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Uploaded on Dec 25 2009 17:42 by ems.sarhan

/* *****
* User defined fade objects and messages
* These messages are used in fades triggered by mouseovers and
* mouseouts on table cells. They are the simplest type of fade and
* require no extra Javascript code.
var fader = new Array();

fader[0] = new fadeObject('fade0', 'dddddd', '000000', 20, 20);
fader[0].msg[0] = "This is an optional default message; the fade object on the right side has no default. Mouseover each topic to make quotes fade in and out.";
fader[0].msg[1] = "Nowhere can a man find a quieter or more untroubled retreat than in his own soul.<br />- Marcus Aurelius";
fader[0].msg[2] = "Feeding the starving poor only increases their number.<br />- Ben Bova";
fader[0].msg[3] = "The limits of tyrants are prescribed by the endurance of those whom they oppose.<br />- Frederick Douglass";
fader[0].msg[4] = "The foolish man seeks happiness in the distance, the wise grows it under his feet.<br />- James Oppenheim";

fader[1] = new fadeObject('fade1', 'bbbbbb', '000000', 20, 20);
fader[1].msg[1] = "Success is relative. It is what we can make of the mess we have made of things.<br />- T.S. Eliot";
fader[1].msg[2] = "We have two ears and one mouth so we may listen more and talk the less.<br />- Epictetus";
fader[1].msg[3] = "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.<br />- Mahatma Gandhi";
fader[1].msg[4] = "Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.<br />- Mark Twain";

/* *****
* The code below describes how to make a throbbing or automatic fade
* sequence of messages. It is important to note that this function is
* NOT part of the Buffered Text-Fade Effect, but merely an example of
* how it can be used. In this example, the throb() function controls
* the commands which are sent to the fade engine; it is called
* repeatedly at set time intervals rather than using mouseover events
* as triggers.
* Notes:
* - A global array "hash" is used to keep track of where each
* animation is currently in the sequence.
* - The list of messages defined in the fader *must* start at one (1)
* and count upwards without skipping any integers.
* - The third line of the throb() function controls how fast
* commands get sent to the fade engine. It waits only 100 milli-
* seconds when fading out, but 5000 milliseconds (5 seconds) when
* fading in; this means the message will remain visible for about 5
* seconds before fading out again.
* Other types of fade animation are possible simply by designing
* different ways to control the fade-ins and fade-outs!
var hash = new Array();
function throb(item) {

// If the hash array does not have an entry for this item, initialise it at 2
if (!hash[item]) hash[item] = 2;

// Send a fade command, using the hash array to tell us what parameters we should use
fader[item].fade(Math.floor(hash[item] / 2), !(hash[item] % 2));

// Call this function again for this same item after a certain amount of time
setTimeout(function() { throb(item); }, (hash[item] % 2) ? 100 : 5000);

// If we have exceeded the number of messages in this fader, start over again at 2
if (++hash[item] > fader[item].msg.length * 2 - 1) hash[item] = 2;

fader[2] = new fadeObject('fade2', 'ffffff', '000000', 400, 200);
fader[2].msg[1] = "This is an automatically fading message";
fader[2].msg[2] = "By designing your own looping functions...";
fader[2].msg[3] = "You can co-ordinate many separate fade effects";
fader[2].msg[4] = "Including a simple list of messages like this one";
fader[2].msg[5] = "View the source to find out how!";

// Start this fader
setTimeout(function() { throb(2); }, 5000);

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