyage:"<p>Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.</p><h2>Inspiration Field</h2><p>• If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.<br>• If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.<br>• Imbues characters within the AoE with Pyro.</p>",
bennett_passion_overload:"<p>Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is...</p><h2>Press</h2><p>A single, swift flame strike that deals pyro{Pyro DMG}.</p><h2>Hold (Short)</h2><p>Charges up, resulting in different effects when unleashed based on the Charge Level.<br>• Level 1: Strikes twice, dealing pyro{Pyro DMG} and launching opponents.<br>• Level 2: Unleashes 3 consecutive attacks that deal impressive pyro{Pyro DMG}, but the last attack triggers an explosion that launches both Bennett and the enemy.</p><p>Bennett takes no damage from being launched.</p>",
bennett_strike_of_fortune:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
bonus_atk:"name{ATK} is increased by %{atk_percent}.",
bonus_crit_dmg:"Increases name{CRIT DMG} by %{crit_dmg}.",
bonus_crit_rate:"name{CRIT Rate} increased by %{crit_rate}.",
char_constellation_burst:"Increases the Level of name{Elemental Burst} by value{3}.",
char_constellation_skill:"Increases the Level of name{Elemental Skill} by value{3}.",
childe_phase:"1페이즈: hydro{물 원소 내성} value{+50%}<br>2페이즈: electro{번개 원소 내성} value{+50%}<br>3페이즈: hydro{물 원소 내성}과 electro{번개 원소 내성} value{+70%}",
chongyoun_atmospheric_revolution:"name{Elemental Skills} and name{Elemental Bursts} cast within the name{Frost Field} created by skill{skill:Spirit Blade: Chonghua's Layered Frost} have their name{CD} time decreased by %{text_percent_cd}.",
chongyoun_frost_field:"name{Chonghua Frost Field} created by skill{skill:Spirit Blade: Chonghua's Layered Frost}",
chongyoun_frozen_skies:"name{Chongyun} regenerates 1 name{Energy} every time he hits an opponent affected by cryo{Cryo}. This effect can only occur once every 2s.",
chongyoun_ice_unleashed:"The last attack of name{Chongyun}'s name{Normal Attack} combo releases 3 name{ice blades}. Each blade deals %{text_percent_dmg} of name{Chongyun}'s name{ATK} as cryo{Cryo DMG} to all opponents in its path.",
chongyoun_layered_frost:"Within area of name{Chonghua Frost Field} all Sword, Claymore and Polearm-wielding characters' weapons infused with cryo{Cryo}.",
chongyoun_rally_of_four_blades:"skill{burst:Spirit Blade: Cloud-Parting Star} deals %{dmg_burst} more name{DMG} to opponents with a lower percentage of their name{Max HP} remaining than name{Chongyun}. This skill will also summon 1 additional name{spirit blade}.",
chongyoun_rimechaser_blade:"When the field created by skill{skill:Spirit Blade: Chonghua's Layered Frost} disappears, another spirit blade will be summoned to strike nearby opponents, dealing %{text_percent_dmg} of name{Chonghua's Layered Frost}'s Skill DMG as AoE cryo{Cryo DMG}.<br>Opponents hit by this blade will have their cryo{Cryo RES} decreased by %{text_percent_res} for 8s.",
chongyoun_steady_breathing:"Sword, Claymore, or Polearm-wielding characters within the field created by skill{skill:Spirit Blade: Chonghua's Layered Frost} have their name{Normal ATK SPD} increased by %{atk_speed_normal}.",
chongyun_cloud_parting_star:"<p>Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground.</p><p>When the spirit blades explode, they will deal AoE cryo{Cryo DMG} and launch opponents.</p>",
chongyun_demonbane:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.<h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
chongyun_layered_frost:"<p>Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals cryo{Cryo DMG}.</p><p>After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with cryo{Cryo}.</p>",
diluc_blessing:"The pyro{Pyro Enchantment} provided by skill{burst:Dawn} lasts for 4s longer. Additionally, name{Diluc} gains %{dmg_pyro} pyro{Pyro DMG} Bonus during the duration of this effect.",
diluc_convction:"name{Diluc} deals %{dmg_all} more name{DMG} to opponents whose name{HP} is above %{text_percent_hp}.",
diluc_dawn:"The searing flames that run down his blade cause it to be infused with pyro{Pyro}.",
diluc_dawn_talent:"<p>Releases intense flames to knock back nearby opponents, dealing pyro{Pyro DMG}. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive pyro{Pyro DMG} to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE pyro{Pyro DMG}.</p><p>The searing flames that run down his blade cause it to be infused with pyro{Pyro}.</p>",
diluc_flaming_sword:"After casting skill{skill:Searing Onslaught}, the next 2 name{Normal Attacks} within the next 6s will have their name{DMG} and name{ATK SPD} increased by %{atk_speed_normal}.",
diluc_flowing_flame:"Casting skill{skill:Searing Onslaught} in rhythm greatly increases damage dealt. 2s after casting name{Searing Onslaught}, casting the next name{Searing Onslaught} in the combo deals %{text_percent_dmg} additional name{DMG}. This effect lasts for 2s.",
diluc_relentless:"name{Diluc}'s name{Charged Attack} name{Stamina Cost} is decreased by %{stamina_consume_charged}, and its duration is increased by 3s.",
diluc_searing_ember:"When name{Diluc} takes DMG, his name{ATK} increases by %{atk_percent}, and his name{ATK SPD} increases by %{atk_percent}. Last for 10s. This effect can stack up to 3 times and can only occur once every 1.5s.",
diluc_searing_onslaught:"<p>Performs a forward slash that deals pyro{Pyro DMG}.</p><p>This skill can be consecutively used 3 times. Enters CD if not cast again within a short period.</p>",
diluc_tempered_sword:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous slashes.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
diona_cats_tail_1:"name{Elemental Mastery} increased by %{mastery} when name{HP} is above value{50%}.",
diona_cats_tail_2:"Increases name{Incoming Healing} Bonus by %{healing_recv} when name{HP} falls below or is equal to value{50%}.",
diona_drunkards_farce:"Opponents who enter the AoE of name{Signature Mix} have %{text_percent_dmg} decreased name{ATK} for 15s.",
diona_icy_paws:"<p>Fires an Icy Paw that deals cryo{Cryo DMG} to opponents and forms a shield on hit.<br>The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.</p><h2>Press</h2><p>Rapidly fires off 2 Icy Paws.</p><h2>Hold</h2><p>Dashes back quickly before firing five Icy Paws.<br>The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.<br>The shield has a 250% cryo{Cryo DMG} Absorption Bonus, and will cause your active character to become affected by cryo{Cryo} at the point of formation for a short duration.</p>",
diona_katzlein_style:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
diona_lingering_flavor:"Regenerates 15 name{Energy} for name{Diona} after the effects of name{Signature Mix} end.",
diona_secret_menu:"Characters name{shielded} by name{Icy Paws} have their name{Movement SPD} increased by %{move_speed} and their name{Stamina Consumption} decreased by %{stamina_consume}.",
diona_shaken:"Increases name{Icy Paws}' name{DMG} by %{dmg_skill}, and increases its name{shield}'s name{DMG Absorption} by %{diona_shield}.<br>Additionally, when paws hit their targets, creates a name{shield} for other nearby characters on the field with %{text_percent} of the name{Icy Paws} shield's name{DMG Absorption} for 5s.",
diona_signature_mix:"<p>Tosses out a special cold brew that deals AoE cryo{Cryo DMG} and creates a Drunken Mist in an AoE.</p><h2>Drunken Mist</h2><p>• Deals continuous cryo{Cryo DMG} to opponents within the AoE.<br>• Continuously regenerates the HP of characters within the AoE.</p>",
diona_wine_industry_slayer:"Within the radius of name{Signature Mix}, name{Diona}'s charge time for aimed shots is reduced by %{text_percent}.",
enemy_frozen:"적의 빙결 여부를 선택합니다.",
enemy_reaction_superconduct:"name{물리 피해 저항}이 value{40%} 감소합니다.",
enemy_status:"적이 영향을 받은 원소를 선택합니다. name{증발}과 name{융해} 피해는 tab{rotation:스킬 로테이션} 탭을 사용해 주세요.",
enemy_weak_shot:"조준 사격의 적의 약점에 대한 명중 여부를 선택합니다.<br>적의 약점에 명중한 공격은 name{치명타}로 판정됩니다.",
eula_edel:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous slashes.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
eula_glacial_illumination:"<p>Brandishes her greatsword, dealing cryo{Cryo DMG} to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.</p><p>While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.</p><p>Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.<br>This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.<br>If Eula leaves the field, the Lightfall Sword will explode immediately.</p>",
eula_grimheart:"Increases name{Eula}'s resistance to interruption and name{DEF} by %{def_percent}.",
eula_icetide_vortex:"<p>Sharp frost, swift blade.</p><h2>Press</h2><p>Slashes swiftly, dealing cryo{Cryo DMG}.<br>When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.</p><h2>Grimheart</h2><p>Increases Eula's resistance to interruption and DEF.</p><h2>Hold</h2><p>Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE cryo{Cryo DMG} to opponents in front of her.<br>If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.<br>Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals cryo{Cryo DMG} to nearby opponents.</p>",
eula_icewhirl_brand:"If skill{skill:Grimheart} stacks are consumed, surrounding opponents will have their name{Physical RES} and cryo{Cryo RES} decreased.",
eula_lady_of_seafoam:"Decreases the name{CD} of skill{skill:Icetide Vortex}'s Holding Mode, rendering it identical to Press name{CD}.",
eula_lightfall_stacks:"name{Lightfall Sword} DMG scales on the number of energy stacks the skill{burst:Lightfall Sword} has accumulated.",
eula_noble_obligation:"name{Lightfall Swords} created by skill{burst:Glacial Illumination} start with 5 stacks of energy. name{Normal Attacks}, name{Elemental Skills}, and name{Elemental Bursts} have a %{text_percent} chance to grant the name{Lightfall Sword} an additional stack of energy.",
eula_obstinacy:"skill{burst:Lightfall Swords} deal %{dmg_burst} increased name{DMG} against opponents with less than %{text_percent_hp} name{HP}.",
eula_roiling_rime:"If 2 stacks of name{Grimheart} are consumed upon unleashing the Holding Mode of name{Icetide Vortex}, a name{Shattered Lightfall Sword} will be created that will explode immediately, dealing %{text_percent_dmg} of the basic name{Physical DMG} dealt by a name{Lightfall Sword} created by skill{burst:Glacial Illumination}.",
eula_tidal_illusion:"Every time skill{skill:Icetide Vortex}'s name{Grimheart} stacks are consumed, name{Eula}'s name{Physical DMG} is increased by %{dmg_phys} for 6s. Each stack consumed will increase the duration of this effect by 6s up to a maximum of 18s.",
eula_wellspring:"When skill{burst:Glacial Illumination} is cast, the name{CD} of skill{skill:Icetide Vortex} is reset and name{Eula} gains 1 stack of name{Grimheart}.",
fatiu_shield:"name{원소 방패}로 보호받는 중일 때 name{모든 원소 내성}이 value{100%} 증가합니다.",
fischl_bolts_of_downfall:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense electro{Electro DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
fischl_devourer_of_all_sins:"When skill{skill:Nightrider} is used, it deals an additional %{text_percent_dmg} name{ATK} as DMG, and its AoE is increased by %{text_percent}.",
fischl_evernight_raven:"Extends the duration of name{Oz}'s presence on the field by 2s. Additionally, name{Oz} performs joint attacks with your active character when present, dealing %{text_percent_dmg} of name{Fischl}'s name{ATK} as electro{Electro DMG}.",
fischl_gaze_of_the_deep:"Even when name{Oz} is not present in combat, he can still watch over name{Fischl} through his raven eyes. When name{Fischl} performs a name{Normal Attack} against an opponent, name{Oz} fires a name{joint attack}, dealing DMG equal to %{text_percent_dmg} of name{Fischl}'s name{ATK}.",
fischl_her_pilgrimage_of_bleak:"When skill{burst:Midnight Phantasmagoria} is used, it deals %{text_percent_dmg} of name{ATK} as electro{Electro DMG} to surrounding opponents.<br>When the skill duration ends, name{Fischl} regenerates %{text_percent_hp} of her name{HP}.",
fischl_midnight_phantasmagoria:"<p>Summons Oz to spread his twin wings of twilight and defend Fischl.</p><p>Has the following properties during the ability's duration:<br>• Fischl takes on Oz's form, greatly increasing her Movement Speed.<br>• Strikes nearby opponents with lightning, dealing electro{Electro DMG} to opponents she comes into contact with. Each opponent can only be struck once.<br>• Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.</p>",
fischl_nightrider:"<p>Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing electro{Electro DMG} in a small AoE.<br>For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.</p><p>Hold to adjust the location Oz will be summoned to.</p><p>Press again any time during the ability's duration to once again summon him to Fischl's side.</p>",
fischl_stellar_predator:"When name{Fischl} hits name{Oz} with a fully-charged name{Aimed Shot}, name{Oz} brings down name{Thundering Retribution}, dealing AoE electro{Electro DMG} equal to %{text_percent_dmg} of the arrow's DMG.",
fischl_undone_be_thy_sinful_hex:"If your current active character triggers an electro{Electro-related Elemental Reaction} when name{Oz} is on the field, the opponent shall be stricken with name{Thundering Retribution}, dealing electro{Electro DMG} equal to %{text_percent_dmg} of name{Fischl}'s name{ATK}.",
ganyu_auspicious:"skill{skill:Trail of the Qilin} gains 1 additional charge.",
ganyu_celestial_shower:"<p>Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.</p><p>During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing cryo{Cryo DMG}.</p>",
ganyu_clement:"Using name{Trail of the Qilin} causes the next skill{skill:Frostflake Arrow} shot within 30s to not require charging.",
ganyu_dew_drinker:"Taking DMG from a Charge Level 2 name{Frostflake Arrow} or name{Frostflake Arrow Bloom} decreases opponents' cryo{Cryo RES} by %{text_percent_res} for 6s.",
ganyu_harmony:"skill{burst:Celestial Shower} grants a %{dmg_cryo} cryo{Cryo DMG} Bonus to active members in the AoE.",
ganyu_liutian_archery:"<h2>Normal Attack</h2><p>Perform up to 6 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.</p><p>While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:<br>• Charge Level 1: Fires off an icy arrow that deals cryo{Cryo DMG}.<br>• Charge Level 2: Fires off a Frostflake Arrow that deals cryo{Cryo DMG}. The Frostflake Arrow blooms after hitting its target, dealing AoE cryo{Cryo DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
ganyu_trail_of_the_qilin:"<p>Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE cryo{Cryo DMG}.</p><h2>Ice Lotus</h2><p>• Continuously taunts surrounding opponents, attracting them to attack it.<br>• Endurance scales based on Ganyu's Max HP.<br>• Blooms profusely when destroyed or once its duration ends, dealing AoE cryo{Cryo DMG}.</p>",
ganyu_undivided_heart:"After firing a name{Frostflake Arrow}, the name{CRIT Rate} of subsequent name{Frostflake Arrows} and their resulting bloom effects is increased by %{crit_rate_ganyu} for 5s.",
ganyu_westward_sojourn:"Opponents standing within the AoE of skill{burst:Celestial Shower} take increased name{DMG}. This effect strengthens over time. Increased DMG taken begins at %{dmg_all} and increases by %{dmg_all} every 3s, up to a maximum of value{25%}.",
geovishap_infusion:"해당 원소에 대한 name{내성}이 value{20%} 증가합니다.",
golden_wolflord_devour:"name{황금 늑대왕}이 name{「마력의 갈증」} 상태에 진입한 경우 geo{바위 원소 피해}에 대한 저항이 %{text_percent} 감소합니다.",
gorou_crunch:'Having 3 geo{Geo} party members adds the name{"Crunch"} effect: grants a geo{Geo DMG Bonus}.',
gorou_defense:'<p>Deals AoE geo{Geo DMG} and sets up a General\'s War Banner.</p><h2>General\'s War Banner</h2><p>Provides up to 3 buffs to active characters within the skill\'s AoE based on the number of Geo characters in the party at the time of casting:<br>• 1 Geo character: Adds "Standing Firm" - DEF Bonus.<br>• 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.<br>• 3 Geo characters: Adds "Crunch" - geo{Geo DMG} Bonus.</p><p>Gorou can deploy only 1 General\'s War Banner on the field at any one time. Characters can only benefit from 1 General\'s War Banner at a time. When a party member leaves the field, the active buff will last for 2s.</p><h2>Hold</h2><p>Adjust the location of the skill.</p>',
gorou_favor_repaid:"name{Gorou} receives the following DMG Bonuses to his attacks based on his name{DEF}:<br>• skill{skill:Inuzaka All-Round Defense}'s name{Skill DMG} is increased by %{skill_atk_def_percent} of his name{DEF}.<br>• skill{burst:Juuga: Forward Unto Victory}'s name{Skill DMG} and name{Crystal Collapse DMG} is increased by %{burst_atk_def_percent} of name{DEF}.",
gorou_generals_war_banner:"Provides the following buffs to active characters within the ability's AoE based on the number of party members in-field at the time who are of the geo{Geo Element}.<br>Only 1 name{General's War-Banner} that name{Gorou} created himself can exist on the field at any one time. Characters can only benefit from 1 name{General's War-Banner} at a time. When members leave the field, the field's effects will last for 2s.",
gorou_impregnable:'Having 2 geo{Geo} party members adds the name{"Impregnable"} effect: grants resistance to interruption.',
gorou_juuga:"<p>Displaying his valor as a general, Gorou deals AoE Geo DMG and creates a field known as General's Glory to embolden his comrades.</p><h2>General's Glory</h2><p>This field has the following properties:<br>• Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character.<br>• Generates 1 Crystal Collapse every 1.5s that deals AoE geo{Geo DMG} to 1 opponent within the skill's AoE.<br>• Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).</p><p>If a General's War Banner created by Gorou currently exists on the field when this ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill \"Inuzaka All-Round Defense\" will not create the General's War Banner.</p><p>If Gorou falls, the effects of General's Glory will be cleared.</p>",
gorou_lapping_hound:'When name{General\'s Glory} is in the name{"Impregnable"} or name{"Crunch"} states, it will also heal the active character within its AoE every 1.5s for %{text_percent} of name{Gorou}\'s own name{DEF}.',
gorou_ripping_fang_fletching:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal geo{Geo DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
gorou_rushing_hound:"When characters (other than name{Gorou} himself) within the AoE of a name{General's War-Banner} or name{General's Glory} created by name{Gorou} himself deal geo{Geo DMG} to opponents, the name{CD} of name{Gorou}'s skill{skill:Inuzaka All-Round Defense} is decreased by value{2}s.<br>This effect can occur once every 10s.",
gorou_sitting_hound:"For the duration of name{General's Glory}, its duration is increased by 1s when a nearby active character obtains an name{Elemental Shard} from a geo{Crystallize Reaction}.<br>The effect can only be triggered no more than once every 0.1s and its duration can be increased by a maximum of 3s.",
gorou_standing_firm:'Having 1 geo{Geo} party member grants name{"Standing Firm"}: name{DEF Bonus}.',
gorou_valiant_hound:'For 12s after using skill{skill:Inuzaka All-Round Defense} or skill{burst:Juuga: Forward Unto Victory}, name{Gorou} will increase the name{CRIT DMG} of all nearby party members\' geo{Geo DMG} based on the level of name{Gorou}\'s field at the time of the skill\'s use:<br>• name{"Standing Firm"}: value{10%} increase<br>• name{"Impregnable"}: value{20%} increase<br>• name{"Crunch"}: value{40%} increase<br>This effect cannot stack and will take reference from the last instance of the effect that is triggered.',
gorou_wind_and_weather:"Increases all nearby party members' name{DEF} by %{def_percent} for 12s after using skill{burst:Juuga: Forward Unto Victory}.",
hutao_butterflys_embrace:"Triggers when name{Hu Tao}'s name{HP} drops below %{text_percent_hp}, or when she suffers a lethal strike:<br>name{Hu Tao} will not fall as a result of the DMG sustained. Additionally, for the next 10s, all of her name{Elemental} and name{Physical RES} is increased by %{res_phys}, her name{CRIT Rate} is increased by %{crit_rate}, and her resistance to interruption is greatly increased.<br>This effect triggers automatically when name{Hu Tao} has 1 HP left.<br>Can only occur once every 60s.",
hutao_crimson_bouquet:"While in a name{Paramita Papilio} state activated by skill{skill:Guide to Afterlife}, name{Hu Tao}'s name{Charge Attacks} do not consume Stamina.",
hutao_flutter_by:"When a name{Paramita Papilio} state activated by skill{skill:Guide to Afterlife} ends, all allies in the party (excluding name{Hu Tao} herself) will have their name{CRIT Rate} increased by %{text_percent} for 8s.",
hutao_garden_of_eternal_rest:"Upon defeating an enemy affected by a name{Blood Blossom} that name{Hu Tao} applied herself, all nearby allies in the party (excluding name{Hu Tao} herself) will have their name{CRIT Rate} increased by %{text_percent} for 15s.",
hutao_guide_to_afterlife:"<p>Only an unwavering flame can cleanse the impurities of this world.<br>Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.</p><h2>Paramita Papilio</h2><p>• Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.<br>• Converts attack DMG to pyro{Pyro DMG}, which cannot be overridden by any other elemental infusion.<br>• Charged Attacks apply the Blood Blossom effect to the enemies hit.<br>• Increases Hu Tao's resistance to interruption.</p><h2>Blood Blossom</h2><p>Enemies affected by Blood Blossom will take pyro{Pyro DMG} every 4s. This DMG is considered Elemental Skill DMG.<br>Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.</p><p>Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.</p>",
hutao_ominous_rainfall:"Increases the name{Blood Blossom} name{DMG} by an amount equal to %{text_percent_hp} of name{Hu Tao}'s name{Max HP} at the time the effect is applied.<br>Additionally, skill{burst:Spirit Soother} will also apply the name{Blood Blossom} effect.",
hutao_paramita_papilio:"Increases name{Hu Tao}'s name{ATK} based on her name{Max HP} at the time of entering this state. ATK Bonus gained this way cannot exceed %{text_percent_hp} of name{Hu Tao}'s name{Base ATK}. name{Hu Tao}'s attack DMG is converted to pyro{Pyro DMG}, which cannot be overridden by any other elemental infusion.",
hutao_sanguine_rouge:"When Hu Tao's HP is equal to or less than 50%, her Pyro DMG Bonus is increased by 33%.",
hutao_secret_spear_of_wangsheng:"<h2>Normal Attack</h2><p>Performs up to six consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
hutao_spirit_soother:"<p>Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE.</p><p>Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.<br>If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.</p>",
itto_akaushi_burst:"<p>Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing geo{Geo DMG} to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.</p><p>Ushi will remain on the field and provide support in the following ways:<br>• Taunts surrounding opponents and draws their attacks.<br>• Inherits HP based on a percentage of Arataki Itto's Max HP.<br>• When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.<br>• Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.</p><h2>Hold</h2><p>Adjust throwing angle.</p><p>Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.</p>",
itto_bloodline_of_the_crimson_oni:"name{Arataki Kesagiri} name{DMG} is increased by %{charged_atk_def_percent} of name{Arataki Itto}'s name{DEF}.",
itto_fight_club:'<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.</p><p>When the 2nd and 4th strikes hit opponents, Itto will gain 1 or 2 stacks of Superlative Superstrength, respectively.<br>Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.</p><p>Additionally, Itto\'s Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"</p><h2>Charged Attack</h2><p>When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.</p><p>If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.</p>',
itto_gather_round:"After using skill{burst:Royal Descent: Behold, Itto the Evil!}, each party member whose Element is geo{Geo} will decrease that skill's name{CD} by 1.5s and restore 6 name{Energy} to name{Arataki Itto}.<br>A maximum of 4.5s name{CD} can be decreased and 18 name{Energy} restored in this manner.",
itto_ichiban:"When name{Arataki Itto} uses consecutive name{Arataki Kesagiri}, he obtains the following effects:<br>• Each slash causes the subsequent slash to have value{10%} more name{ATK SPD}. Max name{ATK SPD} increase is value{30%}.<br>• Increases his resistance to interruption.<br>These effects will be cleared once he stops performing consecutive slashes.",
itto_jailhouse_bread_and_butter:"When the name{Raging Oni King} state caused by name{Royal Descent: Behold, Itto the Evil!} ends, all nearby party members gain %{def_percent} name{DEF} and %{atk_percent} name{ATK} for 10s.",
itto_present:"name{Arataki Itto}'s name{Charged Attacks} deal %{crit_dmg_charged} increased name{Crit DMG}. Additionally, when he uses name{Arataki Kesagiri}, he has a value{50%} chance to not consume stacks of name{Superlative Superstrength}.",
itto_royal_descent:"This state has the following special properties:<br>• name{Normal}, name{Charged}, and name{Plunging Attacks} will be converted to geo{Geo DMG}. This cannot be overridden.<br>• namew{Itto}'s name{Normal Attack SPD} will be increased by %{atk_speed_normal}. His name{ATK} will be increased based on his name{DEF}.<br>• The first and third combos of his attacks will grant name{Arataki Itto} himself 1 stack of name{Superlative Superstrength} when they hit opponents.<br>• bane{Itto}'s name{Elemental} and name{Physical RES} are decreased by %{res_phys}.<br>name{The Raging Oni King} state will be cleared when name{Itto} leaves the field.",
itto_royal_descent_talent:"<p>Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.</p><p>This state has the following special properties:<br>• Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.<br>• Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.<br>• On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.<br>• Decreases Itto's Elemental and Physical RES by 20%.</p><p>The Raging Oni King state will be cleared when Itto leaves the field.</p>",
itto_stay_a_while:"After using skill{burst:Royal Descent: Behold, Itto the Evil!}, name{Arataki Itto} gains 2 stacks of name{Superlative Superstrength}. After 1s, name{Itto} will gain 1 stack of name{Superlative Superstrength} every 0.5s for 1.5s.",
jean_dandelion_breeze:"<p>Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing anemo{Anemo DMG}.</p><p>At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.</p><h2>Dandelion Field</h2><p>• Continuously regenerates HP of characters within the AoE and continuously imbues them with anemo{Anemo}.<br>• Deals Anemo DMG to opponents entering or exiting the Dandelion Field.</p>",
jean_favonius_bladework:"<h2>Normal Attack</h2><p>Performs up to 5 consecutive strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of stamina to launch an opponent using the power of wind.<br>Launched opponents will slowly fall to the ground.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
jean_gale_blade:"<p>Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive anemo{Anemo DMG}.</p><h2>Hold</h2><p>At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.Direction can be adjusted.<br>Character is immobile during skill duration.</p>",
jean_lands_of_dandelion:"Within the Field created by skill{burst:Dandelion Breeze}, all opponents have their anemo{Anemo RES} decreased by %{enemy_res_anemo}.",
jean_let_the_wind_lead:"Using skill{burst:Dandelion Breeze} will regenerate %{text_percent} of its name{Energy}.",
jean_lions_fang:"Incoming DMG is decreased by %{text_percent} within the Field created by skill{burst:Dandelion Breeze}. Upon leaving the name{Dandelion Field}, this effect lasts for 3 attacks or 10s.",
jean_peoples_aegis:"When name{Jean} picks up an name{Elemental Orb/Particle}, all party members have their name{Movement SPD} and name{ATK SPD} increased by %{atk_speed} for 15s.",
jean_spiraling_tempest:"Increases the pulling speed of skill{skill:Gale Blade} after holding for more than 1s, and increases the name{DMG} dealt by %{dmg_skill}.",
jean_wind_companion:"On hit, name{Jean}'s name{Normal Attacks} have a %{text_percent_chance} chance to regenerate name{HP} equal to %{text_percent_dmg} of name{Jean}'s name{ATK} for all party members.",
kaeya_ceremonial_bladework:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
kaeya_coldblooded_strike:"Every hit with skill{skill:Frostgnaw} regenerates name{HP} for name{Kaeya} equal to %{text_percent_dmg} of his name{ATK}.",
kaeya_excellent_blood:"The name{CRIT Rate} of name{Kaeya}'s name{Normal} and name{Charge Attacks} against opponents affected by cryo{Cryo} is increased by %{crit_rate_normal_enemy}.",
kaeya_frostgnaw:"<p>Unleashes a frigid blast, dealing cryo{Cryo DMG} to opponents in front of Kaeya.</p>",
kaeya_frozen_kiss:"Triggers automatically when name{Kaeya}'s name{HP} falls below %{text_percent_hp}:<br>Creates a name{shield} that absorbs damage equal to %{text_percent} of name{Kaeya}'s name{Max HP}. Lasts for 20s.<br>This shield absorbs cryo{Cryo DMG} with value{250%} efficiency. Can only occur once every 60s.",
kaeya_glacial_heart:"Opponents cryo{Frozen} by skill{skill:Frostgnaw} will drop additional name{Elemental Particles}.<br>name{Frostgnaw} may only produce a maximum of 2 additional name{Elemental Particles} per use.",
kaeya_glacial_waltz:"<p>Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.<br>These icicles will follow the character around and deal cryo{Cryo DMG} to opponents in their path for the ability's duration.</p>",
kaeya_glacial_whirlwind:"skill{burst:Glacial Waltz} will generate 1 additional icicle, and will regenerate 15 name{Energy} when cast.",
kaeya_neverending_performance:"Every time skill{burst:Glacial Waltz} defeats an opponent during its duration, its duration is increased by %{text_decimal}s, up to a maximum of 15s.",
kazuha_chihayaburu:"<p>Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing anmeo{Anemo DMG} and lifting Kazuha into the air on a rushing gust of wind.<p>Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.</p><h2>Press</h2><p>Can be used in mid-air.</p><h2>Hold</h2><p>Charges up before unleashing greater anmeo{Anemo DMG} over a larger AoE than Press Mode.</p><h2>Plunging Attack: Midare Ranzan</h2><p>When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to anemo{Anemo DMG}. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.<br>Midare Ranzan's DMG is considered Plunging Attack DMG.</p>",
kazuha_crimson_momiji:"After using skill{skill:Chihayaburu} or skill{burst:Kazuha Slash}, name{Kaedehara Kazuha} gains an anemo{Anemo Infusion} for 5s. Additionally, each point of name{Elemental Mastery} will increase the name{DMG} dealt by name{Kaedehara Kazuha}'s name{Normal}, name{Charged}, and name{Plunging Attack} by %{text_percent_dmg}.",
kazuha_garyuu_bladework:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.</p><h2>Plunging Attack: Midare Ranzan</h2><p>When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to anemo{Anemo DMG} and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.</p>",
kazuha_oozora_genpou:"When name{Kaedehara Kazuha}'s name{Energy} is lower than 45, he obtains the following effects:<br>• Press or Hold skill{skill:Chihayaburu} to regenerate 3 or 4 name{Energy} for name{Kaedehara Kazuha} respectively.<br>• Regenerate 2 name{Energy} per second for name{Kaedehara Kazuha} while gliding.",
kazuha_scarlet_hills:"Decreases skill{skill:Chihayaburu}'s name{CD} by %{text_percent_cd}.<br>Using skill{burst:Kazuha Slash} resets the name{CD} of name{Chihayaburu}.",
kazuha_slash:"<p>The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE anemo{Anemo DMG}.</p><p>The blade's passage will leave behind a field named \"Autumn Whirlwind\" that periodically deals AoE anemo{Anemo DMG} to opponents within its range.</p><h2>Elemental Absorption</h2><p>If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.<br>Elemental Absorption may only occur once per use.</p>",
kazuha_weathering_blade:"If name{Chihayaburu} comes into contact with hydro{Hydro}/pyro{Pyro}/cryo{Cryo}/electro{Electro} when cast, name{Chihayaburu} will absorb that element and if name{Plunging Attack: Midare Ranzan} is used before the effect expires, it will deal an additional %{text_percent_dmg} name{ATK} of the absorbed elemental type as DMG. This will be considered name{Plunging Attack} DMG.<br>Elemental Absorption may only occur once per use of name{Chihayaburu}.",
kazuha_windsong_poetics:"Upon triggering a name{Swirl reaction}, name{Kaedehara Kazuha} will grant party members a value{0.04%} name{Elemental DMG} Bonus to element absorbed by Swirl for every point of name{Elemental Mastery} he has for 8s.<br>Bonuses for different elements obtained through this method can co-exist.",
kazuha_yamaarashi_tailwind:"The name{Autumn Whirlwind} field created by skill{burst:Kazuha Slash} has the following effects:<br>• Increases name{Kaedehara Kazuha}'s own name{Elemental Mastery} by %{mastery}.<br>• Increases the name{Elemental Mastery} of characters within the field by %{mastery}.<br>The Elemental Mastery-increasing effects of this Constellation do not stack.",
keqing_attunement:"For 10s after name{Keqing} triggers an electro{Electro-related Elemental Reaction}, her name{ATK} is increased by %{atk_percent}.",
keqing_dignity:"When casting skill{burst:Starward Sword}, name{Keqing}'s name{CRIT Rate} is increased by %{crit_rate}, and her name{Energy Recharge} is increased by %{recharge}. This effect lasts for 8s.",
keqing_keen_extraction:"When name{Keqing}'s name{Normal} and name{Charged Attacks} hit opponents affected by electro{Electro}, they have a %{text_percent_chance} chance of producing an name{Elemental Particle}. This effect can only occur once every 5s.",
keqing_penance:"After recasting skill{skill:Stellar Restoration} while a name{Lightning Stiletto} is present, name{Keqing}'s weapon gains an electro{Electro Infusion} for 5s.",
keqing_starward_sword:"<p>Keqing unleashes the power of lightning, dealing electro{Electro DMG} in an AOE.</p><p>She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of electro{Electro DMG}. The final attack deals massive AoE electro{Electro DMG}.</p>",
keqing_stellar_restoration:"<p>Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.<br>When the Stiletto hits its target, it deals electro{Electro} DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.</p><h2>Hold</h2><p>Hold to adjust the direction in which the Stiletto shall be thrown.<br>Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.</p><h2>Lightning Stiletto</h2><p>If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:<br>• If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE electro{Electro DMG}. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.<br>• If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE electro{Electro DMG}.</p>",
keqing_tenacious_star:"When initiating a name{Normal Attack}, a name{Charged Attack}, name{Elemental Skill} or name{Elemental Burst}, name{Keqing} gains a %{dmg_electro} electro{Electro DMG} Bonus for 8s.<br>Effects triggered by name{Normal Attacks}, name{Charged Attacks}, name{Elemental Skills}, and name{Elemental Bursts} are considered independent entities.",
keqing_thundering_might:"Recasting skill{skill:Stellar Restoration} while a name{Lightning Stiletto} is present causes name{Keqing} to deal %{text_percent_dmg} of her name{ATK} as AoE electro{Electro DMG} at the start point and terminus of her Blink.",
keqing_yunlai_swordsmanship:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
klee_blazing_delight:"While under the effects of skill{burst:Sparks 'n' Splash}, name{Klee} will regenerate 3 name{Energy} for all members of the party (excluding name{Klee}) every 3s.<br>When name{Sparks 'n' Splash} is used, all party members will gain a %{dmg_pyro} pyro{Pyro DMG} Bonus for 25s.",
klee_chained_reactions:"name{Attacks} and name{Skills} have a certain chance to summon sparks that bombard opponents, dealing DMG equal to %{text_percent_dmg} of skill{burst:Sparks 'n' Splash}'s DMG.",
klee_explosive_frags:"Being hit by skill{skill:Jumpy Dumpty}'s mines decreases opponents' name{DEF} by %{enemy_def_bonus} for 10s.",
klee_jumpy_dumpty:"<p>Jumpy Dumpty is tons of boom-bang-fun!<br>When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE pyro{Pyro DMG} with every bounce.</p><p>On the third bounce, the bomb splits into many mines.<br>The mines will explode upon contact with opponents, or after a short period of time, dealing AoE pyro{Pyro DMG}.</p><p>Starts with 2 charges.</p>",
klee_kaboom:"<h2>Normal Attack</h2><p>Throws things that go boom when they hit things! Perform up to 3 explosive attacks, dealing AoE pyro{Pyro DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina and deals AoE pyro{Pyro DMG} to opponents after a short casting time.</p><h2>Plunging Attack</h2><p>Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE pyro{Pyro DMG} upon impact with the ground.</p>",
klee_pounding_surprise:"When skill{skill:Jumpy Dumpty} and name{Normal Attacks} deal DMG, name{Klee} has a %{text_percent_chance} chance to obtain an name{Explosive Spark}. This name{Explosive Spark} is consumed by the next name{Charged Attack}, which costs no Stamina and deals %{dmg_charged} increased name{DMG}.",
klee_sparkling_burst:"When name{Klee}'s name{Charged Attack} results in a name{CRIT Hit}, all party members gain 2 name{Elemental Energy}.",
klee_sparkly_explosion:"If name{Klee} leaves the field during the duration of skill{burst:Sparks 'n' Splash}, her departure triggers an explosion that deals %{text_percent_dmg} of her name{ATK} as AoE pyro{Pyro DMG}.",
klee_sparks_n_splash:"<p>Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE pyro{Pyro DMG}.</p>",
kokomi_ceremonial_garment:"• name{Sangonomiya Kokomi}'s name{Normal Attack}, name{Charged Attack} and name{Bake-Kurage} name{DMG} are increased based on her name{Max HP}.<br>• When her name{Normal} and name{Charged Attacks} hit opponents, Kokomi will restore name{HP} for all nearby party members, and the amount restored is based on her name{Max HP}.<br>• Increases name{Sangonomiya Kokomi}'s resistance to interruption and allows her to move on the water's surface.<br>These effects will be cleared once name{Sangonomiya Kokomi} leaves the field.",
kokomi_clouds_like_waves_rippling:"name{Sangonomiya Kokomi} gains the following Healing Bonuses with regard to characters with value{50%} or less HP via the following methods:<br>• name{Kurage's Oath} name{Bake-Kurage}: %{text_percent_1} of name{Kokomi}'s name{Max HP}.<br>• name{Nereid's Ascension} name{Normal} and name{Charged Attacks}: %{text_percent_2} of name{Kokomi}'s name{Max HP}.",
kokomi_flawless_strategy:"name{Sangonomiya Kokomi} has a %{healing} name{Healing Bonus}, but a %{crit_rate} decrease in name{CRIT Rate}.",
kokomi_kurages_oath:'<p>Summons a "Bake-Kurage" created from water that can heal her allies.<br>Using this skill will apply the Wet status to Sangonomiya Kokomi.</p><h2>Bake-Kurage</h2><p>Deals hydro{Hydro DMG} to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi\'s Max HP.</p>',
kokomi_moon_overlooks_the_waters:"While donning the name{Ceremonial Garment} created by skill{burst:Nereid's Ascension}, name{Sangonomiya Kokomi}'s name{Normal Attack SPD} is increased by %{atk_speed_normal}, and name{Normal Attacks} that hit opponents will restore value{0.8} name{Energy} for her.<br>This effect can occur once every 0.2s.",
kokomi_nereids_ascension:"<p>Summons the might of Watatsumi, dealing hydro{Hydro DMG} to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.<h2>Ceremonial Garment</h2><p>• Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.<br>• When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.<br>• Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.<br>These effects will be cleared once Sangonomiya Kokomi leaves the field.</p>",
kokomi_sango_isshin:"While donning the name{Ceremonial Garment} created by skill{burst:Nereid's Ascension}, name{Sangonomiya Kokomi} gains a %{dmg_hydro} hydro{Hydro DMG} Bonus for 4s after her name{Normal} and name{Charged Attacks} heal a character with %{text_percent_hp} or more name{HP}.",
kokomi_shape_of_water:"<h2>Normal Attack</h2><p>Performs up to 3 consecutive attacks that take the form of swimming fish, dealing hydro{Hydro DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to deal AoE hydro{Hydro DMG} after a short casting time.</p><h2>Plunging Attack</h2><p>Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE hydro{Hydro DMG} upon impact with the ground.</p>",
kokomi_song_of_pearls:"While donning the name{Ceremonial Garment} created by skill{burst:Nereid's Ascension}, the name{Normal} and name{Charged Attack DMG} Bonus name{Sangonomiya Kokomi} gains based on her name{Max HP} will receive a further increase based on %{text_percent} of her name{Healing Bonus}.",
kokomi_tamanooyas_casket:"If name{Sangonomiya Kokomi}'s own name{Bake-Kurage} are on the field when she uses skill{burst:Nereid's Ascension}, the name{Bake-Kurage}'s duration will be refreshed.",
kokomi_waters_edge:"While donning the name{Ceremonial Garment} created by skill{burst:Nereid's Ascension}, the final name{Normal Attack} in name{Sangonomiya Kokomi}'s combo will unleash a name{swimming fish} to deal %{text_percent_dmg} of her name{Max HP} as hydro{Hydro DMG}.<br>This DMG is not considered Normal Attack DMG.",
lisa_electromagnetic_field:"Holding skill{skill:Violet Arc} has the following effects:<br>• Increases name{DEF} by %{def_percent}.<br>• Increases name{Lisa}'s resistance to interruption.",
lisa_induced_aftershock:"Hits by name{Charged Attacks} apply skill{skill:Violet Arc}'s name{Conductive} status to opponents.",
lisa_infinite_circuit:"name{Lisa} regenerates 2 name{Energy} for every opponent hit while holding skill{skill:Violet Arc}. A maximum of 10 name{Energy} can be regenerated in this manner at any one time.",
lisa_lightning_rose:"<p>Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing electro{Electro DMG}.</p><p>The Lightning Rose will continuously emit lightning to knock back opponents and deal electro{Electro DMG} throughout the ability's duration.</p>",
lisa_lightning_touch:"<h2>Normal Attack</h2><p>Perform up to 4 lightning attacks that deal electro{Electro DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to deal AoE electro{Electro DMG} after a short casting time.</p><h2>Plunging Attack</h2><p>Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE electro{Electro DMG} upon impact with the ground.</p>",
lisa_plasma_eruption:"Increases the number of lightning bolts released by skill{burst:Lightning Rose} by 1-3.",
lisa_pulsating_witch:"When name{Lisa} takes the field, she applies 3 stacks of skill{skill:Violet Arc}'s name{Conductive} status onto nearby opponents. This effect can only occur once every 5s.",
lisa_static_electricity_field:"Opponents hit by skill{burst:Lightning Rose} have their name{DEF} decreased by %{enemy_def_bonus} for 10s.",
lisa_violet_arc:"<p>Channels the power of lightning to sweep bothersome matters away.</p><h2>Press</h2><p>Releases a homing Lightning Orb.<br>On hit, it deals electro{Electro DMG} and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.</p><h2>Hold</h2><p>After an extended casting time, calls down lightning from the heavens, dealing massive electro{Electro DMG} to all nearby opponents.<br>Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.</p>",
mona_come_get_me:"After she has used skill{other:Illusory Torrent} for 2s, if there are any opponents nearby, name{Mona} will automatically create a name{Phantom}.<br>A name{Phantom} created in this manner lasts for 2s, and its explosion DMG is equal to %{text_percent_dmg} of name{Mirror Reflection} of Doom.",
mona_illusory_torrent:"<h2>Alternate Sprint</h2><p>Mona cloaks herself within the water's flow, consuming Stamina to move rapidly.<br>When under the effect of Illusory Torrent, Mona can move at high speed on water.</p><p>Applies the hydro{Wet} status to nearby opponents when she reappears.</p>",
mona_lunar_chain:"When a name{Normal Attack} hits, there is a %{text_percent_chance} chance that it will be automatically followed by a name{Charged Attack}. This effect can only occur once every 5s.",
mona_mirror_reflection_of_doom:"<p>Creates an illusory Phantom of Fate from coalesced waterspouts.</p><p>The Phantom has the following special properties:<br>• Continuously taunts nearby opponents, attracting their fire.<br>• Continuously deals hydro{Hydro DMG} to nearby opponents.<br>• When its duration expires, the Phantom explodes, dealing AoE hydro{Hydro DMG}.</p><h2>Hold</h2><p>Utilizes water currents to move backwards swiftly before conjuring a Phantom.</p><p>Only one Phantom created by Mirror Reflection of Doom can exist at any time.</p>",
mona_omen:"During skill{burst:Stellaris Phantasm} duration, increases name{DMG taken by opponents}.",
mona_prophecy_of_oblivion:"When any party member attacks an opponent affected by an name{Omen}, their name{CRIT Rate} is increased by value{15%}.",
mona_prophecy_of_submersion:"When any of your own party members hits an opponent affected by an name{Omen}, the effects of hydro{Hydro-related Elemental Reactions} are enhanced for 8s:<br>• electro{Electro-Charged} DMG increases by %{dmg_reaction_electrocharged}.<br>• hydro{Vaporize} DMG increases by %{dmg_reaction_vaporize}.<br>• anemo{Hydro Swirl} DMG increases by %{dmg_reaction_swirl_hydro}.<br>• cryo{Frozen} duration is extended by %{duration_frozen}.",
mona_rhetorics_of_alamitas:"Upon entering skill{other:Illusory Torrent}, name{Mona} gains a value{60%} increase to the name{DMG} of her next name{Charged Attack} per second of movement. The effect lasts for no more than 8s.",
mona_ripple_of_fate:"<h2>Normal Attack</h2><p>Perform up to 4 water splash attacks that deal hydro{Hydro DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to deal AoE hydro{Hydro DMG} after a short casting time.</p><h2>Plunging Attack</h2><p>Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE hydro{Hydro DMG} upon impact with the ground.</p>",
mona_stellaris_phantasm:"<p>Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.</p><h2>Illusory Bubble</h2><p>Traps opponents inside a pocket of destiny and also makes them hydro{Wet}. Renders weaker opponents immobile.</p><p>When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:<br>• Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.<br>• Removes the Illusory Bubble, dealing hydro{Hydro DMG} in the process.</p><h2>Omen</h2><p>During its duration, increases DMG taken by opponents.</p>",
mona_waterborne_destiny:"Increases name{Mona}'s hydro{Hydro DMG} Bonus by a degree equivalent to %{text_percent} of her name{Energy Recharge} rate.",
ningguang_backup_plan:"When name{Ningguang} is in possession of name{Star Jades}, her name{Charged Attack} does not consume name{Stamina}.",
ningguang_exquisite:"skill{skill:Jade Screen} increases nearby characters' name{Elemental RES} by %{res_geo}.",
ningguang_jade_screen:"<p>Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE geo{Geo DMG}.</p><h2>Jade Screen</h2><p>• Blocks opponents' projectiles.<br>• Endurance scales based on Ningguang's Max HP.</p><p>Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.</p>",
ningguang_piercing_fragments:"When a name{Normal Attack} hits, it deals name{AoE DMG}.",
ningguang_seven_stars:"When skill{burst:Starshatter} is used, name{Ningguang} gains 7 name{Star Jades}.",
ningguang_shock_effect:"When skill{skill:Jade Screen} is shattered, its name{CD} will reset. Can occur once every 6s.",
ningguang_sparkling_scatter:"<h2>Normal Attack</h2><p>Shoots gems that deal geo{Geo DMG}.<br>Upon hit, this grants Ningguang 1 Star Jade.</p><h2>Charged Attack</h2><p>Consumes a certain amount of stamina to fire off a giant gem that deals geo{Geo DMG}.<br>If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG.</p><h2>Plunging Attack</h2><p>Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE geo{Geo DMG} upon impact with the ground.</p>",
ningguang_starshatter:"<p>Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive geo{Geo DMG}.</p><p>If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time.</p>",
ningguang_strategic_reserve:"A character that passes through the skill{skill:Jade Screen} will gain a %{dmg_geo} geo{Geo DMG} Bonus for 10s.",
noelle_breastplate:"<p>Summons protective stone armor, dealing geo{Geo DMG} to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.</p><p>The shield has the following properties:<br>• When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.<br>• Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.</p><p>The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.</p>",
noelle_combat_maid:"Decreases the name{Stamina Consumption} of name{Noelle}'s name{Charged Attacks} by %{stamina_consume_charged} and increases her name{Charged Attack} name{DMG} by %{dmg_charged}.",
noelle_devotion:"When name{Noelle} is in the party but not on the field, this ability triggers automatically when your active character's name{HP} falls below %{text_percent_hp}:<br>• Creates a name{shield} for your active character that lasts for 20s and absorbs DMG equal to %{text_percent} of name{Noelle}'s name{DEF}.<br>• The shield has a value{150%} DMG Absorption effectiveness against all Elemental and Physical DMG.<br>• This effect can only occur once every 60s.",
noelle_i_got_your_back:"While skill{burst:Sweeping Time} and skill{skill:Breastplate} are both in effect, the chance of name{Breastplate}'s healing effects activating is increased to value{100%}.",
noelle_maid:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
noelle_must_be_spotless:"skill{burst:Sweeping Time} increases name{ATK} by an additional %{text_percent_dmg} of name{Noelle}'s name{DEF}. For the skill's duration, adds 1s duration time per opponent defeated, up to 10s.",
noelle_nice_and_clean:"Every 4 name{Normal} or name{Charged Attack} hits will decrease the name{CD} of skill{skill:Breastplate} by 1s. Hitting multiple opponents with a single attack is only counted as 1 hit.",
noelle_sweeping_time:"name{Noelle} gains the following effects:<br>• Larger attack AoE<br>• Converts attack DMG to geo{Geo DMG} that cannot be overridden by any other elemental infusion.<br>• Increased name{ATK} that scales based on her def{DEF}.",
noelle_sweeping_time_talent:"<p>Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing geo{Geo DMG}.</p><p>Afterwards, Noelle gains the following effects:<br>• Larger attack AoE.<br>• Converts attack DMG to geo{Geo DMG} that cannot be overridden by any other elemental infusion.<br>• Increased ATK that scales based on her DEF.</p>",
noelle_to_be_cleaned:"When skill{skill:Breastplate}'s duration expires or it is destroyed by DMG, it will deal %{text_percent_dmg} name{ATK} of geo{Geo DMG} to surrounding opponents.",
primordial_jade_winged_spear:"On hit, increases name{ATK} by %{atk_percent} for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by %{text_percent}.",
prototype_starglitter:"After using an name{Elemental Skill}, increases name{Normal} and name{Charged Attack DMG} by %{dmg_normal} for 12s. Max 2 stacks.",
ps_network:'Effective for players on "PlayStation Network" only.',
qiqi_ancient_sword_art:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
qiqi_ascetics_of_frost:"When the skill{skill:Herald of Frost} hits an opponent marked by a name{Fortune-Preserving Talisman}, name{Qiqi} regenerates 2 name{Energy}.",
qiqi_divine_suppression:"Targets marked by the name{Fortune-Preserving Talisman} have their name{ATK} decreased by value{20%}.",
qiqi_frozen_to_the_bone:"name{Qiqi}'s name{Normal} and name{Charge Attack} DMG against opponents affected by cryo{Cryo} is increased by %{dmg_normal}.",
qiqi_glimpse_into_arcanum:"When name{Qiqi} hits opponents with her name{Normal} and name{Charged Attacks}, she has a %{text_percent_chance} chance to apply a name{Fortune-Preserving Talisman} to them for 6s. This effect can only occur once every 30s.",
qiqi_herald_of_frost:"<p>Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing cryo{Cryo DMG} to surrounding opponents.</p><h2>Herald of Frost</h2><p>• On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.<br>• Periodically regenerates your active character's HP.<br>• Follows the character around, dealing cryo{Cryo DMG} to opponents in their path.</p>",
qiqi_life_prolonging:"When a character under the effects of skill{skill:Adeptus Art: Herald of Frost} triggers an name{Elemental Reaction}, their name{Incoming Healing Bonus} is increased by %{healing_recv} for 8s.",
qiqi_preserver_of_fortune:"<p>Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals cryo{Cryo DMG}.</p><h2>Fortune-Preserving Talisman</h2><p>When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.</p>",
qiqi_rite_of_resurrection:"Using skill{burst:Adeptus Art: Preserver of Fortune} revives all fallen party members nearby and regenerates %{text_percent_hp} of their name{HP}. This effect can only occur once every 15 mins.",
raiden_musou_shinsetsu:"<p>Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE electro{Electro DMG}, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.</p><h2>몽상의 일심</h2><p>While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with electro{Electro DMG}, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.</p><p>While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.<br>While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.</p><p>The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.</p><h2>염원이 깃든 백안지륜</h2><p>When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.</p><p>The maximum number of Resolve stacks is 60.<br>The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.</p>",
raiden_origin:"<h2>Normal Attack</h2><p>Performs up to 5 consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to perform an upward slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
raiden_transcendence:"<p>The Raiden Shogun unveils a shard of her Euthymia, dealing electro{Electro DMG} to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.<h2>뇌벌 악요의 눈</h2><p>• When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE electro{Electro DMG} at the opponent's position.<br>• Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.</p><p>The Eye can initiate one coordinated attack every 0.9s per party.</p><p>Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.</p>",
razor_awakening:"Decreases skill{skill:Claw and Thunder}'s name{CD} by %{text_percent_cd}. Using name{Lightning Fang} resets the name{CD} of name{Claw and Thunder}.",
razor_bite:"When casting skill{skill:Claw and Thunder} (Press), opponents hit will have their name{DEF} decreased by %{enemy_def_bonus} for 7s.",
razor_claw_and_thunder:"Swings the name{Thunder Wolf Claw}, dealing electro{Electro DMG} to opponents in front of name{Razor}. Upon striking an opponent, nmame{Razor} gains an name{Electro Sigil}, which increases his name{Energy Recharge} rate. name{Razor} can have up to 3 name{Electro Sigils} simultaneously, and gaining a new name{Electro Sigil} refreshes their duration.",
razor_claw_and_thunder_talent:"<p>Hunts his prey using the techniques taught to him by his master and his lupical.</p><h2>Press</h2><p>Swings the Thunder Wolf Claw, dealing electro{Electro DMG} to opponents in front of Razor.</p><p>Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.<br>Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.</p><h2>Hold</h2><p>Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive electro{Electro DMG}, and clears all of Razor's Electro Sigils.<br>Each Electro Sigil cleared in this manner will be converted into Energy for Razor.</p>",
razor_hunger:"When name{Razor}'s name{Energy} is below %{text_percent}, increases name{Energy Recharge} by %{recharge}.",
razor_lightning_fang:"<p>Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.</p><p>The Wolf Within will fight alongside Razor for the skill's duration.</p><h2>The Wolf Within</h2><p>• Strikes alongside Razor's normal attacks, dealing electro{Electro DMG}.<br>• Raises Razor's ATK SPD and Electro RES.<br>• Causes Razor to be immune to DMG inflicted by the Electro-Charged status.<br>• Disables Razor's Charged Attacks.<br>• Increases Razor's resistance to interruption.</p><p>These effects end when Razor leaves the battlefield.<br>When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.</p>",
razor_lupus_fulguris:"Every 10s, name{Razor}'s sword charges up, causing the next name{Normal Attack} to release lightning that deals %{text_percent_dmg} of name{Razor}'s name{ATK} as electro{Electro DMG}.<br>When name{Razor} is not using skill{burst:Lightning Fang}, a lightning strike on an opponent will grant name{Razor} an name{Electro Sigil} for name{Claw and Thunder}.",
razor_steel_fang:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
razor_suppression:"Increases name{CRIT Rate} against opponents with less than %{text_percent_hp} name{HP} by %{crit_rate_enemy}.",
razor_wolf_within:"• Strikes alongside name{Razor}'s name{normal attacks}, dealing electro{Electro DMG}.<br>• Raises Razor's name{ATK SPD} and electro{Electro RES}.<br>• Disables name{Razor}'s name{Charged Attacks}.",
razor_wolfs_instinct:"Picking up an name{Elemental Orb or Particle} increases name{Razor}'s name{DMG} by %{dmg_all} for 8s.",
regisvine_stunned:"name{얼음 나무}, name{폭염 나무}가 기절 상태에 진입 시 name{모든 원소 내성}이 value{100%} 감소합니다.",
rifthound_devour:"name{수계(獸界) 사냥개}가 name{「마력의 갈증」} 상태에 진입한 경우 상응하는 원소의 내성이 %{text_percent} 감소합니다.",
rosaria_divine_retribution:"skill{burst:Rites of Termination}'s attack decreases opponents' name{Physical RES} by %{enemy_res_phys} for 10s.",
rosaria_land_without_promise:"The duration of the name{Ice Lance} created by skill{burst:Rites of Termination} is increased by 4s.",
rosaria_painful_grace:"skill{skill:Ravaging Confession}'s name{CRIT Hits} regenerate 5 name{Energy} for name{Rosaria}.<br>Can only be triggered once each time skill{skill:Ravaging Confession} is cast.",
rosaria_ravaging_confession:"<p>Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.</p><p>This ability cannot be used to travel behind opponents of a larger build.</p>",
rosaria_regina_probationum:"When name{Rosaria} strikes an opponent name{from behind} using skill{skill:Ravaging Confession}, name{Rosaria}'s name{CRIT Rate} increases by %{crit_rate} for 5s.",
rosaria_rites_of_termination:"<p>Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents, then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG.</p><p>While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents.</p>",
rosaria_shadow_samaritan:"Casting skill{burst:Rites of Termination} increases name{CRIT Rate} of all nearby party members (except name{Rosaria} herself) by %{text_percent} of name{Rosaria}'s name{CRIT Rate} for 10s.<br>name{CRIT Rate} Bonus gained this way cannot exceed %{text_percent}.",
rosaria_spear_of_the_church:"<h2>Normal Attack</h2><p>Performs up to five consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
rosaria_unholy_revelation:"When name{Rosaria deals} a name{CRIT Hit}, her name{ATK SPD} increases by %{atk_speed_normal} and her name{Normal Attack DMG} increases by %{dmg_normal} for 4s.",
sara_conclusive_proof:"The number of name{Tengu Juurai: Stormcluster} released by skill{burst:Subjugation: Koukou Sendou} is increased to value{6}.",
sara_crows_eye:"When name{Tengu Juurai} grant characters ATK Bonuses or hits opponents, the name{CD} of skill{skill:Tengu Stormcall} is decreased by 1s.<br>This effect can be triggered once every 3s.",
sara_dark_wings:"Unleashing skill{skill:Tengu Stormcall} will leave a weaker name{Crowfeather} at name{Kujou Sara}'s original position that will deal %{text_percent_dmg} of its original DMG.",
sara_decorum:"When skill{skill:Tengu Juurai: Ambush} hits opponents, name{Kujou Sara} will restore value{1.2} name{Energy} to all party members for every value{100%} name{Energy Recharge} she has. This effect can be triggered once every 3s.",
sara_immovable_will:"While in the name{Crowfeather Cover} state provided by skill{skill:Tengu Stormcall}, name{Aimed Shot} charge times are decreased by %{text_percent}.",
sara_sin_of_pride:"The electro{Electro DMG} of characters who have had their ATK increased by name{Tengu Juurai} has its name{Crit DMG} increased by %{crit_dmg_electro}.",
sara_subjugation:"<p>Casts down Tengu Juurai: Titanbreaker, dealing AoE electro{Electro DMG}. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE electro{Electro DMG}.</p><p>Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.</p><p>The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.</p>",
sara_tengu_bowmanship:"<h2>Normal Attack</h2><p>Perform up to 5 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal electro{Electro DMG}.</p><p>When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
sara_tengu_juurai:"Grants the active character within its AoE an name{ATK} Bonus based on name{Kujou Sara}'s name{Base ATK}.",
sara_tengu_stormcall:"<p>Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.</p><p>Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.</p><p>Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing electro{Electro DMG} and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.</p><p>The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.</p>",
sayu_egress_prep:"skill{skill:Yoohoo Art: Fuuin Dash} gains the following effects:<br>• name{DMG} of name{Fuufuu Whirlwind Kick} in name{Press} and name{Hold} mode increased by %{dmg_skill_sayu_hold}.<br>• Every 0.5s in the name{Fuufuu Windwheel} state will increase the name{DMG} of this name{Fuufuu Whirlwind Kick} by %{dmg_skill_sayu_hold}. The maximum DMG increase possible through this method is value{66%}.",
sayu_fuuin_dash:"<p>The special technique of the Yoohoo Ninja Arts!</p><p>Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing anemo{Anemo DMG}. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE anemo{Anemo DMG}.</p><h2>Press</h2><p>Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.</p><h2>Hold</h2><p>Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.</p><p>During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.</p><p>The Hold version of this skill can trigger Elemental Absorption.<br>This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.</p><h2>Elemental Absorption</h2><p>If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.<br>Elemental Absorption may only occur once per use of this skill.</p>",
sayu_mujina_flurry:"<p>The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.</p><p>Deals anemo{Anemo DMG} to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.</p><h2>Muji-Muji Daruma</h2><p>At specific intervals, the Daruma will take one of several actions based on the situation around it:<br>• If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing anemo{Anemo DMG}.<br>• If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.</p>",
sayu_multitask_no_jutsu:"The name{Muji-Muji Daruma} created by skill{burst:Yoohoo Art: Mujina Madness} will ignore HP limits and can simultaneously attack nearby opponents and heal characters.",
sayu_shuumatsuban_ninja_blade:"<h2>Normal Attack</h2><p>Performs up to 4 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
sayu_skiving:"name{Sayu} recovers value{1.2} name{Energy} when she triggers a anemo{Swirl reaction}.<br>This effect occurs once every 2s.",
sayu_sleep_oclock:"The name{Muji-Muji Daruma} created by name{Sayu}'s skill{burst:Yoohoo Art: Mujina Madness} will now also benefit from her name{Elemental Mastery}. Each point of name{Sayu}'s name{Elemental Mastery} will produce the following effects:<br>• Increases the name{damage} dealt by the name{Muji-Muji Daruma}'s attacks by value{0.2%} name{ATK}. A maximum of value{400%} name{ATK} can be gained via this method.<br>• The amount of name{HP} restored by the name{Muji-Muji Daruma} is increased by value{3}. A maximum of value{6,000} name{HP} can be restored in this manner.",
sayu_someone_else:"When name{Sayu} triggers a anemo{Swirl reaction} while active, she heals all your characters and nearby allies for %{text_value} name{HP}. She will also heal an additiona value{1.2} name{HP} for every point of name{Elemental Mastery} she has.<br>This effect can be triggered once every 2s.",
sayu_wanna_work:"The name{Muji-Muji Daruma} created by skill{burst:Yoohoo Art: Mujina Madness} gains the following effects:<br>• When healing a character, it will also heal characters near that healed character for %{text_percent_hp} the amount of name{HP}.<br>• Increases the AoE of its attack against opponents.",
shenhe_centered_spirit:"skill{burst:Divine Maiden's Deliverance} lasts for 6 seconds longer. Active characters within the skill's field deals %{crit_dmg_cryo} increased cryo{Cryo CRIT DMG}.",
shenhe_clarity_of_heart:"skill{skill:Spring Spirit Summoning} can be used 1 more time.",
shenhe_dawnstar_piercer:"<h2>Normal Attack</h2><p>Performs up to five consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
shenhe_deific_embrace:"An active character within the field created by skill{burst:Divine Maiden's Deliverance} gains %{dmg_cryo} cryo{Cryo DMG} Bonus.",
shenhe_deliverance:"<p>Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE cryo{Cryo DMG}.</p><p>The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic cryo{Cryo DMG} to opponents within the field.</p>",
shenhe_icy_quill:"When name{Normal}, name{Charged}, and name{Plunging Attacks}, name{Elemental Skills}, and name{Elemental Bursts} deal cryo{Cryo DMG} to opponents, the DMG dealt is increased based on name{Shenhe}'s current name{ATK}.",
shenhe_insight:"When characters under the effect of name{Icy Quill} applied by name{Shenhe} trigger its DMG Bonus effects, name{Shenhe} will gain a name{Skyfrost Mantra} stack:<br>• When name{Shenhe} uses skill{burst:Spring Spirit Summoning}, she will consume all stacks of name{Skyfrost Mantra}, increasing the DMG of that name{Spring Spirit Summoning} by value{5%} for each stack consumed.<br>• Max 50 stacks. Stacks last for 60s.",
shenhe_mystical_abandon:"When characters trigger name{Icy Quill}'s effects using name{Normal} and name{Charged Attack} DMG, it does not count toward the Trigger Quota.",
shenhe_spirit_seal_hold:"After name{Shenhe} uses skill{skill:Spring Spirit Summoning}, she will grant all nearby party members the following effect:<br>• name{Normal}, name{Charged}, and name{Plunging Attack} DMG increased by %{dmg_normal} for 15s.",
shenhe_spirit_seal_press:"After name{Shenhe} uses skill{skill:Spring Spirit Summoning}, she will grant all nearby party members the following effect:<br>• name{Elemental Skill} and name{Elemental Burst} DMG increased by %{dmg_burst} for 10s.",
shenhe_spring_spirit_summoning:"<p>The frosted dew, silvery and dense, shall exorcise all demons.</p><p>Grants all nearby party members the Icy Quill effect and deals cryo{Cryo DMG} in different ways based on whether it is pressed or held.</p><h2>Press</h2><p>Rushes forward together with a Talisman Spirit, dealing cryo{Cryo DMG} to opponents along the path.</p><h2>Hold</h2><p>Commands the Talisman Spirit to deal AoE cryo{Cryo DMG}.</p><h2>Icy Quill</h2><p>When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal cryo{Cryo DMG} to opponents, the DMG dealt is increased based on Shenhe's current ATK.</p><p>The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than pressed, the Icy Quill's effect lasts longer and can be triggered more times.</p><p>When one cryo{Cryo DMG} instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.</p>",
shenhe_talisman_spirit:"skill{burst:The Talisman Spirit} creates a field that decreases the cryo{Cryo RES} and name{Physical RES} of opponents within it.",
signora_phase:"1페이즈: cryo{얼음 원소 내성} value{+40%}<br>2페이즈: pyro{불 원소 내성} value{+60%}",
sucrose_alchemania:"Every 7 name{Normal} and name{Charged Attacks}, name{Sucrose} will reduce the name{CD} of skill{skill:Astable Anemohypostasis Creation - 6308} by 1-7s.",
sucrose_astable_anemohypostasis:"<p>Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals anemo{Anemo DMG}.</p>",
sucrose_beth_unbound_form:"The duration of skill{burst:Forbidden Creation - Isomer 75 / Type II} is increased by 2s.",
sucrose_catalyst_conversion:"When name{Sucrose} triggers a anemo{Swirl reaction}, all characters in the party with the matching element (excluding name{Sucrose}) have their name{Elemental Mastery} increased by %{text_value} for 8s.",
sucrose_chaotic_entropy:"If skill{burst:Forbidden Creation - Isomer 75 / Type II} triggers an name{Elemental Absorption}, all party members gain a value{20%} name{Elemental DMG} Bonus for the corresponding absorbed element during its duration.",
sucrose_clustered_vacuum_field:"skill{skill:Astable Anemohypostasis Creation - 6308} gains 1 additional name{charge}.",
sucrose_forbidden_creation:"<p>Sucrose hurls an unstable concoction that creates a Large Wind Spirit.<br>While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal anemo{Anemo DMG}.</p><h2>Elemental Absorption</h2><p>If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional elemental DMG of that type.</p><p>Elemental Absorption may only occur once per use.</p>",
sucrose_mollis_favonius:"When skill{skill:Astable Anemohypostasis Creation - 6308} or skill{burst:Forbidden Creation - Isomer 75 / Type II} hits an opponent, increases all party members' (excluding name{Sucrose}) name{Elemental Mastery} by an amount equal to %{text_percent} of name{Sucrose}'s name{Elemental Mastery} for 8s.",
sucrose_wind_spirit:"<h2>Normal Attack</h2><p>Performs up to 4 attacks using Wind Spirits, dealing anemo{Anemo DMG}.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina and deals AoE anemo{Anemo DMG} after a short casting time.</p><h2>Plunging Attack</h2><p>Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE anemo{Anemo DMG} upon impact with the ground.</p>",
sword_of_descension_1:"If the name{Traveler} equips the name{Sword of Descension}, their name{ATK} is increased by %{atk}.",
sword_of_descension_2:"Hitting opponents with name{Normal} and name{Charged Attacks} grants a %{text_percent_chance} chance to deal %{text_percent_dmg} name{ATK{} as DMG in a small AoE. This effect can only occur once every 10s.",
tartaglia_annihilation:"When skill{burst:Havoc: Obliteration} is cast in Melee Stance, the name{CD} of name{Foul Legacy: Raging Tide} is reset.<br>This effect will only take place once name{Tartaglia} returns to his Ranged Stance.",
tartaglia_cutting_torrent:"<h2>Normal Attack</h2><p>Perform up to 6 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, the power of Hydro will accumulate on the arrowhead. A arrow fully charged with the torrent will deal hydro{Hydro DMG} and apply the Riptide status.</p><h2>Riptide</h2><p>Opponents affected by Riptide will suffer from AoE hydro{Hydro DMG} effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.<br>• Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.<br>• Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p><p>When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.</p>",
tartaglia_hydrospout:"If name{Tartaglia} is in skill{burst:Foul Legacy: Raging Tide}'s Melee Stance, triggers name{Riptide Slash} against opponents on the field affected by name{Riptide} every 4s, otherwise, triggers name{Riptide Flash}.<br>name{Riptide Slashes} and name{Riptide Flashes} triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two name{Riptide} effects, nor do they have any effect on those time intervals.",
tartaglia_master_of_weaponry:"Increases your own party members' name{Normal Attack} Level by value{1}.",
tartaglia_never_ending:"Extends name{Riptide} duration by 8s.",
tartaglia_obliteration:"<p>Performs different attacks based on what stance Tartaglia is in when casting.<h2>Ranged Stance: Flash of Havoc</h2><p>Swiftly fires a Hydro-imbued magic arrow, dealing AoE hydro{Hydro DMG} and applying the Riptide status.<br>Returns a portion of its Energy Cost after use.<h2>Melee Stance: Light of Obliteration</h2><p>Performs a slash with a large AoE, dealing massive hydro{Hydro DMG} to all surrounding opponents, which triggers Riptide Blast.<h2>Riptide Blast</h2><p>When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE hydro{Hydro DMG}.<br>DMG dealt in this way is considered Elemental Burst DMG.</p>",
tartaglia_raging_tide:"Unleashes a set of weaponry made of pure water, dealing hydro{Hydro DMG} to surrounding opponents and entering Melee Stance.<br>In this Stance, name{Tartaglia}'s name{Normal} and name{Charged Attacks} are converted to hydro{Hydro DMG} that cannot be overridden by any other elemental infusion.",
tartaglia_raging_tide_talent:"<p>Unleashes a set of weaponry made of pure water, dealing hydro{Hydro DMG} to surrounding opponents and entering Melee Stance.</p><p>In this Stance, Tartaglia's Normal and Charged Attacks are converted to hydro{Hydro DMG} that cannot be overridden by any other elemental infusion and change as follows:</p><h2>Normal Attack</h2><p>Perform up to 6 consecutive Hydro strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash a cross slash, dealing hydro{Hydro DMG}.</p><h2>Riptide Slash</h2><p>Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE hydro{Hydro DMG}. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.</p><p>After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.<br>If the return to a ranged stance occurs automatically after 30s, the CD is even longer.</p>",
tartaglia_sword_of_torrents:"When name{Tartaglia} is in skill{burst:Foul Legacy: Raging Tide}'s Melee Stance, on dealing a name{CRIT hit}, name{Normal} and name{Charged Attacks} apply the name{Riptide} status effect to opponents.",
tartaglia_tide_withholder:"Decreases the name{CD} of skill{burst:Foul Legacy: Raging Tide} by %{text_percent_cd}.",
tartaglia_understream:"When opponents affected by name{Riptide} are defeated, name{Tartaglia} regenerates 4 name{Elemental Energy}.",
thoma_blazing_blessing:"<p>Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE pyro{Pyro DMG}, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.<br>The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.</p><p>The Blazing Barrier has the following traits:<br>• Absorbs Pyro DMG 250% more effectively.<br>• When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.</p><p>The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.</p>",
thoma_burning_heart:"When a name{Blazing Barrier} is obtained or stacked, the DMG dealt by the name{Normal}, name{Charged}, and name{Plunging Attacks} of all party members is increased by %{dmg_normal} for 6s.",
thoma_comrade_duty:"When a name{Blazing Barrier} takes DMG for any character other than name{Thoma}, name{Thoma}'s own skill{skill:Blazing Blessing} name{CD} is decreased by 3s, while his own skill{burst:Crimson Ooyoroi}'s name{CD} is decreased by 3s.<br>This effect can be triggered once every 20s.",
thoma_crimson_ooyoroi:"<p>Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE pyro{Pyro DMG} and weave themselves into a Scorching Ooyoroi.</p><h2>Scorching Ooyoroi</h2><p>While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE pyro{Pyro DMG} and summoning a Blazing Barrier.<br>Fiery Collapse can be triggered once every 1s.</p><p>Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:<br>• Absorbs Pyro DMG 250% more effectively.<br>• When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.</p><p>The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.</p><p>If Thoma falls, the effects of Scorching Ooyoroi will be cleared.</p>",
thoma_flaming_assault:"The DMG dealt by skill{burst:Crimson Ooyoroi}'s name{Fiery Collapses} are increased by %{text_percent_hp} of name{Thoma}'s name{Max HP}.",
thoma_imbricated_armor:"When your current active character obtains or refreshes a name{Blazing Barrier}, this character's name{Shield Strength} will increase by %{shield} for 6s.<br>This effect can be triggered once every 0.3s seconds. Max 5 stacks.",
thoma_long_term_planning:"After using skill{burst:Crimson Ooyoroi}, value{15} name{Energy} will be restored to name{Thoma}.",
thoma_subordinate_skills:"skill{burst:Crimson Ooyoroi}'s duration is increased by 3s.",
thoma_swiftshatter_spear:"<h2>Normal Attack</h2><p>Performs up to four consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
traveler_bellowing_thunder:"<p>You call upon the protection of lightning, knocking nearby opponents back and dealing electro{Electro DMG} to them.</p><h2>Lightning Shroud</h2><p>When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing electro{Electro DMG}.</p><p>When Falling Thunder hits opponents, it will regenerate Energy for that character.<br>One instance of Falling Thunder can be generated every 0.5s.</p>",
traveler_cherishing_breezes:"Reduces DMG taken while casting skill{skill:Palm Vortex} by %{text_percent_reduce}.",
traveler_everlasting_boulder:"name{The barrier} created by skill{burst:Wake of Earth} lasts 5s longer.<br>name{The meteorite} created by skill{skill:Starfell Sword} lasts 10s longer.",
traveler_fickle_cloudstrike:"When a character obtains name{Abundance Amulets} generated by skill{burst:Lightning Blade}, if this character's name{Energy} is less than %{text_percent1}, the name{Energy} restored by the name{Abundance Amulets} is increased by %{text_percent2}.",
traveler_foreign_ironwind:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
traveler_foreign_rockblade:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
traveler_foreign_thundershock:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
traveler_frenzied_rockslide:"The final hit of a name{Normal Attack combo} triggers a collapse, dealing %{text_percent_dmg} of name{ATK} as AoE geo{Geo DMG}.",
traveler_gust_surge:"<p>Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous anemo{Anemo DMG}.</p><h2>Elemental Absorption</h2><p>If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.<br>Elemental Absorption may only occur once per use.</p>",
traveler_intertwined_winds:"Targets who take DMG from skill{burst:Gust Surge} have their nameo{Anemo RES} decreased by %{enemy_res_anemo}.",
traveler_intertwined_winds_element:"If an name{Elemental Absorption} occurred, then their name{RES} towards the corresponding Element is also decreased by value{20%}.",
traveler_invincible_stonewall:"Party members within the radius of skill{burst:Wake of Earth} have their name{CRIT Rate} increased by %{crit_rate} and have increased resistance against interruption.",
traveler_lightning_blade:"<p>Unleashes three swift thunder shadows that deal electro{Electro DMG} to opponents and leave an Abundance Amulet behind after hitting an opponent.</p><p>2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.</p><h2>Abundance Amulets</h2><p>When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:<br>• Restores Elemental Energy<br>• Increases Energy Recharge during the Abundance Amulet's duration.</p>",
traveler_palm_vortex:"<p>Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous anemo{Anemo DMG} to opponents in front of you.<br>The vacuum vortex explodes when the skill duration ends, causing a greater amount of anemo{Anemo DMG} over a larger area.</p><h2>Hold</h2><p>DMG and AoE will gradually increase.</p><h2>Elemental Absorption</h2><p>If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.<br>Elemental Absorption may only occur once per use.</p>",
traveler_raging_vortex:"skill{skill:Palm Vortex} pulls in opponents and objects within a 5m radius.",
traveler_reaction_force:"The shockwave triggered by skill{burst:Wake of Earth} regenerates 5 name{Energy} for every opponent hit.<br>A maximum of 25 name{Energy} can be regenerated in this manner at any one time.",
traveler_resounding_roar:"Increases the name{Energy Recharge} effect granted by name{Lightning Blade}'s name{Abundance Amulet} by %{text_percent} of the name{Traveler}'s name{Energy Recharge}.",
traveler_rockcore_meltdown:"When the meteorite created by skill{skill:Starfell Sword} is destroyed, it will also explode, dealing additional AoE geo{Geo DMG} equal to the amount of damage dealt by name{Starfell Sword}.",
traveler_second_wind:"skill{skill:Palm Vortex} kills regenerate %{text_percent_hp} name{HP} for 5s. This effect can only occur once every 5s.",
traveler_shattered_darkrock:"Reduces skill{skill:Starfell Sword}'s name{CD} by 2s.",
traveler_slitting_wind:"The last hit of a name{Normal Attack combo} unleashes a wind blade, dealing %{text_percent_dmg} of name{ATK} as anemo{Anemo DMG} to all opponents in its path.",
traveler_spring_thunder_of_fertility:"The number of name{Abundance Amulets} that can be generated using skill{burst:Lightning Blade} is increased to value{3}.",
traveler_starfell_sword:"<p>You disgorge a meteorite from the depths of the earth, dealing AoE geo{Geo DMG}.</p><p>The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.</p><h2>Hold</h2><p>This skill's positioning may be adjusted.</p>",
traveler_thunderflash:"When another nearby character in the party obtains an name{Abundance Amulet} created by skill{burst:Lightning Blade}, name{Lightning Blade}'s name{CD} is decreased by 1.5s.",
traveler_uprising_whirlwind:"Increases name{Energy Recharge} by %{recharge}.",
traveler_violet_vehemence:"When name{Falling Thunder} created by skill{burst:Bellowing Thunder} hits an opponent, it will decrease their electro{Electro RES} by %{enemy_res_electro} for 8s.",
traveler_wake_of_earth:"<p>Energizing the Geo deep underground, you set off expanding shockwaves.</p><p>Launches surrounding opponents back and deals AoE geo{Geo DMG}.</p><p>A stone wall is erected at the edges of the shockwave.<br>The stone wall is considered a Geo Construct, and may be used to block attacks.</p>",
traveler_world_shaker:"Every 2 name{Falling Thunder} attacks triggered by skill{burst:Bellowing Thunder} will increase the name{DMG} dealt by the next name{Falling Thunder} by %{text_percent_dmg}, and will restore an additional 1 name{Energy} to the current character.",
venti_breeze:"skill{skill:Skyward Sonnet} decreases opponents' anemo{Anemo RES} and name{Physical RES} by %{enemy_res_anemo} for 10s.",
venti_breeze_2:"Opponents launched by skill{skill:Skyward Sonnet} suffer an additional %{enemy_res_anemo} anemo{Anemo RES} and name{Physical RES} decrease while airborne.",
venti_divine_marksmanship:"<h2>Normal Attack</h2><p>Perform up to 6 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Perform a more precise Aimed Shot with increased DMG.<br>While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal anemo{Anemo DMG}.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
venti_embrace_of_winds:"Holding skill{skill:Skyward Sonnet} creates an upcurrent that lasts for 20s.",
venti_hurricane:"When name{Venti} picks up an name{Elemental Orb or Particle}, he receives a %{dmg_anemo} anemo{Anemo DMG} Bonus for 10s.",
venti_skyward_sonnet:"<p>O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!</p><h2>Press</h2><p>Summons a Wind Domain at the opponent's location, dealing AoE anemo{Anemo DMG} and launching opponents into the air.</p><h2>Hold</h2><p>Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE anemo{Anemo DMG} and launching affected opponents into the air.<br>After unleashing the Hold version of this ability, Venti rides the wind into the air.</p><p>Opponents hit by Skyward Sonnet will fall to the ground slowly.</p>",
venti_splitting_gales:"Fires 2 additional arrows per name{Aimed Shot}, each dealing %{text_percent_dmg} of the original arrow's DMG.",
venti_storm:"Targets who take DMG from skill{burst:Wind's Grand Ode} have their anemo{Anemo RES} decreased by %{enemy_res_anemo}.",
venti_storm_element:"If an name{Elemental Absorption} occurred, their name{RES} towards the corresponding Element is also decreased by value{20%}.",
venti_stormeye:"Regenerates 15 name{Energy} for name{Venti} after the effects of skill{burst:Wind's Grand Ode} end.<br>If an name{Elemental Absorption} occurred, this also restores 15 name{Energy} to all characters of that corresponding element in the party.",
venti_winds_grand_ode:"<p>Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous anemo{Anemo DMG}.</p><h2>Elemental Absorption</h2><p>If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.<br>Elemental Absorption may only occur once per use.</p>",
weapon_alley_flash:"Increases name{DMG} dealt by the character equipping this weapon by %{dmg_all}. Taking DMG disables this effect for 5s.",
weapon_alley_hunter:"While the character equipped with this weapon is in the party but not on the field, their name{DMG} increases by %{dmg_all} every second up to a max of %{text_percent_max}. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by %{text_percent_reduce} per second until it reaches 0%.",
weapon_amenoma_kageuta_blade:"After casting an name{Elemental Skill}, gain 1 name{Succession Seed}. This effect can be triggered once every 5s. The name{Succession Seed} lasts for 30s. Up to 3 name{Succession Seeds} may exist simultaneously. After using an name{Elemental Burst}, all name{Succession Seeds} are consumed and after 2s, the character regenerates %{text_decimal} name{Energy} for each seed consumed.",
weapon_amos_bow:"After a name{Normal} or name{Charged Attack} is fired, name{DMG} dealt increases by a further %{dmg_normal} every 0.1 seconds up to 5 times.",
weapon_amos_bow_passive:"Increases Normal and Charged Attack DMG by %{dmg_normal}.",
weapon_aquila_favonia:"Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating name{HP} equal to %{text_percent_hp} of name{ATK} and dealing %{text_percent_dmg} of name{ATK} as DMG to surrounding opponents. This effect can only occur once every 15s.",
weapon_bane_flame_water:"Increases name{DMG} against opponents affected by hydro{Hydro} or pyro{Pyro} by %{dmg_all}.",
weapon_bane_of_fire_and_thunder:"Increases DMG against enemies affected by pyro{Pyro} or electro{Electro} by %{dmg_all}.",
weapon_bane_of_flame_and_water:"Increases name{DMG} against opponents affected by hydro{Hydro} or pyro{Pyro} by %{dmg_all}.",
weapon_bane_of_storm_and_tide:"Increases name{DMG} against opponents affected by hydro{Hydro} or electro{Electro} by %{dmg_all}.",
weapon_bane_of_water_and_ice:"Increases name{DMG} against opponents affected by hydro{Hydro} or cryo{Cryo} by %{dmg_all}.",
weapon_black_sword:"Increases name{DMG} dealt by name{Normal} and name{Charged Attacks} by %{dmg_normal}. Additionally, regenerates %{text_percent} of name{ATK} as name{HP} when name{Normal} and name{Charged Attacks} score a name{CRIT Hit}. This effect can occur once every 5s.",
weapon_black_tassel:"Increases name{DMG} against name{slimes} by %{dmg_all}.",
weapon_calamity_queller:"Gain %{dmg_pyro} All name{Elemental DMG} Bonus.",
weapon_calamity_queller_2:"Obtain name{Consummation} for 20s after using an name{Elemental Skill}, causing name{ATK} to increase by %{atk_percent} per second. This ATK increase has a maximum of 6 stacks.",
weapon_calamity_queller_3:"When the character equipped with this weapon is not on the field, name{Consummation}'s name{ATK} increase is doubled.",
weapon_catch:"Increases name{Elemental Burst DMG} by %{dmg_burst} and name{Elemental Burst} name{CRIT Rate} by %{crit_rate_burst}.",
weapon_cinnabar_spindle:"name{Elemental Skill DMG} is increased by %{skill_atk_def_percent} of name{DEF}. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the name{Elemental Skill} deals name{DMG}.",
weapon_compound_bow:"name{Normal Attack} and name{Charged Attack} hits increase name{ATK} by%{atk_percent} and name{Normal ATK SPD} by %{atk_speed_normal} for 6s. Max 4 stacks. Can only occur once every 0.3s.",
weapon_courage:"On hit, name{Normal} or name{Charged Attacks} increase name{ATK} by %{atk_percent} for 6s. Max 4 stacks. Can only occur once every 0.5s.",
weapon_crescent_pike:"After picking up an Elemental Orb/Particle, name{Normal} and name{Charged Attacks} deal an additional %{text_percent} name{ATK} as DMG for 5s.",
weapon_cull_the_weal:"Defeating an opponent restores %{text_percent} name{HP}.",
weapon_dark_iron_sword:"Upon causing an pyro{Overloaded}, cryo{Superconduct}, electro{Electro-Charged}, or an anemo{Electro-infused Swirl} reaction, name{ATK} is increased by %{atk_percent} for 12s.",
weapon_deathmatch_1:"If there are at least 2 opponents nearby, name{ATK} is increased by %{atk_percent} and DEF is increased by %{def_percent}.",
weapon_deathmatch_2:"If there are less than 2 opponents nearby, name{ATK} is increased by %{atk_percent}.",
weapon_debate_club:"After using an name{Elemental Skill}, on hit, name{Normal} and name{Charged Attacks} deal additional DMG equal to %{text_percent_dmg} of name{ATK} in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.",
weapon_demon_slayer_bow_1:"Increases name{Normal Attack} name{DMG} by %{dmg_normal} and name{Charged ATK} name{DMG} by %{dmg_charged}.",
weapon_demon_slayer_bow_2:"When the equipping character's name{Energy} reaches value{100%}, this effect is increased by value{100%}.",
weapon_dodoco_tales_1:"name{Normal Attack} hits on opponents increase name{Charged Attack} DMG by %{dmg_charged} for 6s.",
weapon_dodoco_tales_2:"name{Charged Attack} hits on opponents increase name{ATK} by %{atk_percent} for 6s.",
weapon_elegy_for_the_end:'Increases name{Elemental Mastery} by %{text_value|100} and increases name{ATK} by %{text_percent|20}. Once this effect is triggered, you will not gain name{Sigils of Remembrance} for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.',
weapon_elegy_for_the_end_passive:'A part of the "Millennial Movement" that wanders amidst the winds. Increases name{Elemental Mastery} by %{mastery}. When the name{Elemental Skills} or name{Elemental Bursts} of the character wielding this weapon hit opponents, that character gains a name{Sigil of Remembrance}. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 name{Sigils of Remembrance}, all of them will be consumed and all nearby party members will obtain the name{"Millennial Movement: Farewell Song"} effect for 12s.',
weapon_emerald_orb:"Upon causing a name{Vaporize}, electro{Electro-Charged}, cryo{Frozen}, or a anemo{Hydro-infused Swirl} reaction, increases name{ATK} by %{atk_percent} for 12s.",
weapon_everlasting_moonglow_1:"name{Healing Bonus} increased by %{healing}, name{Normal Attack DMG} is increased by %{normal_atk_hp_percent} of the name{Max HP} of the character equipping this weapon.",
weapon_everlasting_moonglow_2:"For 12s after using an name{Elemental Burst}, name{Normal Attacks} that hit opponents will restore value{0.6} name{Energy}.<br>Energy can be restored this way once every 0.1s.",
weapon_eye_of_perception:"name{Normal} and name{Charged Attacks} have a %{text_percent_chance} chance to fire a name{Bolt of Perception}, dealing %{text_percent_dmg} name{ATK} as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s.",
weapon_favonoius_passive:"name{CRIT Hits} have a %{text_percent} chance to generate a small amount of name{Elemental Particles}, which will regenerate 6 Energy for the character. Can only occur once every %{text_cooldown}s.",
weapon_festering_desire:"Increases name{Elemental Skill DMG} by %{dmg_skill} and name{Elemental Skill CRIT Rate} by %{crit_rate_skill}.",
weapon_fillet_blade:"On hit, has a value{50%} chance to deal %{text_percent_dmg} name{ATK} DMG to a single opponent. Can only occur once every 15s.",
weapon_flute:"name{Normal} or name{Charged Attacks} grant a name{Harmonic} on hits. Gaining 5 name{Harmonics} triggers the name{power of music} and deals %{text_percent_dmg} name{ATK} DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.",
weapon_focus:"Upon dealing damage to an opponent, increases name{CRIT Rate} by %{crit_rate}. Max 5 stacks. A name{CRIT hit} removes all existing stacks.",
weapon_freedom_sworn:'Increases name{Normal}, name{Charged} and name{Plunging Attack} name{DMG} by %{text_percent_2|16} and increases name{ATK} by %{text_percent|20}. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.',
weapon_freedom_sworn_passive:'A part of the "Millennial Movement" that wanders amidst the winds. Increases name{DMG} by %{dmg_all}.<br>When the character wielding this weapon triggers name{Elemental Reactions}, they gain a name{Sigil of Rebellion}. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 name{Sigils of Rebellion}, all of them will be consumed and all nearby party members will obtain name{"Millennial Movement: Song of Resistance"} for 12s.',
weapon_frost_burial:"Opponents affected by cryo{Cryo} are dealt %{text_percent_dmg} name{ATK} DMG instead by the icicle.",
weapon_frost_burial_passive:"Hitting an opponent with name{Normal} and name{Charged Attacks} has a %{text_percent_chance} chance of forming and dropping an Everfrost Icicle above them, dealing name{AoE DMG} equal to %{text_percent_dmg} of name{ATK}.",
weapon_golden_majesty:"Scoring hits on opponents increases name{ATK} by %{atk_percent} for 8s.",
weapon_golden_majesty_passive:"Increases name{Shield Strength} by %{shield}.",
weapon_golden_majesty_shield:"While name{protected by a shield}, this name{ATK} increase effect is increased by value{100%}.",
weapon_grasscutters_light_1:"name{ATK} increased by %{text_percent} of name{Energy Recharge} over the base value{100%}. You can gain a maximum bonus of %{text_percent_max} name{ATK}.",
weapon_grasscutters_light_2:"Gain %{recharge} name{Energy Recharge} for 12s after using an name{Elemental Burst}.",
weapon_halberd:"name{Normal Attacks} deal an additional %{text_percent_dmg} name{ATK} as DMG. Can only occur once every 10s.",
weapon_harbinger_of_dawn:"When name{HP} is above value{90%}, increases name{CRIT Rate} by %{crit_rate}.",
weapon_infusion_blade:"On hit, name{Normal} or name{Charged Attacks} increase name{ATK} and name{DEF} by %{atk_percent} for 6s. Max 4 stacks. Can only occur once every 0.5s.",
weapon_iron_sting:"Dealing name{Elemental DMG} increases name{all DMG} by %{dmg_all} for 6s. Max 2 stacks. Can only occur once every 1s.",
weapon_lithic_axiome:"For every character in the party who hails from Liyue, the character who equips this weapon gains %{atk_percent} name{ATK} increase and %{crit_rate} name{CRIT Rate} increase. This effect stacks up to 4 times.",
weapon_lost_prayer:"When in battle, gain an %{dmg_pyro} name{Elemental DMG Bonus} every 4s. Max 4 stacks.<br>Lasts until the character falls or leaves combat.",
weapon_luxurious_sea_lord:"Increases name{Elemental Burst DMG} by %{dmg_burst}. When name{Elemental Burst} hits opponents, there is a value{100%} chance of summoning a name{titanic tuna} that charges and deals %{text_percent_dmg} name{ATK} as AoE DMG. This effect can occur once every 15s.",
weapon_mappa_mare:"Triggering an name{Elemental reaction} grants a %{dmg_pyro} name{Elemental DMG Bonus} for 10s. Max 2 stacks.",
weapon_messenger:"name{Charged Attack} hits on weak points deal an additional %{text_percent_dmg} name{ATK} DMG as CRIT DMG. Can only occur once every 10s.",
weapon_mistsplitters_reflection_1:"Gain a %{dmg_pyro} name{Elemental DMG} Bonus for all element and receive the might of the name{Mistsplitter's Emblem}.",
weapon_mistsplitters_reflection_2:"At stack levels 1/2/3, the name{Mistsplitter's Emblem} provides a %{dmg_own} name{Elemental DMG} Bonus for the character's Elemental Type. The character will obtain 1 stack of name{Mistsplitter's Emblem} in each of the following scenarios:<br>• name{Normal Attack} deals name{Elemental DMG{} (stack lasts 5s)<br>• casting name{Elemental Burst} (stack lasts 10s)<br>• name{Energy} is less than value{100%} (stack disappears when Energy is full).<br>Each stack's duration is calculated independently.",
weapon_mitternachts_waltz_1:"name{Normal Attack} hits on opponents increase name{Elemental Skill DMG} by %{dmg_skill} for 5s.",
weapon_mitternachts_waltz_2:"name{Elemental Skill} hits on opponents increase name{Normal Attack DMG} by %{dmg_normal} for 5s.",
weapon_otherworldly_story:"Picking up an name{Elemental Energy Orb/Particle} recovers %{text_percent_hp|1|2} name{HP}.",
weapon_polar_star_1:"name{Elemental Skill} and name{Elemental Burst} DMG increased by %{dmg_burst}.",
weapon_polar_star_2:"After a name{Normal Attack}, name{Charged Attack}, name{Elemental Skill} or name{Elemental Burst} hits an opponent, 1 stack of name{Ashen Nightstar} will be gained for 12s.<br>When effect of name{Ashen Nightstar} is present, name{ATK} is increased by %{atk_percent}.<br>The stack of name{Ashen Nightstar} created by the name{Normal Attack}, name{Charged Attack}, name{Elemental Skill} or name{Elemental Burst} will be counted independently of the others.",
weapon_predator_1:"When name{Aloy} equips name{Predator}, name{ATK} is increased by %{atk}.",
weapon_predator_2:"Dealing cryo{Cryo DMG} to opponents increases this character's name{Normal} and name{Charged Attack} name{DMG} by %{dmg_normal} for 6s. This effect can have a maximum of 2 stacks.",
weapon_press_the_advantage:"After defeating an opponent, name{ATK} is increased by %{atk_percent} for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.",
weapon_primordial_jade_cutter:"name{HP} increased by %{hp_percent}. Additionally, provides an name{ATK} Bonus based on %{text_percent} of the wielder's name{Max HP}.",
weapon_prototype_amber:"Using an name{Elemental Burst} regenerates %{text_decimal} name{Energy} every 2s for 6s. All party members will regenerate %{text_percent} name{HP} every 2s for this duration.",
weapon_prototype_archaic:"On hit, Normal or Charged Attacks have a %{text_percent_chance} chance to deal an additional %{text_percent_dmg} name{ATK} DMG to opponents within a small AoE. Can only occur once every 15s.",
weapon_prototype_crescent:"name{Charged Attack} hits on name{weak points} increase name{Movement SPD} by %{move_speed} and name{ATK} by %{atk_percent} for 10s.",
weapon_prototype_rancour:"On hit, name{Normal} or name{Charged Attacks} increase name{ATK} and name{DEF} by %{atk_percent} for 6s. Max 4 stacks. Can only occur once every 0.3s.",
weapon_rebellious_guardian:"While name{protected by the shield}, the character gains %{dmg_all} increased name{DMG}.",
weapon_rebellious_guardian_passive:"Taking DMG generates a name{shield} which absorbs DMG up to %{text_percent_hp} of name{Max HP}. This shield lasts for 10s or until broken, and can only be triggered once every 45s.",
weapon_redhorn_stonethresher:"name{DEF} is increased by %{def_percent}. name{Normal} and name{Charged Attack} name{DMG} is increased by %{normal_atk_def_percent} of name{DEF}.",
weapon_rust_passive:"Increases name{Normal Attack DMG} by %{dmg_normal} but decreases name{Charged Attack DMG} by %{text_percent}.",
weapon_sacrificial_passive:"After damaging an opponent with an name{Elemental Skill}, the skill has a %{text_percent} chance to end its own CD. Can only occur once every %{text_cooldown}s.",
weapon_samurai_conduct_1:"Increases name{Elemental Skill} name{DMG} by %{dmg_skill}.",
weapon_samurai_conduct_2:"After name{Elemental Skill} hits an opponent, lose value{3} name{Energy} but regenerate %{text_decimal} name{Energy} every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.",
weapon_sharpshooter_oath:"Increases DMG against weak spots by %{dmg_weak}.<br>Shots to weak spots can be activated at tab{enemy:Enemy} tab.",
weapon_skyrider_sword:"Using an name{Elemental Burst} grants a %{atk_percent} increase in name{ATK} and name{Movement SPD} for 15s.",
weapon_skyward_atlas:"Increases name{Elemental DMG} Bonus by %{dmg_pyro}.",
weapon_skyward_blade:"Gains Skypiercing Might upon using name{Elemental Burst}: Increases name{Movement SPD} by %{move_speed}, increases name{ATK SPD} by %{atk_speed}, and name{Normal} and name{Charged} hits deal additional DMG equal to %{text_percent} of name{ATK}. Skypiercing Might lasts for 12s.",
weapon_skyward_harp:"Hits have a %{text_percent_chance} chance to inflict a small AoE attack, dealing %{text_percent_dmg} name{Physical ATK DMG}. Can only occur once every 4s.",
weapon_skyward_pride:"Increases name{all DMG} by %{dmg_all}.",
weapon_skyward_spine:"Increases name{CRIT Rate} by %{crit_rate} and increases name{Normal ATK SPD} by %{atk_speed_normal}.",
weapon_skyward_spine_2:"name{Normal} and name{Charged Attacks} hits on opponents have a value{50%} chance to trigger a vacuum blade that deals %{text_percent} of name{ATK} as DMG in a small AoE. This effect can occur no more than once every 2s.",
weapon_slingshot:"If a name{Normal} or name{Charged Attack} hits a target within 0.3s of being fired, increases name{DMG} by %{text_percent}. Otherwise, decreases name{DMG} by value{10%}.",
weapon_solar_pearl_1:"name{Normal Attack} hits increase name{Elemental Skill} and name{Elemental Burst DMG} by %{dmg_burst} for 6s.",
weapon_solar_pearl_2:"name{Elemental Skill} or name{Elemental Burst} hits increase name{Normal Attack DMG} by %{dmg_normal} for 6s.",
weapon_song_of_broken_pines:'Increases name{Normal ATK SPD} by %{text_percent_2|12} and increases name{ATK} by %{text_percent|20}. Once this effect is triggered, you will not gain name{Sigils of Whispers} for 20s. Of the many effects of the "Millennial Movement" buffs of the same type will not stack.',
weapon_song_of_broken_pines_passive:'Increases name{ATK} by %{atk_percent}, and when name{Normal} or name{Charged Attacks} hit opponents, the character gains a name{Sigil of Whispers}. This effect can be triggered once every 0.3s. When you possess 4 name{Sigils of Whispers}, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.',
weapon_staff_of_homa:"When the wielder's name{HP} is less than value{50%{}, this name{ATK} bonus is increased by an additional %{text_percent} of name{Max HP}.",
weapon_staff_of_homa_passive:"name{HP} increased by %{hp_percent}. Additionally, provides an name{ATK} Bonus based on %{text_percent} of the wielder's name{Max HP}.",
weapon_stringless:"Increases name{Elemental Skill} and name{Elemental Burst DMG} by %{dmg_burst}.",
weapon_thrilling_tales:"When switching characters, the new character taking the field has their name{ATK} increased by %{text_percent|24} for 10s. This effect can only occur once every 20s.",
weapon_thundering_pulse:"Increases name{ATK} by %{atk_percent} and grants the might of the name{Thunder Seal}.",
weapon_thundering_pulse_2:"At stack levels 1/2/3, the name{Thunder Seal} increases name{Normal Attack DMG} by %{dmg_normal}. The character will obtain 1 stack of name{Thunder Seal} in each of the following scenarios:<br>• name{Normal Attack} deals DMG (stack lasts 5s)<br>• Casting name{Elemental Skill} (stacks lasts 10s)<br>• name{Energy} is less than value{100%} (stack disappears when Energy is full)<br>Each stack's duration is calculated independently.",
weapon_travelers_handy_sword:"Each name{Elemental Orb} or name{Particle} collected restores %{text_percent_hp|1|2} name{HP}.",
weapon_twin_nephrite:"Defeating an opponent increases name{Movement SPD} and name{ATK} by %{atk_percent} for 15s.",
weapon_unbending:"When name{HP} falls below %{text_percent_hp}, increases name{Charged Attack DMG} by %{dmg_charged}, and name{Charged Attacks} become much harder to interrupt.",
weapon_viridescent_hunt:"Upon hit, name{Normal} and name{Aimed Shot Attacks} have a %{text_percent_chance} chance to generate a name{Cyclone}, which will continuously attract surrounding opponents, dealing %{text_percent_dmg} of name{ATK} as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.",
weapon_watatsumi_wavewalker:"For every point of the entire party's combined maximum Energy capacity, the name{Elemental Burst} DMG of the character equipping this weapon is increased by %{text_percent_bonus|0|2}. A maximum of %{text_percent_cap} increased name{Elemental Burst} DMG can be achieved this way.",
weapon_wavesplitter:"Every 4s a character is on the field, they will deal %{dmg_all} more name{DMG} and take %{dmg_recieved} more name{DMG}. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.",
weapon_white_dragon_ring:"After the character equipped with this weapon triggers an electro{Electro elemental reaction}, nearby party members of an name{Elemental Type} involved in the elemental reaction receive a %{dmg_own|10} name{Elemental DMG} Bonus for their element, lasting 6s.<br>Elemental Bonuses gained in this way cannot be stacked.",
weapon_white_tassel:"Increases name{Normal Attack DMG} by %{dmg_normal}.",
weapon_widsith:"When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.",
weapon_widsith_1:"name{ATK} is increased by %{atk_percent}.",
weapon_widsith_2:"Increases all name{Elemental DMG} by %{dmg_pyro}.",
weapon_widsith_3:"name{Elemental Mastery} is increased by %{mastery}.",
weapon_windblume_ode:"After using an name{Elemental Skill}, receive a boon from the ancient wish of the Windblume, increasing name{ATK} by %{atk_percent} for 6s.",
weapon_wine_and_song:"Hitting an opponent with a name{Normal Attack} decreases the Stamina consumption of Sprint or Alternate Sprint by %{text_percent} for 5s. Additionally, using a Sprint or Alternate Sprint ability increases name{ATK} by %{atk_percent} for 5s.",
weapon_wolfish_tracker:"On hit, attacks against opponents with less than value{30%} name{HP} increase all party members' name{ATK} by %{atk_percent|40} for 12s. Can only occur once every 30s.",
whopperflower_stunned:"name{구라구라꽃}이 기절 상태에 진입 시 name{모든 원소 내성}이 value{25%} 감소합니다.",
xiangling_beware:"When skill{skill:Guoba Attack}'s effects end, name{Guoba} leaves a name{chili pepper} on the spot where it disappeared. Picking up a name{chili pepper} increases name{ATK} by %{atk_percent} for 10s.",
xiangling_condensed_pyronado:"For the duration of skill{burst:Pyronado}, all party members receive a %{dmg_pyro} pyro{Pyro DMG} Bonus.",
xiangling_crispy:"Opponents hit by name{Guoba}'s attacks have their name{Pyro RES} reduced by %{enemy_res_pyro} for 6s.",
xiangling_crossfire:"Increases the flame range of name{Guoba} by %{text_percent}.",
xiangling_dough_fu:"<h2>Normal Attack</h2><p>Performs up to five consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
xiangling_guoba_attack:"<p>Summons Guoba, who will continuously breathe fire at opponents, dealing AoE pyro{Pyro DMG}.</p>",
xiangling_oil_meets_fire:"The last attack in a name{Normal Attack} sequence applies the name{Implode} status onto the opponent for 2s. An explosion will occur once this duration ends, dealing %{text_percent_dmg} of name{Xiangling}'s name{ATK} as AoE pyro{Pyro DMG}.",
xiangling_pyronado:"<p>Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her.</p><p>The Pyronado will move with your character for the ability's duration, dealing pyro{Pyro DMG} to all opponents in its path.</p>",
xiangling_slowbake:"skill{burst:Pyronado}'s duration is increased by %{text_percent}.",
xiao_bane_of_all_evil:"<p>Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.</p><h2>Yaksha's Mask</h2><p>• Greatly increases Xiao's jumping ability.<br>• Increases his attack AoE and attack DMG.<br>• Converts attack DMG into anemo{Anemo DMG}, which cannot be overridden by any other elemental infusion.</p><p>In this state, Xiao will continuously lose HP.</p><p>The effects of this skill end when Xiao leaves the field.</p>",
xiao_blossom_of_kaleidos:"When in the party and not on the field, name{Xiao}'s name{Energy Recharge} is increased by %{recharge}.",
xiao_conqueror_of_evil:"While under the effects of skill{burst:Bane of All Evil}, all name{DMG} dealt by name{Xiao} increases by %{dmg_all}. DMG increases by a further %{dmg_all} for every 3s the ability persists. The maximum DMG Bonus is value{25%}.",
xiao_destroyer_of_worlds:"Increases skill{skill:Lemniscatic Wind Cycling}'s charges by 1.",
xiao_dissolution_eon:"Using skill{skill:Lemniscatic Wind Cycling} increases the name{DMG} of subsequent uses of name{Lemniscatic Wind Cycling} by %{dmg_skill}. This effect lasts for 7s, and has a maximum of 3 stacks. Gaining a new stack refreshes the effect's duration.",
xiao_guardian_yaksha:"While under the effects of skill{burst:Bane of All Evil}, hitting at least 2 opponents with name{Xiao}'s name{Plunging Attack} will immediately grant him 1 charge of skill{skill:Lemniscatic Wind Cycling}, and for the next 1s, he may use name{Lemniscatic Wind Cycling} while ignoring its name{CD}.",
xiao_transcension:"When name{Xiao}'s name{HP} falls below %{text_percent_hp}, he gains a %{def_percent} name{DEF} Bonus.",
xiao_whirlwind_thrust:"<h2>Normal Attack</h2><p>Performs up to 6 consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to perform an upward thrust.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.<br>Xiao does not take DMG from performing Plunging Attacks.</p>",
xiao_wind_cycling:"<p>Xiao lunges forward, dealing anemo{Anemo DMG} to opponents in his path.<br>Can be used in mid-air.</p><p>Starts with 2 charges.</p>",
xiao_yaksha_mask:"• Greatly increases name{Xiao}'s jumping ability.<br>• Increases his attack AoE and name{attack DMG}.<br>• Converts attack DMG into anemo{Anemo DMG}, which cannot be overridden by any other elemental infusion.",
xingqiu_blades_amidst_raindrops:"name{Xingqiu} gains a %{dmg_hydro} hydro{Hydro DMG} Bonus.",
xingqiu_embrace_of_rain:"Throughout the duration of skill{burst:Guhua Sword: Raincutter}, the name{DMG} dealt by skill{skill:Guhua Sword: Fatal Rainscreen} is increased by %{text_percent}.",
xingqiu_fatal_rainscreen:"<p>Xingqiu performs twin strikes with his sword, dealing hydro{Hydro DMG}. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.</p><p>The Rain Swords have the following properties:<br>• When a character takes DMG, the Rain Sword will shatter, reducing the amount of DMG taken.<br>• Increases the character's resistance to interruption.</p><p>20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.<br>The maximum amount of additional DMG Reduction that can be gained this way is 24%.</p><p>The initial maximum number of Rain Swords is 3.<br>Using this ability applies the Wet status onto the character.</p>",
xingqiu_guhua_style:"<h2>Normal Attack</h2><p>Perform up to 5 rapid strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
xingqiu_hence:"Activating 2 of skill{burst:Guhua Sword: Raincutter}'s sword rain attacks greatly enhances the third sword rain attack. On hit, the third sword rain attack also regenerates 3 name{Energy} for name{Xingqiu}.",
xingqiu_hydropathic:"When a name{Rain Sword} is shattered or when its duration expires, it regenerates the current character's name{HP} based on %{text_percent_hp} of name{Xingqiu}'s name{Max HP}.",
xingqiu_rainbow:"Decreases the hydro{Hydro RES} of opponents hit by name{sword rain} attacks by %{enemy_res_hydro} for 4s.",
xingqiu_raincutter:"<p>Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.</p><h2>Rainbow Bladework</h2><p>• Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing hydro{Hydro DMG}.<br>• Rain Swords will remain at the maximum number throughout the ability's duration.</p>",
xingqiu_scent_remained:"Increases the maximum number of name{Rain Swords} by 1.",
xinyan_dance_on_fire:"<h2>Normal Attack</h2><p>Perform up to 4 consecutive strikes.</p><h2>Charged Attack</h2><p>Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.<br>At the end of the sequence, perform a more powerful slash.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
xinyan_fatal_acceleration:"Upon scoring a name{CRIT hit}, increases name{ATK SPD} of name{Xinyan}'s name{Normal} and name{Charged Attacks} by %{atk_speed_normal} for 5s. Can only occur once every 5s.",
xinyan_flaming_world:"Decrease the name{Stamina Consumption} of name{Xinyan} name{Charged Attacks} by %{text_percent}. Additionally, name{Xinyan}'s name{Charged Attacks} gain an name{ATK} bonus equal to value{50%} of her name{DEF}.",
xinyan_impromptu_opening:"skill{burst:Riff Revolution} name{Physical DMG} has its name{Crit rate} increased by value{100%}, and will form a shield at name{Shield Level 3: Rave} when cast.",
xinyan_now_thats_rock:"Characters shielded by skill{skill:Sweeping Fervor} deal %{dmg_phys} increased name{Physical DMG}.",
xinyan_riff_revolution:"<p>Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.</p><p>The sheer intensity of the atmosphere will cause explosions that deal pyro{Pyro DMG} to nearby opponents.</p>",
xinyan_show_goes_on:"Decreases the number of opponents skill{skill:Sweeping Fervor} must hit to trigger each level of shielding.<br>• name{Shield Level 2: Lead-In} requirement reduced to 1 opponent hit.<br>• name{Shield Level 3: Rave} requirement reduced to 2 opponents hit or more.",
xinyan_sweeping_fervor:"<p>Xinyan brandishes her instrument, dealing pyro{Pyro DMG} on nearby opponents, forming a shield made out of her audience's passion.</p><p>The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.<br>• Hitting 0–1 opponents grants Shield Level 1: Ad Lib.<br>• Hitting 2 opponents grants Shield Level 2: Lead-In.<br>• Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent pyro{Pyro DMG} to nearby opponents.</p><p>The shield has the following special properties:<br>• When unleashed, it infuses Xinyan with Pyro.<br>• It has 250% DMG Absorption effectiveness against Pyro DMG.</p>",
xinyan_wildfire_rhythm:"skill{skill:Sweeping Fervor}'s swing DMG decreases opponent's name{Physical RES} by %{enemy_res_phys} for 12s.",
yanfei_blazing_eye:"When name{Yanfei}'s name{Charged Attack} deals a name{CRIT Hit} to opponents, she will deal an additional instance of AoE pyro{Pyro DMG} equal to %{text_percent_dmg} of her name{ATK}. This DMG counts as Charged Attack DMG.",
yanfei_brilliance:"Has the following effects:<br>• Grants name{Yanfei} a name{Scarlet Seal} at fixed intervals.<br>• Increases the DMG dealt by her name{Charged Attacks}.",
yanfei_done_deal:"<p>Triggers a spray of intense flames that rush at nearby opponents, dealing AoE pyro{Pyro DMG}, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.</p><h2>Brilliance</h2><p>Has the following effects:<br>• Grants Yanfei a Scarlet Seal at fixed intervals.<br>• Increases the DMG dealt by her Charged Attacks.</p><p>The effects of Brilliance will end if Yanfei leaves the field or falls in battle.</p>",
yanfei_extra_clause:"Increases the maximum number of name{Scarlet Seals} by 1.",
yanfei_interpretation:"Increases name{Yanfei}'s name{Charged Attack} name{CRIT Rate} by %{crit_rate_charged} against enemies below %{text_percent_hp} name{HP}.",
yanfei_law_knows_no_kindness:"When name{Yanfei} uses her name{Charged Attack}, each existing name{Scarlet Seal} additionally reduces the name{stamina cost} of this name{Charged Attack} by %{text_percent} and increases resistance against interruption during its release.",
yanfei_proviso:"When name{Yanfei} consumes name{Scarlet Seals} by using a name{Charged Attack}, each name{Scarlet Seal} will increase name{Yanfei}'s pyro{Pyro DMG} Bonus by %{text_percent_dmg}. This effects lasts for 6s. When a Charged Attack is used again during the effect's duration, it will dispel the previous effect.",
yanfei_scarlet_seal:"Each name{Scarlet Seal} will decrease name{Yanfei}'s Stamina consumption by %{stamina_consume} and will disappear when she leaves the field.",
yanfei_seal_of_approval:"<h2>Normal Attack</h2><p>Shoots fireballs that deal up to three counts of pyro{Pyro DMG}.</p><p>When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh.<br>Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.</p><h2>Charged Attack</h2><p>Consumes Stamina and all Scarlet Seals before dealing AoE pyro{Pyro DMG} to opponents after a short casting time.<br>This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.</p><h2>Plunging Attack</h2><p>Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE pyro{Pyro DMG} upon impact with the ground.</p>",
yanfei_signed_edict:"<p>Summons blistering flames that deal AoE pyro{Pyro DMG}.</p><p>Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.</p>",
yanfei_supreme_amnesty:"When skill{burst:Done Deal} is used:<br>Creates a name{shield} that absorbs up to %{text_percent_hp} of name{Yanfei}'s name{Max HP} for 15s.<br>This shield absorbs pyro{Pyro DMG} value{250%} more effectively.",
yoimiya_agate_ryukin:"skill{burst:유금 운간초}의 name{유금화광} 지속 시간이 4초 증가한다.<br>name{요이미야}의 name{유금화광} 상태의 적이 효과 지속 시간 내에 처치되면, name{요이미야}의 name{공격력}이 %{atk_percent} 증가한다. 지속 시간: 20초.",
yoimiya_firework_flare_up:"<h2>Normal Attack</h2><p>Performs up to 5 consecutive shots with a bow.</p><h2>Charged Attack</h2><p>Performs a more precise Aimed Shot with increased DMG.</p><p>While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:<br>• Charge Level 1: Fires off a flaming arrow that deals pyro{Pyro DMG}.<br>• Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing pyro{Pyro DMG} on hit.</p><h2>Plunging Attack</h2><p>Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.</p>",
yoimiya_naganohara_meteor_swarm:"skill{skill:염초 정화(庭火)의 춤} 지속 시간 동안 name{요이미야}가 name{일반 공격}을 사용하면, %{text_percent_chance}의 확률로 name{염초 화살}을 추가로 1발 더 발사해 기존 피해의 %{text_percent_dmg}에 해당하는 피해를 준다. 해당 피해는 name{일반 공격} 피해로 간주한다.",
yoimiya_niwabi_fire_dance:"<p>Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.</p><h2>정화(庭火) 염초</h2><p>During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to pyro{Pyro DMG}. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.</p><p>This effect will deactivate when Yoimiya leaves the field.</p>",
yoimiya_procession_of_bonfires:"name{요이미야}의 pyro{불 원소 피해}가 name{치명타}를 입힌 후, name{요이미야}는 6초 동안 %{dmg_pyro}의 pyro{불 원소 피해} 보너스를 획득한다.<br>name{요이미야}가 대기 상태일 때도 해당 효과를 획득할 수 있다.",
yoimiya_pyrotechnic_professional:"name{요이미야} 자신의 name{유금화광}이 폭발할 때 skill{skill:염초 정화(庭火)의 춤}의 name{재사용 대기시간}이 1.2초 감소한다.",
yoimiya_ryuukin_saxifrage:'<p>Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage", and fires forth blazing rockets bursting with surprises that deal AoE pyro{Pyro DMG} and mark one of the hit opponents with Aurous Blaze.</p><h2>Aurous Blaze</h2><p>All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE pyro{Pyro DMG}.</p><p>When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.</p><p>One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.</p>',
yoimiya_summer_scorch:'skill{burst:유금 운간초} 발동 후 15초 동안 주변에 있는 파티 내 모든 캐릭터(name{요이미야} 자신 제외)의 name{공격력}이 %{text_percent} 증가한다. 또한 name{요이미야}가 name{유금 운간초}를 발동하면 고유 특성 name{「소매불 백경도」}의 중첩 스택에 따라 1스택마다 추가로 name{공격력}이 %{text_percent_2} 증가한다.',
yoimiya_summer_scorch_1:"Using skill{burst:Ryukin Saxifrage} causes nearby party members (not including name{Yoimiya}) to gain a %{atk_percent} name{ATK} increase for 15s.",
yoimiya_summer_scorch_2:'Additionally, a further name{ATK} Bonus will be added on based on the number of name{"소매불 백경도"} stacks name{Yoimiya} possesses when using name{Ryukin Saxifrage}. Each stack increases this name{ATK} Bonus by %{atk_percent}.',
yoimiya_teika_enshou:"지속 시간 동안 name{요이미야}의 name{일반 공격}으로 발사되는 화살이 name{염초 화살}로 전환돼 pyro{불 원소 피해}를 주고, 일반 공격으로 name{가하는 피해}도 증가한다. name{「일반 공격·쏘아 올린 불꽃」}의 2단 차지 지속 시간 동안은 name{염초 화살}을 다시 생성할 수 없다.<br>이 효과는 name{요이미야}가 퇴장하면 사라진다.",
yoimiya_tricks:"skill{skill:염초 정화(庭火)의 춤} 지속 시간 동안 name{요이미야}의 name{일반 공격}이 명중되면 요이미야에게 pyro{불 원소 피해} 보너스를 %{dmg_pyro} 제공한다. 효과 지속 시간: 3초. 최대 중첩수: 10회",
yunjin_cliffbreakers_banner:"<p>Deals AoE geo{Geo DMG} and grants all nearby party members a Flying Cloud Flag Formation.</p><h2>Flying Cloud Flag Formation</h2><p>When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.<br>The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.</p><p>When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.</p>",
yunjin_cloud_grazing_strike:"<h2>Normal Attack</h2><p>Performs up to five consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
yunjin_decorous_harmony:"Characters under the effects of the skill{burst:Flying Cloud Flag Formation} have their name{Normal ATK SPD} increased by %{atk_speed_normal|12}.",
yunjin_flag:"When name{Normal Attack} DMG is dealt to opponents, Bonus DMG will be dealt based on name{Yun Jin}'s current name{DEF}.",
yunjin_flower:"When name{Yun Jin} triggers the geo{Crystallize} Reaction, her name{DEF} is increased by %{def_percent} for 12s.",
yunjin_myriad:"After skill{burst:Cliffbreaker's Banner} is unleashed, all nearby party members' name{Normal Attack} DMG is increased by %{dmg_normal} for 12s.",
yunjin_opening_flourish:"<p>Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.</p><h2>Press</h2><p>Flourishes her polearm in a cloud-grasping stance, dealing geo{Geo DMG}.</p><h2>Hold</h2><p>Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.</p><p>When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing geo{Geo DMG}.<br>Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.</p>",
yunjin_thespian_gallop:"skill{skill:Opening Flourish}'s name{CD} is decreased by value{18%}.",
yunjin_traditionalist:"The name{Normal Attack} DMG Bonus granted by skill{burst:Flying Cloud Flag Formation} is further increased by value{2.5%}/value{5%}/value{7.5%}/value{11.5%} of name{Yun Jin}'s name{DEF} when the party contains characters of value{1}/value{2}/value{3}/value{4} Elemental Types, respectively.",
yunjin_true_to_oneself:"Using skill{skill:Opening Flourish} at the precise moment when name{Yun Jin} is attacked will unleash its Level 2 Charged (Hold) form.",
zhongli_backbone_of_earth:"Increases the maximum number of name{Stone Steles} created by skill{skill:Dominus Lapidis} that may exist simultaneously to 2.",
zhongli_bounty_of_dominator:"When the name{Jade Shield} takes DMG, %{text_percent_dmg} of that incoming DMG is converted to name{HP} for the current character.<br>A single instance of regeneration cannot exceed %{text_percent_hp} of that character's name{Max HP}.",
zhongli_cradle_of_jade:"skill{burst:Planet Befall} grants nearby characters on the field a name{Jade Shield} when it descends.",
zhongli_dominance_of_earth:"name{Zhongli} deals bonus name{DMG} based on his name{Max HP}:<br>• name{Normal Attack}, name{Charged Attack}, and name{Plunging Attack} DMG is increased by value{1.39%} of name{Max HP}.<br>• skill{skill:Dominus Lapidis}' Stone Stele, resonance, and hold DMG is increased by %{text_percent_hp_2} of name{Max HP}.<br>• skill{burst:Planet Befall}'s DMG is increased by %{text_percent_hp_3} of name{Max HP}.",
zhongli_dominus_lapidis:"<p>Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.</p><h2>Press</h2><p>Commands the power of earth to create a Stone Stele.</p><h2>Hold</h2><p>Causes nearby Geo energy to explode, causing the following effects:<br>• If their maximum number hasn't been reached, creates a Stone Stele.<br>• Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.<br>• Deals AoE geo{Geo DMG}.<br>• If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.</p><h2>Stone Stele</h2><p>When created, deals AoE geo{Geo DMG}.<br>Additionally, it will intermittently resonate with other nearby Geo constructs, dealing geo{Geo DMG} to nearby opponents.</p><p>The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.<br>Only one Stele created by Zhongli himself may initially exist at any one time.</p><h2>Jade Shield</h2><p>Possesses 150% DMG Absorption against all Elemental and Physical DMG.<br>Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.</p>",
zhongli_jade_shield:"Characters protected by the name{Jade Shield} will decrease the name{Elemental RES} and name{Physical RES} of opponents in a small AoE by %{enemy_res_phys}. This effect cannot be stacked.",
zhongli_planet_befall:"<p>Brings a falling meteor down to earth, dealing massive geo{Geo DMG} to opponents caught in its AoE and applying the Petrification status to them.</p><h2>Petrification</h2><p>Opponents affected by the Petrification status cannot move.</p>",
zhongli_rain_of_stone:"<h2>Normal Attack</h2><p>Performs up to 6 consecutive spear strikes.</p><h2>Charged Attack</h2><p>Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.</p><h2>Plunging Attack</h2><p>Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.</p>",
zhongli_resonant_waves:"When the name{Jade Shield} takes DMG, it will name{Fortify}:<br>Fortified characters have %{shield} increased name{Shield Strength}.<br>Can stack up to 5 times, and lasts until the name{Jade Shield} disappears.",
zhongli_unbreakable_and_fearless:"Increases skill{burst:Planet Befall}'s AoE by %{text_percent} and increases the duration of name{Planet Befall}'s Petrification effect by 2s."
},
talent_name:{
albedo_calcite_might:"Calcite Might",
albedo_descent_of_divinity:"Descent of Divinity",
albedo_dust_of_purification:"Dust of Purification",
albedo_flower_of_eden:"Flower of Eden",
albedo_homuncular_nature:"Homuncular Nature",
albedo_opening_of_phanerozoic:"Opening of Phanerozoic",
albedo_solar_isotoma:"Abiogenesis: Solar Isotoma",
albedo_tectonic_tide:"Rite of Progeniture: Tectonic Tide",
albedo_weiss:"Favonius Bladework - Weiss",
aloy_coils:"Frozen Wilds",
aloy_combat_override:"Combat Override",
aloy_constellation:"Star of Another World",
aloy_frozen_wilds:"Frozen Wilds",
aloy_prophecies_of_dawn:"Prophecies of Dawn",
aloy_rapid_fire:"Rapid Fire",
aloy_strong_strike:"Strong Strike",
amber_bunny_triggered:"Bunny Triggered",
amber_doll:"It's Not Just Any Doll...",
amber_every_arrow:"Every Arrow Finds Its Target",
amber_explosive_puppet:"Explosive Puppet",
amber_fiery_rain:"Fiery Rain",
amber_one_arrow:"One Arrow to Rule Them All",
amber_precise_shot:"Precise Shot",
amber_sharpshooter:"Sharpshooter",
amber_wildfire:"Wildfire",
automaton_stunned:"마비 상태",
ayaka_ai_suigetsu:"Dance of Suigetsu",
ayaka_amatsumi_kunitsumi_ihahigoto:"Amatsumi Kunitsumi Sanctification",
ayaka_eikyo_ryuuhan:"Ebb and Flow",
ayaka_hyouka:"Kamisato Art: Hyouka",
ayaka_kabuki:"Kamisato Art - Kabuki",
ayaka_kanten_senmyou_norito:"Kanten Senmyou Blessing",
ayaka_mie_yuki:"Blizzard Blade Seki no To",
ayaka_senho:"Kamisato Art: Senho",
ayaka_soumetsu:"Kamisato Art: Soumetsu",
ayaka_sousai_sumizome_sakura:"Snowswept Sakura",
azhdaha_infusion_1:"첫번째 부여 원소",
azhdaha_infusion_2:"두번째 부여 원소",
baal_constellation_3:"진영의 과거",
baal_enlightened_one:"비범한 옥체",
baal_eye_of_stormy_judgment:"뇌벌 악요의 눈",
baal_musou_isshin:"몽상의 일심",
baal_ominous_inscription:"악요 명문(銘文)",
baal_pledge_of_propriety:"진리의 맹세",
baal_resolve_stacks:"원력 스택",
baal_steelbreaker:"강철 절단",
baal_wishbearer:"염원의 대행인",
baal_wishes_unnumbered:"수천수만의 염원",
barbara_attentiveness:"Attentiveness be My Power",
barbara_dedicating_everything_to_you:"Dedicating Everything to You",
barbara_encode:"Encore",
barbara_gleeful_songs:"Gleeful Songs",
barbara_glorious_season:"Glorious Season",
barbara_shining_miracle:"Shining Miracle♪",
barbara_show_begin:"Let the Show Begin♪",
barbara_vitality_burst:"Vitality Burst",
barbara_whisper_of_water:"Whisper of Water",
beidou_bane_of_the_evil:"Bane of the Evil",
beidou_lightning_storm:"Lightning Storm",
beidou_oceanborne:"Oceanborne",
beidou_retribution:"Retribution",
beidou_sea_beasts_scourge:"Sea Beast's Scourge",
beidou_stormbreaker:"Stormbreaker",
beidou_stunning_revenge:"Stunning Revenge",
beidou_tidecaller:"Tidecaller",
beidou_upon_the_turbulent_sea:"Upon the Turbulent Sea, the Thunder Arises",
bennet_constellation_5:"True Explorer",
bennet_fantastic_voyage:"Fantastic Voyage",
bennet_fearnaught:"Fearnaught",
bennet_fire_ventures_with_me:"Fire Ventures with Me",
bennet_grand_expectation:"Grand Expectation",
bennet_impasse_conqueror:"Impasse Conqueror",
bennet_rekindle:"Rekindle",
bennet_unexpected_odyssey:"사그러들지 않는 열정",
bennett_fantastic_voyage:"Fantastic Voyage",
bennett_passion_overload:"Passion Overload",
bennett_strike_of_fortune:"Strike of Fortune",
bossfight_phase:"전투 페이즈",
chongyoun_atmospheric_revolution:"Atmospheric Revolution",
chongyoun_frost_field:"Within Chonghua Frost Field",
chongyoun_frozen_skies:"Frozen Skies",
chongyoun_ice_unleashed:"Ice Unleashed",
chongyoun_layered_frost:"Spirit Blade: Chonghua's Layered Frost",
chongyoun_rally_of_four_blades:"Rally of Four Blades",
chongyoun_rimechaser_blade:"Rimechaser Blade",
chongyoun_steady_breathing:"Steady Breathing",
chongyun_cloud_parting_star:"Spirit Blade: Cloud-Parting Star",
chongyun_demonbane:"Demonbane",
chongyun_layered_frost:"Spirit Blade: Chonghua's Layered Frost",
diluc_blessing:"Blessing of Phoenix",
diluc_convction:"Conviction",
diluc_dawn:"Dawn",
diluc_flaming_sword:"Flaming Sword, Nemesis of Dark",
diluc_flowing_flame:"Flowing Flame",
diluc_relentless:"Relentless",
diluc_searing_ember:"Searing Ember",
diluc_searing_onslaught:"Searing Onslaught",
diluc_tempered_sword:"Tempered Sword",
diona_cats_tail:"Cat's Tail Closing Time",
diona_drunkards_farce:"Drunkards' Farce",
diona_icy_paws:"Icy Paws",
diona_katzlein_style:"Kätzlein Style",
diona_lingering_flavor:"A Lingering Flavor",
diona_secret_menu:"Cat's Tail Secret Menu",
diona_shaken:"Shaken, Not Purred",
diona_signature_mix:"Signature Mix",
diona_wine_industry_slayer:"Wine Industry Slayer",
enemy_frozen:"빙결",
enemy_reaction_superconduct:"초전도",
enemy_status:"영향을 받은 원소",
enemy_weak_shot:"약점 명중",
eula_constellation_5:"Chivalric Quality",
eula_edel:"Favonius Bladework - Edel",
eula_glacial_illumination:"Glacial Illumination",
eula_grimheart:"Grimheart",
eula_icetide_vortex:"Icetide Vortex",
eula_icewhirl_brand:"Icetide Vortex",
eula_lady_of_seafoam:"Lady of Seafoam",
eula_lightfall_stacks:"Lightfall Sword energy stacks",
eula_noble_obligation:"Noble Obligation",
eula_obstinacy:"The Obstinacy of One's Inferiors",
eula_roiling_rime:"Roiling Rime",
eula_tidal_illusion:"Tidal Illusion",
eula_wellspring:"Wellspring of War-Lust",
fatiu_shield:"우인단 원소 방패",
fischl_bolts_of_downfall:"Bolts of Downfall",
fischl_devourer_of_all_sins:"Devourer of All Sins",
fischl_evernight_raven:"Evernight Raven",
fischl_gaze_of_the_deep:"Gaze of the Deep",
fischl_her_pilgrimage_of_bleak:"Her Pilgrimage of Bleak",
fischl_midnight_phantasmagoria:"Midnight Phantasmagoria",
fischl_nightrider:"Nightrider",
fischl_stellar_predator:"Stellar Predator",
fischl_undone_be_thy_sinful_hex:"Undone Be Thy Sinful Hex",
ganyu_auspicious:"The Auspicious",
ganyu_celestial_shower:"Celestial Shower",
ganyu_clement:"The Clement",
ganyu_dew_drinker:"Dew-Drinker",
ganyu_harmony:"Harmony between Heaven and Earth",
ganyu_liutian_archery:"Liutian Archery",
ganyu_trail_of_the_qilin:"Trail of the Qilin",
ganyu_undivided_heart:"Undivided Heart",
ganyu_westward_sojourn:"Westward Sojourn",
geovishap_infusion:"원소 부여",
golden_wolflord_devour:"「마력의 갈증」",
gorou_constellation_3:"Mauling Hound: Fierce as Fire",
gorou_crunch:"Crunch",
gorou_defense:"Inuzaka All-Round Defense",
gorou_favor_repaid:"A Favor Repaid",
gorou_generals_war_banner:"General's War Banner",
gorou_impregnable:"Impregnable",
gorou_juuga:"Juuga: Forward Unto Victory",
gorou_lapping_hound:"Lapping Hound: Warm as Water",
gorou_ripping_fang_fletching:"Ripping Fang Fletching",
gorou_rushing_hound:"Rushing Hound: Swift as the Wind",
gorou_sitting_hound:"Sitting Hound: Steady as a Clock",
gorou_standing_firm:"Standing Firm",
gorou_valiant_hound:"Valiant Hound: Mountainous Fealty",
gorou_wind_and_weather:"Heedless of the Wind and Weather",
hutao_butterflys_embrace:"Butterfly's Embrace",
hutao_crimson_bouquet:"Crimson Bouquet",
hutao_flutter_by:"Flutter By",
hutao_garden_of_eternal_rest:"Garden of Eternal Rest",
hutao_guide_to_afterlife:"Guide to Afterlife",
hutao_ominous_rainfall:"Ominous Rainfall",
hutao_paramita_papilio:"Paramita Papilio",
hutao_sanguine_rouge:"Sanguine Rouge",
hutao_secret_spear_of_wangsheng:"Secret Spear of Wangsheng",
hutao_spirit_soother:"Spirit Soother",
itto_akaushi_burst:"Masatsu Zetsugi: Akaushi Burst!",
itto_bloodline_of_the_crimson_oni:"Bloodline of the Crimson Oni",
itto_fight_club:"Fight Club Legend",
itto_gather_round:"Gather 'Round, It's a Brawl!",
itto_ichiban:"Arataki Ichiban",
itto_jailhouse_bread_and_butter:"Jailhouse Bread and Butter",
itto_present:"Arataki Itto, Present!",
itto_royal_descent:"The Raging Oni King",
itto_royal_descent_talent:"Royal Descent: Behold, Itto the Evil!",
itto_stay_a_while:"Stay a While and Listen Up",
jean_dandelion_breeze:"Dandelion Breeze",
jean_favonius_bladework:"Favonius Bladework",
jean_gale_blade:"Gale Blade",
jean_lands_of_dandelion:"Lands of Dandelion",
jean_let_the_wind_lead:"Let the Wind Lead",
jean_lions_fang:"Lion's Fang, Fair Protector of Mondstadt",
jean_peoples_aegis:"People's Aegis",
jean_spiraling_tempest:"Spiraling Tempest",
jean_wind_companion:"Wind Companion",
kaeya_ceremonial_bladework:"Ceremonial Bladework",
kaeya_coldblooded_strike:"냉혈의 검",
kaeya_excellent_blood:"Excellent Blood",
kaeya_frostgnaw:"Frostgnaw",
kaeya_frozen_kiss:"차가운 키스",
kaeya_glacial_heart:"Glacial Heart",
kaeya_glacial_waltz:"Glacial Waltz",
kaeya_glacial_whirlwind:"Glacial Whirlwind",
kaeya_neverending_performance:"Never-Ending Performance",
kazuha_chihayaburu:"Chihayaburu",
kazuha_crimson_momiji:"Crimson Momiji",
kazuha_garyuu_bladework:"Garyuu Bladework",
kazuha_oozora_genpou:"Oozora Genpou",
kazuha_scarlet_hills:"Scarlet Hills",
kazuha_slash:"Kazuha Slash",
kazuha_weathering_blade:"상문 검법",
kazuha_windsong_poetics:"바람 속 시 낭송",
kazuha_yamaarashi_tailwind:"Yamaarashi Tailwind",
keqing_attunement:"Attunement",
keqing_dignity:"Aristocratic Dignity",
keqing_keen_extraction:"Keen Extraction",
keqing_penance:"Thundering Penance",
keqing_starward_sword:"Starward Sword",
keqing_stellar_restoration:"Stellar Restoration",
keqing_tenacious_star:"Tenacious Star",
keqing_thundering_might:"계뢰",
keqing_yunlai_swordsmanship:"Yunlai Swordsmanship",
klee_blazing_delight:"Blazing Delight",
klee_chained_reactions:"Chained Reactions",
klee_explosive_frags:"Explosive Frags",
klee_jumpy_dumpty:"Jumpy Dumpty",
klee_kaboom:"Kaboom!",
klee_pounding_surprise:"Pounding Surprise",
klee_sparkling_burst:"Sparkling Burst",
klee_sparkly_explosion:"Sparkly Explosion",
klee_sparks_n_splash:"Sparks 'n' Splash",
kokomi_ceremonial_garment:"Ceremonial Garment",
kokomi_clouds_like_waves_rippling:"The Clouds Like Waves Rippling",
kokomi_flawless_strategy:"Flawless Strategy",
kokomi_kurages_oath:"Kurage's Oath",
kokomi_moon_overlooks_the_waters:"The Moon Overlooks the Waters",
kokomi_nereids_ascension:"Nereid's Ascension",
kokomi_sango_isshin:"Sango Isshin",
kokomi_shape_of_water:"The Shape of Water",
kokomi_song_of_pearls:"Song of Pearls",
kokomi_tamanooyas_casket:"Tamanooya's Casket",
kokomi_waters_edge:"At Water's Edge",
lisa_electromagnetic_field:"Electromagnetic Field",
lisa_induced_aftershock:"Induced Aftershock",
lisa_infinite_circuit:"Infinite Circuit",
lisa_lightning_rose:"Lightning Rose",
lisa_lightning_touch:"Lightning Touch",
lisa_plasma_eruption:"Plasma Eruption",
lisa_pulsating_witch:"Pulsating Witch",
lisa_static_electricity_field:"Static Electricity Field",
lisa_violet_arc:"Violet Arc",
mona_come_get_me:"\"Come 'n' Get Me, Hag!\"",
mona_constellation_5:"Mockery of Fortuna",
mona_illusory_torrent:"Illusory Torrent",
mona_lunar_chain:"Lunar Chain",
mona_mirror_reflection_of_doom:"Mirror Reflection of Doom",
mona_omen:"Omen",
mona_prophecy_of_oblivion:"Prophecy of Oblivion",
mona_prophecy_of_submersion:"Prophecy of Submersion",
mona_rhetorics_of_alamitas:"Rhetorics of Calamitas",
mona_ripple_of_fate:"Ripple of Fate",
mona_stellaris_phantasm:"Stellaris Phantasm",
mona_waterborne_destiny:"Waterborne Destiny",
ningguang_backup_plan:"Backup Plan",
ningguang_exquisite:"Exquisite be the Jade, Outshining All Beneath",
ningguang_jade_screen:"Jade Screen",
ningguang_piercing_fragments:"Piercing Fragments",
ningguang_seven_stars:"Grandeur be the Seven Stars",
ningguang_shock_effect:"Shock Effect",
ningguang_sparkling_scatter:"Sparkling Scatter",
ningguang_starshatter:"Starshatter",
ningguang_strategic_reserve:"Strategic Reserve",
noelle_breastplate:"Breastplate",
noelle_combat_maid:"Combat Maid",
noelle_devotion:"Devotion",
noelle_i_got_your_back:"I Got Your Back",
noelle_maid:"Favonius Bladework - Maid",
noelle_must_be_spotless:"Must Be Spotless",
noelle_nice_and_clean:"Nice and Clean",
noelle_sweeping_time:"Sweeping Time",
noelle_to_be_cleaned:"To Be Cleaned",
ocean_hued_clam_4_stack:"바다에 물든 거품에 기록된 치유량",
primordial_jade_winged_spear:"Eagle Spear of Justice",
prototype_starglitter:"Magic Affinity",
ps_network:"PS Exclusive",
qiqi_ancient_sword_art:"Ancient Sword Art",
qiqi_ascetics_of_frost:"Ascetics of Frost",
qiqi_divine_suppression:"Divine Suppression",
qiqi_frozen_to_the_bone:"Frozen to the Bone",
qiqi_glimpse_into_arcanum:"A Glimpse Into Arcanum",
qiqi_herald_of_frost:"선법·한병의 귀차",
qiqi_life_prolonging:"Life-Prolonging Methods",
qiqi_preserver_of_fortune:"Adeptus Art: Preserver of Fortune",
qiqi_rite_of_resurrection:"Rite of Resurrection",
raiden_musou_shinsetsu:"오의·몽상진설",
raiden_origin:"원류",
raiden_transcendence:"초월·악요개안",
razor_awakening:"Awakening",
razor_bite:"Bite",
razor_claw_and_thunder:"Claw and Thunder",
razor_hunger:"Hunger",
razor_lightning_fang:"Lightning Fang",
razor_lupus_fulguris:"Lupus Fulguris",
razor_steel_fang:"Steel Fang",
razor_suppression:"Suppression",
razor_wolf_within:"The Wolf Within",
razor_wolfs_instinct:"Wolf's Instinct",
regisvine_stunned:"기절 상태",
rifthound_devour:"「마력의 갈증」",
rosaria_divine_retribution:"Divine Retribution",
rosaria_land_without_promise:"Land Without Promise",
rosaria_painful_grace:"Painful Grace",
rosaria_ravaging_confession:"Ravaging Confession",
rosaria_regina_probationum:"Regina Probationum",
rosaria_rites_of_termination:"Rites of Termination",
rosaria_shadow_samaritan:"Shadow Samaritan",
rosaria_spear_of_the_church:"Spear of the Church",
rosaria_unholy_revelation:"Unholy Revelation",
sara_conclusive_proof:"Conclusive Proof",
sara_constellation_5:"Spellsinger",
sara_crows_eye:"Crow's Eye",
sara_dark_wings:"Dark Wings",
sara_decorum:"Decorum",
sara_immovable_will:"Immovable Will",
sara_sin_of_pride:"Sin of Pride",
sara_subjugation:"Subjugation: Koukou Sendou",
sara_tengu_bowmanship:"Tengu Bowmanship",
sara_tengu_juurai:"Tengu Juurai",
sara_tengu_stormcall:"Tengu Stormcall",
sayu_egress_prep:"Egress Prep",
sayu_fuuin_dash:"Yoohoo Art: Fuuin Dash",
sayu_mujina_flurry:"Yoohoo Art: Mujina Flurry",
sayu_multitask_no_jutsu:"Multi-Task no Jutsu",
sayu_shuumatsuban_ninja_blade:"Shuumatsuban Ninja Blade",
sayu_skiving:"Skiving: New and Improved",
sayu_sleep_oclock:"Sleep O'Clock",
sayu_someone_else:"더 나은 후보",
sayu_wanna_work:"No Work Today!",
shenhe_centered_spirit:"Centered Spirit",
shenhe_clarity_of_heart:"Clarity of Heart",
shenhe_dawnstar_piercer:"Dawnstar Piercer",
shenhe_deific_embrace:"Deific Embrace",
shenhe_deliverance:"Divine Maiden's Deliverance",
shenhe_icy_quill:"Icy Quill",
shenhe_insight:"Insight",
shenhe_mystical_abandon:"Mystical Abandon",
shenhe_spirit_field:"Within The Talisman Spirit's Field",
shenhe_spirit_seal_hold:"Spirit Communion Seal (Hold)",
shenhe_spirit_seal_press:"Spirit Communion Seal (Press)",
shenhe_spring_spirit_summoning:"Spring Spirit Summoning",
shenhe_talisman_spirit:"The Talisman Spirit",
stats_base_atk:"Base ATK",
stats_level_burst:"Elemental Burst level",
stats_level_skill:"Elemental Skill level",
stats_total_atk:"ATK",
stats_total_def:"DEF",
sucrose_alchemania:"Alchemania",
sucrose_astable_anemohypostasis:"Astable Anemohypostasis Creation - 6308",
sucrose_beth_unbound_form:"Beth: Unbound Form",
sucrose_catalyst_conversion:"Catalyst Conversion",
sucrose_chaotic_entropy:"Chaotic Entropy",
sucrose_clustered_vacuum_field:"Clustered Vacuum Field",
sucrose_forbidden_creation:"Forbidden Creation - Isomer 75 / Type II",
sucrose_mollis_favonius:"Mollis Favonius",
sucrose_wind_spirit:"Wind Spirit Creation",
sword_of_descension:"Descension",
tartaglia_annihilation:"Havoc: Annihilation",
tartaglia_cutting_torrent:"Cutting Torrent",
tartaglia_hydrospout:"Abyssal Mayhem: Hydrospout",
tartaglia_master_of_weaponry:"Master of Weaponry",
tartaglia_never_ending:"Never Ending",
tartaglia_obliteration:"Havoc: Obliteration",
tartaglia_raging_tide:"Foul Legacy: Raging Tide",
tartaglia_sword_of_torrents:"Sword of Torrents",
tartaglia_tide_withholder:"Foul Legacy: Tide Withholder",
tartaglia_understream:"Foul Legacy: Understream",
thoma_blazing_blessing:"Blazing Blessing",
thoma_burning_heart:"Burning Heart",
thoma_comrade_duty:"A Comrade's Duty",
thoma_crimson_ooyoroi:"Crimson Ooyoroi",
thoma_flaming_assault:"Flaming Assault",
thoma_imbricated_armor:"Imbricated Armor",
thoma_long_term_planning:"Long-Term Planning",
thoma_subordinate_skills:"A Subordinate's Skills",
thoma_swiftshatter_spear:"Swiftshatter Spear",
traveler_bellowing_thunder:"Bellowing Thunder",
traveler_cherishing_breezes:"Cherishing Breezes",
traveler_everlasting_boulder:"Everlasting Boulder",
traveler_fickle_cloudstrike:"Fickle Cloudstrike",
traveler_foreign_ironwind:"Foreign Ironwind",
traveler_foreign_rockblade:"Foreign Rockblade",
traveler_foreign_thundershock:"Foreign Thundershock",
traveler_frenzied_rockslide:"Frenzied Rockslide",
traveler_gust_surge:"Gust Surge",
traveler_intertwined_winds:"Intertwined Winds",
traveler_invincible_stonewall:"Invincible Stonewall",
traveler_lightning_blade:"Lightning Blade",
traveler_palm_vortex:"Palm Vortex",
traveler_raging_vortex:"Raging Vortex",
traveler_reaction_force:"Reaction Force",
traveler_resounding_roar:"Resounding Roar",
traveler_rockcore_meltdown:"Rockcore Meltdown",
traveler_second_wind:"Second Wind",
traveler_shattered_darkrock:"Shattered Darkrock",
traveler_slitting_wind:"Slitting Wind",
traveler_spring_thunder_of_fertility:"Spring Thunder of Fertility",
traveler_starfell_sword:"Starfell Sword",
traveler_thunderflash:"Thunderflash",
traveler_uprising_whirlwind:"Uprising Whirlwind",
traveler_violet_vehemence:"Violet Vehemence",
traveler_wake_of_earth:"Wake of Earth",
traveler_world_shaker:"World-Shaker",
venti_breeze:"Breeze of Reminiscence",
venti_divine_marksmanship:"Divine Marksmanship",
venti_embrace_of_winds:"Embrace of Winds",
venti_hurricane:"Hurricane of Freedom",
venti_skyward_sonnet:"Skyward Sonnet",
venti_splitting_gales:"Splitting Gales",
venti_storm:"Storm of Defiance",
venti_stormeye:"Stormeye",
venti_winds_grand_ode:"Wind's Grand Ode",
weapon_alley_flash:"Itinerant Hero",
weapon_alley_hunter:"Urban Guerrilla",
weapon_amenoma_kageuta_blade:"Iwakura Succession",
weapon_amos_bow:"Strong-Willed",
weapon_aquila_favonia:"Falcon's Defiance",
weapon_bane_flame_water:"Bane of Flame and Water",
weapon_bane_of_fire_and_thunder:"Bane of Fire and Thunder",
weapon_bane_of_flame_and_water:"Bane of Flame and Water",
weapon_bane_of_storm_and_tide:"Bane of Storm and Tide",
weapon_bane_of_water_and_ice:"Bane of Water and Ice",
weapon_black_sword:"Justice",
weapon_black_tassel:"Bane of the Soft",
weapon_calamity_queller:"Extinguishing Precept",
weapon_catch:"Shanty",
weapon_cinnabar_spindle:"Spotless Heart",
weapon_compound_bow:"Infusion Arrow",
weapon_courage:"Courage",
weapon_crescent_pike:"Infusion Needle",
weapon_cull_the_weal:"Cull the Weak",
weapon_dark_iron_sword:"Overloaded",
weapon_deathmatch_1:"Gladiator (at least 2 opponents nearby)",
weapon_deathmatch_2:"Gladiator (less than 2 opponents nearby)",
weapon_debate_club:"Blunt Conclusion",
weapon_demon_slayer_bow:"Full Draw",
weapon_dodoco_tales:"Dodoco Tales",
weapon_elegy_for_the_end:"Millennial Movement: Farewell Song",
weapon_elegy_for_the_end_passive:"The Parting Refrain",
weapon_emerald_orb:"Rapids",
weapon_everlasting_moonglow:"Byakuya Kougetsu",
weapon_eye_of_perception:"Echo",
weapon_favonoius_passive:"Windfall",
weapon_festering_desire:"Undying Admiration",
weapon_fillet_blade:"Gash",
weapon_flute:"Chord",
weapon_focus:"Focus",
weapon_freedom_sworn:"Millennial Movement: Song of Resistance",
weapon_freedom_sworn_passive:"Revolutionary Chorale",
weapon_frost_burial:"Frost Burial",
weapon_golden_majesty:"Golden Majesty",
weapon_grasscutters_light:"Timeless Dream: Eternal Stove",
weapon_halberd:"Heavy",
weapon_harbinger_of_dawn:"Vigorous",
weapon_infusion_blade:"Infusion Blade",
weapon_iron_sting:"Infusion Stinger",
weapon_lithic_axiome:"Lithic Axiom - Unity",
weapon_lithic_axiome_liyue:"Current character is from Liyue",
weapon_lost_prayer:"Boundless Blessing",
weapon_luxurious_sea_lord:"Oceanic Victory",
weapon_mappa_mare:"Infusion Scroll",
weapon_messenger:"Archer's Message",
weapon_mistsplitters_reflection:"Mistsplitter's Edge",
weapon_mitternachts_waltz:"Evernight Duet",
weapon_otherworldly_story:"Energy Shower",
weapon_polar_star:"Daylight's Augury",
weapon_predator:"Strong Strike",
weapon_press_the_advantage:"Press the Advantage",
weapon_primordial_jade_cutter:"Protector's Virtue",
weapon_prototype_amber:"Gilding",
weapon_prototype_archaic:"Crush",
weapon_prototype_crescent:"Unreturning",
weapon_prototype_rancour:"Smashed Stone",
weapon_rebellious_guardian:"Rebellious Guardian",
weapon_redhorn_stonethresher:"Gokadaiou Otogibanashi",
weapon_rust_passive:"Rapid Firing",
weapon_sacrificial_passive:"Composed",
weapon_samurai_conduct:"Samurai Conduct",
weapon_sharpshooter_oath:"Precise",
weapon_skyrider_sword:"Determination",
weapon_skyward_atlas:"Wandering Clouds",
weapon_skyward_blade:"Sky-Piercing Fang",
weapon_skyward_harp:"Echoing Ballad",
weapon_skyward_pride:"Sky-ripping Dragon Spine",
weapon_skyward_spine:"Black Wing",
weapon_slingshot:"Slingshot",
weapon_solar_pearl:"Solar Shine",
weapon_song_of_broken_pines:"Millennial Movement: Banner-Hymn",
weapon_song_of_broken_pines_passive:"Rebel's Banner-Hymn",
weapon_staff_of_homa:"Reckless Cinnabar",
weapon_stringless:"Arrowless Song",
weapon_thrilling_tales:"Heritage",
weapon_thundering_pulse:"Rule by Thunder",
weapon_travelers_handy_sword:"Journey",
weapon_twin_nephrite:"Guerilla Tactic",
weapon_unbending:"Unbending",
weapon_viridescent_hunt:"Verdant Wind",
weapon_watatsumi_wavewalker:"Watatsumi Wavewalker",
weapon_wavesplitter:"Wavesplitter",
weapon_white_dragon_ring:"Sakura Saiguu",
weapon_white_tassel:"Sharp",
weapon_widsith:"Debut",
weapon_widsith_1:"Recitative",
weapon_widsith_2:"Aria",
weapon_widsith_3:"Interlude",
weapon_windblume_ode:"Windblume Wish",
weapon_wine_and_song:"Ever-Changing",
weapon_wolfish_tracker:"Wolfish Tracker",
whopperflower_stunned:"기절 상태",
xiangling_beware:"Beware, It's Super Hot!",
xiangling_condensed_pyronado:"Condensed Pyronado",
xiangling_crispy:"Crispy Outside, Tender Inside",
xiangling_crossfire:"Crossfire",
xiangling_dough_fu:"Dough-Fu",
xiangling_guoba_attack:"Guoba Attack",
xiangling_oil_meets_fire:"Oil Meets Fire",
xiangling_pyronado:"Pyronado",
xiangling_slowbake:"Slowbake",
xiao_bane_of_all_evil:"Bane of All Evil",
xiao_blossom_of_kaleidos:"Annihilation Eon: Blossom of Kaleidos",
xiao_conqueror_of_evil:"Conqueror of Evil: Tamer of Demons",
xiao_destroyer_of_worlds:"Dissolution Eon: Destroyer of Worlds",
xiao_dissolution_eon:"Dissolution Eon: Heaven Fall",
xiao_guardian_yaksha:"Conqueror of Evil: Guardian Yaksha",
xiao_transcension:"Transcension: Extinction of Suffering",
xiao_whirlwind_thrust:"Whirlwind Thrust",
xiao_wind_cycling:"Lemniscatic Wind Cycling",
xiao_yaksha_mask:"Yaksha's Mask",
xingqiu_blades_amidst_raindrops:"Blades Amidst Raindrops",
xingqiu_embrace_of_rain:"Evilsoother",
xingqiu_fatal_rainscreen:"Guhua Sword: Fatal Rainscreen",
xingqiu_guhua_style:"Guhua Style",
xingqiu_hence:"Hence, Call Them My Own Verses",
xingqiu_hydropathic:"Hydropathic",
xingqiu_rainbow:"Rainbow Upon the Azure Sky",
xingqiu_raincutter:"Guhua Sword: Raincutter",
xingqiu_scent_remained:"The Scent Remained",
xinyan_dance_on_fire:"Dance on Fire",
xinyan_fatal_acceleration:"Fatal Acceleration",
xinyan_flaming_world:"Rockin' in a Flaming World",
xinyan_impromptu_opening:"Impromptu Opening",
xinyan_now_thats_rock:"\"...Now That's Rock 'N' Roll!\"",
xinyan_riff_revolution:"Riff Revolution",
xinyan_show_goes_on:'"The Show Goes On, Even Without An Audience..."',
xinyan_sweeping_fervor:"Sweeping Fervor",
xinyan_wildfire_rhythm:"Wildfire Rhythm",
yanfei_blazing_eye:"Blazing Eye",
yanfei_brilliance:"Brilliance",
yanfei_done_deal:"Done Deal",
yanfei_extra_clause:"Extra Clause",
yanfei_interpretation:"Right of Final Interpretation",
yanfei_law_knows_no_kindness:"The Law Knows No Kindness",
yanfei_proviso:"Proviso",
yanfei_scarlet_seal:"Scarlet Seals",
yanfei_seal_of_approval:"Seal of Approval",
yanfei_signed_edict:"Signed Edict",
yanfei_supreme_amnesty:"Supreme Amnesty",
yoimiya_agate_ryukin:"적옥의 유금",
yoimiya_firework_flare_up:"쏘아 올린 불꽃",
yoimiya_naganohara_meteor_swarm:"나가노하라 유성군",
yoimiya_niwabi_fire_dance:"염초 정화(庭火)의 춤",
yoimiya_procession_of_bonfires:"만등 점화",
yoimiya_pyrotechnic_professional:"폭죽장인의 깨달음",
yoimiya_ryuukin_saxifrage:"유금 운간초",
yoimiya_summer_scorch:"한낮의 풍물시",
yoimiya_teika_enshou:"정화(庭火) 염초",
yoimiya_tricks:"소매불 백경도",
yunjin_cliffbreakers_banner:"Cliffbreaker's Banner",
yunjin_cloud_grazing_strike:"Cloud-Grazing Strike",
yunjin_constellation_5:"Famed Throughout the Land",
yunjin_decorous_harmony:"Decorous Harmony",
yunjin_flag:"Flying Cloud Flag Formation",
yunjin_flower:"Flower and a Fighter",
yunjin_myriad:"Myriad Mise-En-Scène",
yunjin_opening_flourish:"Opening Flourish",
yunjin_thespian_gallop:"Thespian Gallop",
yunjin_traditionalist:"No Mere Traditionalist",
yunjin_true_to_oneself:"True to Oneself",
zhongli_backbone_of_earth:"Rock, the Backbone of Earth",
zhongli_bounty_of_dominator:"Chrysos, Bounty of Dominator",
zhongli_cradle_of_jade:"Stone, the Cradle of Jade",
zhongli_dominance_of_earth:"Dominance of Earth",
zhongli_dominus_lapidis:"Dominus Lapidis",
zhongli_jade_shield:"Jade Shield",
zhongli_planet_befall:"Planet Befall",
zhongli_rain_of_stone:"Rain of Stone",
zhongli_resonant_waves:"Resonant Waves",
zhongli_unbreakable_and_fearless:"Topaz, Unbreakable and Fearless"
},
talent_tooltip:{
sayu_egress_prep:"%{text_decimal|0} sec",
sayu_egress_prep_none:"None"
},
tooltip:{
artifact_all:"모두 보기",
artifact_circlet:"「이성의 왕관」만 보기",
artifact_delete:"삭제",
artifact_edit:"수정",
artifact_flower:"「생명의 꽃」만 보기",
artifact_goblet:"「공간의 성배」만 보기",
artifact_lock:"성유물 최적화 명단에서 제외하기",
artifact_plume:"「죽음의 깃털」만 보기",
artifact_sands:"「시간의 모래」만 보기",
artifact_unlock:"성유물 최적화 명단에 포함하기",
compare_sort:"오름차순/내림차순",
pool_add:"새 성유물 추가",
pool_best:"선택한 특성에 가장 좋은 성유물을 추천",
pool_load:"성유물 불러오기",
pool_lock:"성유물 잠금",
pool_lock_char:"장착 중인 성유물 잠금",
pool_save:"성유물 저장",
pool_sort:"오름차순/내림차순",
remove_roll:"초과한 값 제거하기",
scan_artifact:"스크린샷에서 스캔",
share_delete:"저장된 캐릭터 삭제",
share_load:"저장된 캐릭터 불러오기",
share_overwite:"저장된 캐릭터에 덮어쓰기",
share_save:"캐릭터 저장",
suggester_apply:"빌드에 적용하기",
suggester_compare:"비교에 추가"
},
weapon_name:{
akoumaru:"아쿠오마루",
alley_flash:"뒷골목의 섬광",
alley_hunter:"뒷골목 사냥꾼",
amenoma_kageuta_blade:"아메노마 카게우치가타나",
amos_bow:"아모스의 활",
aquila_favonia:"매의 검",
bell:"시간의 검",
black_sword:"칠흑검",
black_tassel:"흑술창",
blackcliff_agate:"흑암 홍옥",
blackcliff_longsword:"흑암 장검",
blackcliff_pole:"흑암창",
blackcliff_slasher:"흑암참도",
blackcliff_warbow:"흑암 배틀 보우",
bloodtainted_greatsword:"드래곤 블러드 소드",
calamity_queller:"식재",
catch:'「어획」',
cinnabar_spindle:"진사의 방추",
compound_bow:"강철궁",
cool_steel:"차가운 칼날",
crescent_pike:"유월창",
dark_iron_sword:"암철검",
deathmatch:"결투의 창",
debate_club:"훌륭한 대화수단",
demon_slayer_bow:"파마궁",
dodoco_tales:"도도코 이야기집",
dragons_bane:"용학살창",
dragonspine_spear:"용의 척추",
elegy_for_the_end:"종말 탄식의 노래",
emerald_orb:"비취 오브",
everlasting_moonglow:"불멸의 달빛",
eye_of_perception:"소심",
favonius_codex:"페보니우스 비전",
favonius_greatsword:"페보니우스 대검",
favonius_lance:"페보니우스 장창",
favonius_sword:"페보니우스 검",
favonius_warbow:"페보니우스 활",
ferrous_shadow:"강철의 그림자",
festering_desire:"부식의 검",
fillet_blade:"흘호 생선회칼",
flute:"피리검",
freedom_sworn:"오래된 자유의 서약",
frostbearer:"인동의 열매",
grasscutters_light:"예초의 번개",
halberd:"미늘창",
harbinger_of_dawn:"여명신검",
iron_sting:"강철 벌침",
katsuragis_slasher:"카츠라기를 벤 나가마사",
kitain_cross_spear:"키타인 십자창",
lions_roar:"용의 포효",
lithic_blade:"천암고검",
lithic_spear:"천암장창",
lost_prayer:"사풍 원서",
luxurious_sea_lord:"진주를 문 해황",
magic_guide:"마도 서론",
mappa_mare:"만국 항해용해도",
memory_of_dust:"속세의 자물쇠",
messenger:"전령",
mistsplitters_reflection:"안개를 가르는 회광",
mitternachts_waltz:"유야의 왈츠",
mouuns_moon:"모운의 달",
otherworldly_story:"이세계 여행기",
polar_star:"극지의 별",
predator:"포식자",
primordial_jade_cutter:"반암결록",
primordial_jade_winged_spear:"화박연",
prototype_amber:"황금 호박 프로토타입",
prototype_archaic:"고화 프로토타입",
prototype_crescent:"담월 프로토타입",
prototype_rancour:"참암 프로토타입",
prototype_starglitter:"별의 낫 프로토타입",
rainslasher:"빗물 베기",
raven_bow:"까마귀깃 활",
recurve_bow:"곡궁",
redhorn_stonethresher:"쇄석의 붉은 뿔",
royal_bow:"왕실의 장궁",
royal_greatsword:"왕실의 대검",
royal_grimoire:"왕실의 비전록",
royal_longsword:"왕실의 장검",
royal_spear:"왕실의 장창",
rust:"녹슨 활",
sacrificial_bow:"제례활",
sacrificial_fragments:"제례의 악장",
sacrificial_greatsword:"제례 대검",
sacrificial_sword:"제례검",
serpent_spine:"이무기 검",
sharpshooter_oath:"신궁의 서약",
skyrider_greatsword:"비천대어검",
skyrider_sword:"비천어검",
skyward_atlas:"천공의 두루마리",
skyward_blade:"천공의 검",
skyward_harp:"천공의 날개",
skyward_pride:"천공의 긍지",
skyward_spine:"천공의 마루",
slingshot:"탄궁",
snow_tombed_starsilver:"설장의 성은",
solar_pearl:"일월의 정수",
song_of_broken_pines:"송뢰가 울릴 무렵",
staff_of_homa:"호마의 지팡이",
stringless:"절현",
summit_shaper:"참봉의 칼날",
sword_of_descension:"강림의 검",
thrilling_tales:"드래곤 슬레이어 영웅담",
thundering_pulse:"비뢰의 고동",
travelers_handy_sword:"여행자의 검",
twin_nephrite:"1급 보옥",
unforged:"무공의 검",
viridescent_hunt:"청록의 사냥활",
vortex_vanquisher:"관홍의 창",
wavebreakers_fin:"파도 베는 지느러미",
white_dragon_ring:"하쿠신의 고리",
white_iron_greatsword:"백철 대검",
white_tassel:"백술창",
whiteblind:"백영검",
widsith:"음유시인의 악장",
windblume_ode:"바람 꽃의 노래",
wine_and_song:"뒷골목의 술과 시",
wolfs_gravestone:"늑대의 말로"
},
weapon_settings:{
buffed:"버프",
enemy_anemo:"바람 원소",
enemy_cryo:"얼음 원소",
enemy_dendro:"풀 원소",
enemy_electro:"번개 원소",
enemy_geo:"바위 원소",
enemy_hydro:"물 원소",
enemy_no_status:"원소 없음",
enemy_pyro:"불 원소",
no_shield:"보호막 없음",
no_stacks:"스택 없음",
off_field:"대기 상태",
on_field:"출전 상태",
stacks_1:"1스택",
stacks_2:"2스택",
stacks_3:"3스택",
stacks_4:"4스택",
stacks_5:"5스택",
unbuffed:"버프 없음",
widsith_atk:"공격력",
widsith_eledmg:"모든 원소의 피해",
widsith_mastery:"원소 마스터리",
widsith_nobonus:"보너스 없음",
with_shield:"보호막"
},
weapon_type:{
bow:"활",
catalyst:"법구",
claymore:"양손검",
name:"무기 타입",
polerarm:"장병기",
sword:"한손검"
}
};
Object.assign(window.lang_strings, lang_strings);
};

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script.appendChild(document.createTextNode('('+ changeLang +')();'));
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